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Level Scalling is killing the game for me....


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#26
ChangoLoco69

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lorderon99999

I don't use any mage in my party....but it seem I should since we cannot progrss without one on high diff levels...Yet this game claims it full of freedom....what if I want to travel alone with my dog?

 
if you want to just party with your dog then do so. You can make your party however you want.

#27
XOGHunter246

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Your saying it bothers you so what does this mean you like the level scaling?

#28
lorderon99999

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RageGT wrote...

This is not WoW, "Lordaeron of Azeroth" ... if you're dying to 5 thughs, whatever diff... L2P! My characters certainly do not... we are mighty heroes...over 400 hours gaming and zero death! (after I, the noob behind the keyboard, spent some 50 hours learning how to play the game) No bunch of archers with scattershot can take us down, no matter our class, no matter our party formation... we and our companions kick some serious ass... and we make great movie stars too! =)


I nevr played WoW in my entire life I hate MMO...I took my name from the RTS Warcraft 3 thank you

#29
CJohnJones

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lorderon99999 wrote...

CJohnJones wrote...

Say, you do realize that, in real life, wolves are powerful creatures who can kill people. A pack of wolves is actually tougher than a skilled human warrior.


So how come we can kill dragons and giant beasts....even if dragons don't exsist I think it pretty easy to say that if it would it would be able to kill 100000000 wolves.....so why in hell can we take down a dragon and also have problems with a 10 pack wolf!

This is a fantasy game...and an RPG...we need progression


Dude, that's like a gigawolf of claws and teeth. I defy even a dragon to handle a whole gigawolf.

#30
deathwing200

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CJohnJones wrote...

Say, you do realize that, in real life, wolves are powerful creatures who can kill people. A pack of wolves is actually tougher than a skilled human warrior.


I disagree with the OP in regards to scaling, but arguments like this are plain stupid. Like someone before me said, this is a game, not a real life simulator. A game where my cloth wearing mage can take a hit from a greatsword and lose X amount of hitpoints doesn't readily lend itself to realism already, so a hero who can beat a dragon and then is challenged by thugs can annoy some people. After all, why even bother gathering allies? Just grab a dozen or two Denerim thugs and go kill all darkspawn, archdemon included.

#31
DragonRageGT

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I hate them too. I lover WC2 and 3 though! Sorry abt that, my bad. The rest of the post is still valid though.

Watch my vids with Zero Mages in my Party in Nightmare and get a hint!

Modifié par RageGT, 28 décembre 2009 - 11:17 .


#32
lorderon99999

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ChangoLoco69 wrote...

lorderon99999

I don't use any mage in my party....but it seem I should since we cannot progrss without one on high diff levels...Yet this game claims it full of freedom....what if I want to travel alone with my dog?

 
if you want to just party with your dog then do so. You can make your party however you want.


With a 2 man groupe (Let say a warrior and Dog) it impossible (unless you put it on asy) to play this game

#33
Eisberg1977

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I don't remember in BG 1/2, KOTOR, NWN where the enemies were ever not near my level. This game is no different. Only in Sandbox game is level scaling is bad, other then that story progression games like BG 1/2, KOTOR, NWN had level scaling in a sense, but that was only because they were linear and by the time you reached the level 10 mobs, you were naturally level 9-11. This game needed to have level scaling so that you could go in any order you want, otherwise they might as well make it completely linear and give you no choice, and make you go in a certain order, to keep the challenge constant.

Also, this game was designed to be party game, just like BG 1/2, KOTOR, and NWN were designed to be party games, and the party were needed to complete.  At least this game gives some options to go at it solo with certian builds.

Modifié par Eisberg1977, 28 décembre 2009 - 11:18 .


#34
lorderon99999

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deathwing200 wrote...

CJohnJones wrote...

Say, you do realize that, in real life, wolves are powerful creatures who can kill people. A pack of wolves is actually tougher than a skilled human warrior.


I disagree with the OP in regards to scaling, but arguments like this are plain stupid. Like someone before me said, this is a game, not a real life simulator. A game where my cloth wearing mage can take a hit from a greatsword and lose X amount of hitpoints doesn't readily lend itself to realism already, so a hero who can beat a dragon and then is challenged by thugs can annoy some people. After all, why even bother gathering allies? Just grab a dozen or two Denerim thugs and go kill all darkspawn, archdemon included.


Why do you disagree

#35
lorderon99999

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RageGT wrote...

I hate them too. I lover WC2 and 3 though! Sorry abt that, my bad. The rest of the post is still valid though.

Watch my vids with Zero Mages in my Party in Nightmare and get a hint!


Again I nevr complained about diff...not because I say every mod can use Scatter Shot means I am complaning about diff...I am saying that a simple Thug should not have the same training as let see....Elite Royal Guards?

#36
Fluffykeith

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I reckon the scaling here is better than in some others, because as has been described the mobs have a cap that they don't scale beyond.



