I don't remember in BG 1/2, KOTOR, NWN where the enemies were ever not near my level. This game is no different. Only in Sandbox game is level scaling is bad, other then that story progression games like BG 1/2, KOTOR, NWN had level scaling in a sense, but that was only because they were linear and by the time you reached the level 10 mobs, you were naturally level 9-11. This game needed to have level scaling so that you could go in any order you want, otherwise they might as well make it completely linear and give you no choice, and make you go in a certain order, to keep the challenge constant.
Also, this game was designed to be party game, just like BG 1/2, KOTOR, and NWN were designed to be party games, and the party were needed to complete. At least this game gives some options to go at it solo with certian builds.
Modifié par Eisberg1977, 28 décembre 2009 - 11:18 .