MGeezer wrote...
As far as i am concerned the problem is not level-scaling, it is not even learning to play. it is simple fact that on two paythroughs the hardest thing in the entire game has been a bandit ambush and thugs in Denerim--Dragons--beat'em; Revenants--yep,, a gazillion bosses--clobered 'em.
something is hopelessly off when the i can win the final battle with no reloads, beat every boss in the game, and remember the most difficult fights in the game as thugs and bandits. Tthis is just all wrong, from every viewpoint. I am not even objecting to the difficulty, I am saying labels these toughest fights in the game differently--say Loghain's elite assassins, or the elite dark spawn or something other than bandits and thugs!!!!!!
I really, really, really hate remembering my toughest fights in every game as not bosses and final battles but frigging thugs and bandits!!!!!
I would agree that that is a clash between the in game fiction and the gameplay mechanics.
There were also lots of the bandits in ambush positions, so it perhaps shows the power of numerical and strategic superiority in dragon age...
These WERE "elite" bandits who were frustrating the town guard for a long time, and had completely control over the choice of where to engage you...