Scaling isn't a bad thing, nor is constant challenge. If the mobs were fixed level, so areas became way too easy once you leveled past them, then it would be like a WoW lvl 80 going to a start zone to quest. Boring and pretty pointless. If it becomes a walkover, then what's the point?



The thing is, as you and your party level you gain access to far more abilities and weapon/armour combos than the mobs do, so it shouldn't matter how much scattershot spam they do, you and your party will have the tools to deal with it if you pay attention to what you're doing. While I found the random encounters and bandit fights to be challenging I never felt it to be impossible, and because they were challenging I never felt like I was wasting my time. The challenge was part of the fun.

#37
Beldukil

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lorderon99999 wrote...

I don't use any mage in my party....but it seem I should since we cannot progrss without one on high diff levels...Yet this game claims it full of freedom....what if I want to travel alone with my dog?


Then it is your own fault.  Every single party based rpg requires a ballanced party unless you have a super class like arcane warrior.

Modifié par Beldukil, 28 décembre 2009 - 11:20 .


#38
Torias

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The game is intended to be difficult.



If you are having trouble, then you need to re-examine your approach to the game and what tools you are using.



If you want the game to be easy, put the difficulty on easy and then you should be able to play without critical thinking, tactical decision making and strategic party / character design.



Mages are indeed very powerful and useful at disabling /damaging groups of enemies.



However, there are other ways of dealing with archers, such as stealth, or a two handed weapon using warrior with the Indomitable talent active (immune to stun).

#39
lorderon99999

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Eisberg1977 wrote...

I don't remember in BG 1/2, KOTOR, NWN where the enemies were ever not near my level. This game is no different. Only in Sandbox game is level scaling is bad, other then that story progression games like BG 1/2, KOTOR, NWN had level scaling in a sense, but that was only because they were linear and by the time you reached the level 10 mobs, you were naturally level 9-11. This game needed to have level scaling so that you could go in any order you want, otherwise they might as well make it completely linear and give you no choice, and make you go in a certain order, to keep the challenge constant.

Also, this game was designed to be party game, just like BG 1/2, KOTOR, and NWN were designed to be party games, and the party were needed to complete.  At least this game gives some options to go at it solo with certian builds.


I did BG and BG2 solo with a Kensei/Mage on Hardcore diff so stop saying false claims...BG had no level scalling at all....and BG2 at encounter scalling at a very little degree (No item/Creatures/Special Mod level scalling)

BG had much more freedom (even without level scalling) than DA:O

#40
ChangoLoco69

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lorderon99999 wrote...

ChangoLoco69 wrote...

lorderon99999

I don't use any mage in my party....but it seem I should since we cannot progrss without one on high diff levels...Yet this game claims it full of freedom....what if I want to travel alone with my dog?

 
if you want to just party with your dog then do so. You can make your party however you want.


With a 2 man groupe (Let say a warrior and Dog) it impossible (unless you put it on asy) to play this game


well then re-read what you wrote. "what if I want to travel alone with my dog?". you have an option to do so.
I play on nightmare aswell. and after i beat the game on Normal, not once have i died on nightmare. If you are only here to complain about the game and how  you dont like challenges. then find a new game to play. Cause from what i have read and what you wrote back. you seem a bit hypocritical.

#41
lorderon99999

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Fluffykeith wrote...

I reckon the scaling here is better than in some others, because as has been described the mobs have a cap that they don't scale beyond.

Scaling isn't a bad thing, nor is constant challenge. If the mobs were fixed level, so areas became way too easy once you leveled past them, then it would be like a WoW lvl 80 going to a start zone to quest. Boring and pretty pointless. If it becomes a walkover, then what's the point?

The thing is, as you and your party level you gain access to far more abilities and weapon/armour combos than the mobs do, so it shouldn't matter how much scattershot spam they do, you and your party will have the tools to deal with it if you pay attention to what you're doing. While I found the random encounters and bandit fights to be challenging I never felt it to be impossible, and because they were challenging I never felt like I was wasting my time. The challenge was part of the fun.


Was Baldur's Gate boring and pointless?

It had no level scalling and is still paised even today....mmmmmmmmmmm I wonder why?

#42
deathwing200

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lorderon99999 wrote...

Why do you disagree


I like the game to be difficult. I am a min-maxer, not an RPer, so things like that don't really kill immersion for me, although I do understand your point and can see how it would be annoying. I do believe level scaling was implemented very poorly. It should have been more akin to BG2 - the enemies you encounter should be completely different depending on your level. For example instead of fighting tougher thugs at high level, you'd encounter a renegade blood mage or abomination.

#43
Beldukil

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lorderon99999 wrote...

I did BG and BG2 solo with a Kensei/Mage on Hardcore diff so stop saying false claims...BG had no level scalling at all....and BG2 at encounter scalling at a very little degree (No item/Creatures/Special Mod level scalling)

BG had much more freedom (even without level scalling) than DA:O


Well Dragon Age can be soloed on nightmare with an Arcane Warrior.  You previously stated you don't want to use a mage so your dual class mage from BG2 is irrelevent.

#44
lorderon99999

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Beldukil wrote...

lorderon99999 wrote...

I don't use any mage in my party....but it seem I should since we cannot progrss without one on high diff levels...Yet this game claims it full of freedom....what if I want to travel alone with my dog?


Then it is your own fault.  Every single party based rpg requires a ballanced party unless you have a super class like arcane warrior.


Flase claim again...this only applies to DA:O

#45
DragonRageGT

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WEll, I love the scaling because it allows me to replay the game in whatever different sequence of traveling I want to do with lots of different party formations and the game will always be somewhat challenging and not the very same thing always. I can say that I faced all enemies the game has at all their possible levels they can reach and it is fun. Not in the same run of course!



Else it would be the same Lot->Red->BF->MT->Orz->Den->Mt.Top-> sequence, for instance.

#46
CJohnJones

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deathwing200 wrote...

CJohnJones wrote...

Say, you do realize that, in real life, wolves are powerful creatures who can kill people. A pack of wolves is actually tougher than a skilled human warrior.


I disagree with the OP in regards to scaling, but arguments like this are plain stupid. Like someone before me said, this is a game, not a real life simulator. A game where my cloth wearing mage can take a hit from a greatsword and lose X amount of hitpoints doesn't readily lend itself to realism already, so a hero who can beat a dragon and then is challenged by thugs can annoy some people. After all, why even bother gathering allies? Just grab a dozen or two Denerim thugs and go kill all darkspawn, archdemon included.



Calm down, man. Pirate OP just complained that his warrior couldn't kill a pack of wolves. I say that it is reasonable for wolves to be as tough as men (since in rl they are tougher). It is a judgement call by the devs where on the "toughness" scale wolves fall. Some games have wolves as the starter level 0 mobs. This game makes them higher, more in line with the real threat that they pose to humans. If you have a complaint maybe the complaint should be that "humans should never be able to defeat dragons." I'd buy that sooner than i would buy "wolves should present no challenge to human warriors."


Personally I am fine with both, since it's just a game and all.

#47
lorderon99999

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Torias wrote...

The game is intended to be difficult.

If you are having trouble, then you need to re-examine your approach to the game and what tools you are using.

If you want the game to be easy, put the difficulty on easy and then you should be able to play without critical thinking, tactical decision making and strategic party / character design.

Mages are indeed very powerful and useful at disabling /damaging groups of enemies.

However, there are other ways of dealing with archers, such as stealth, or a two handed weapon using warrior with the Indomitable talent active (immune to stun).


Read the topic and maybe you will realize that I am not complaning AT ALL about diff....but constant challeng and I said why earlier

#48
lorderon99999

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ChangoLoco69 wrote...

lorderon99999 wrote...

ChangoLoco69 wrote...

lorderon99999

I don't use any mage in my party....but it seem I should since we cannot progrss without one on high diff levels...Yet this game claims it full of freedom....what if I want to travel alone with my dog?

 
if you want to just party with your dog then do so. You can make your party however you want.


With a 2 man groupe (Let say a warrior and Dog) it impossible (unless you put it on asy) to play this game


well then re-read what you wrote. "what if I want to travel alone with my dog?". you have an option to do so.
I play on nightmare aswell. and after i beat the game on Normal, not once have i died on nightmare. If you are only here to complain about the game and how  you dont like challenges. then find a new game to play. Cause from what i have read and what you wrote back. you seem a bit hypocritical.


I am curious...what was you're groupe on Nightmare?

#49
Tirigon

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lorderon99999 wrote...

Was Baldur's Gate boring and pointless?

It had no level scalling and is still paised even today....mmmmmmmmmmm I wonder why?


So do I. I really need to play this game some day to understand why everyone goes on about it.

#50
lorderon99999

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CJohnJones wrote...

deathwing200 wrote...

CJohnJones wrote...

Say, you do realize that, in real life, wolves are powerful creatures who can kill people. A pack of wolves is actually tougher than a skilled human warrior.


I disagree with the OP in regards to scaling, but arguments like this are plain stupid. Like someone before me said, this is a game, not a real life simulator. A game where my cloth wearing mage can take a hit from a greatsword and lose X amount of hitpoints doesn't readily lend itself to realism already, so a hero who can beat a dragon and then is challenged by thugs can annoy some people. After all, why even bother gathering allies? Just grab a dozen or two Denerim thugs and go kill all darkspawn, archdemon included.



Calm down, man. Pirate OP just complained that his warrior couldn't kill a pack of wolves. I say that it is reasonable for wolves to be as tough as men (since in rl they are tougher). It is a judgement call by the devs where on the "toughness" scale wolves fall. Some games have wolves as the starter level 0 mobs. This game makes them higher, more in line with the real threat that they pose to humans. If you have a complaint maybe the complaint should be that "humans should never be able to defeat dragons." I'd buy that sooner than i would buy "wolves should present no challenge to human warriors."


Personally I am fine with both, since it's just a game and all.


I want you to read back and Quote when i said this ''Calm down, man. Pirate OP just complained that his warrior couldn't kill a pack of wolves''