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Level Scalling is killing the game for me....


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#76
Eisberg1977

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F-C wrote...

lorderon99999 wrote...

Nope you got me all wrong....A pack of thug should not be able to take down my master 2H warrior level 20...it just not RPG


actually i seem to have you about right.

i want a pack of thugs to be a challenge to my level 20. i want it to take a little thought and intelligence to win without getting beat. i want that challenge.

you on the other hand want to be super-man at level 20 and just pwn their face.

i dont agree with that at all, thats just boring.


You got him pegged.  That is exactly what he wants.

#77
ChangoLoco69

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lorderon99999 wrote...

I am starting to wonder if you guys just defend level scalling because you like DA:O


I like DA:O....very good game...but I can be critic....and for now...it really game breaking for me

I mean....what the catégorie of mod the most used for Oblivion?

Yup it anti-level scalling mod like OOO.....So in majority....people don't like level scalling...

And I used Anti-Level scalling mod in Olibivion...and I had a LOT of freedom...while playing in a world of great immersion...progression and sens of danger


if you dont like level scalling then find a new game. all your doing is complaining about a problem that can easily be fixed if you lowered the difficulty. if you dont like a challenge then go play something elseor lower the difficulty..  its that simple.

#78
lorderon99999

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F-C wrote...

lorderon99999 wrote...

Nope you got me all wrong....A pack of thug should not be able to take down my master 2H warrior level 20...it just not RPG


actually i seem to have you about right.

i want a pack of thugs to be a challenge to my level 20. i want it to take a little thought and intelligence to win without getting beat. i want that challenge.

you on the other hand want to be super-man at level 20 and just pwn their face.

i dont agree with that at all, thats just boring.


No it not...

Proff?

BG1-2: People still saying it the best RPG ever made....and actually lik that...if you did not play th BG:S....go do it (if you can forget about the graphics) and you will know what I am talking  about

#79
Torias

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MGeezer wrote...

As far as i am concerned the problem is not level-scaling, it is not even learning to play. it is simple fact that on two paythroughs the hardest thing in the entire game has been a bandit ambush and thugs in Denerim--Dragons--beat'em;  Revenants--yep,, a gazillion bosses--clobered 'em.

something is hopelessly off when the i can win the final battle with no reloads, beat every boss in the game, and remember the most difficult fights in the game as thugs and bandits. Tthis is just all wrong, from every viewpoint. I am not even objecting to the difficulty, I am saying labels these toughest fights in the game differently--say Loghain's elite assassins, or the elite dark spawn or something other than bandits and thugs!!!!!!

I really, really, really hate remembering my toughest fights in every game as not bosses and final battles but frigging thugs and bandits!!!!!


I would agree that that is a clash between the in game fiction and the gameplay mechanics.

There were also lots of the bandits in ambush positions, so it perhaps shows the power of numerical and strategic superiority in dragon age...

These WERE "elite" bandits who were frustrating the town guard for a long time, and had completely control over the choice of where to engage you...

#80
lorderon99999

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MGeezer wrote...

As far as i am concerned the problem is not level-scaling, it is not even learning to play. it is simple fact that on two paythroughs the hardest thing in the entire game has been a bandit ambush and thugs in Denerim--Dragons--beat'em;  Revenants--yep; a gazillion bosses--clobered 'em.

something is hopelessly off when the i can win the final battle with no reloads, beat every boss in the game, and remember the most difficult fights in the game as thugs and bandits. Tthis is just all wrong, from every viewpoint. I am not even objecting to the difficulty, I am saying labels these toughest fights in the game differently--say Loghain's elite assassins, or the elite dark spawn or something other than bandits and thugs!!!!!!

I really, really, really hate remembering my toughest fights in every game as not bosses and final battles but frigging thugs and bandits!!!!!


You say th problem is not level scalling...but you are actually talking about a problem that is related at 90% to level scalling

#81
craze9

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Lorderon I love BG and generally don't like level scaling (hated it in Oblivion), but I think it's handled pretty well in Dragon Age. I think when it comes down to it you're objecting to difficulty issues, and the fact that some "thugs" killed you when a dragon didn't, but that isn't good reason to fault the whole system. For one thing, you're playing on Nightmare. It's supposed to be hard, and if you choose to not have a mage (thereby weakening your party), it's going to be harder. When you amp the difficulty up from normal you should make choices to strengthen the power of your party, and if you don't, you have no right to complain.



Basically it sounds like you're saying "I should be able to beat all the fights on Nightmare even when I don't optimize my party," which has nothing to do with level scaling.

#82
lorderon99999

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Torias wrote...

lorderon99999 wrote...

Nope you got me all wrong....A pack of thug should not be able to take down my master 2H warrior level 20...it just not RPG


Bioware disagrees.

This is a tactical combat RPG.

If your level 20 2h warrior is badly designed, or in a badly composed or badly equipped party, then yes, they are likely to die.

The constant challenge is there to provide something to stress test your decisions and your tactical capabilities.

The characters don't get more powerful because they level up.

They get more powerful if the player makes intelligent decisions about how to design them, how to equip them and how to compose the party, and if the player learns more about how to tactically use their party of characters in combat.


Don't gt me wrong...I like challenge....but you should at one GOD DAM moment of the game feel more powerful and be able to take down foes that you encountr at level 1 easely....not slithely easier

#83
Tirigon

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lorderon99999 wrote...

I am starting to wonder if you guys just defend level scalling because you like DA:O


I like DA:O....very good game...but I can be critic....and for now...it really game breaking for me

I mean....what the catégorie of mod the most used for Oblivion?

Yup it anti-level scalling mod like OOO.....So in majority....people don't like level scalling...

And I used Anti-Level scalling mod in Olibivion...and I had a LOT of freedom...while playing in a world of great immersion...progression and sens of danger



I used a mod that was supposed to remove level scaling, but it didnt.  I did never have a feel on danger in Oblivion either. It was a good game, but mainly because it feels great to slay entire armies all alone. DAO is not only better story-wise, but also a lot more challenging.
Besdies, if your level 20 warrior CANT slay a bunch of thugs alone you are doing something wrong. Enough people have proven already that soloing on nightmare with a warrior is possible.

#84
craze9

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And really... who had such a hard time with bandits? They may have been the hardest fights for you, but they DEFINITELY WERE NOT for me.

#85
lorderon99999

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ChangoLoco69 wrote...

lorderon99999 wrote...

I am starting to wonder if you guys just defend level scalling because you like DA:O


I like DA:O....very good game...but I can be critic....and for now...it really game breaking for me

I mean....what the catégorie of mod the most used for Oblivion?

Yup it anti-level scalling mod like OOO.....So in majority....people don't like level scalling...

And I used Anti-Level scalling mod in Olibivion...and I had a LOT of freedom...while playing in a world of great immersion...progression and sens of danger


if you dont like level scalling then find a new game. all your doing is complaining about a problem that can easily be fixed if you lowered the difficulty. if you dont like a challenge then go play something elseor lower the difficulty..  its that simple.


No No and No!

If I lower the diff it won't fix the prob at all! The fight in Denerim with some thugs would still be as hard as a dragon fight....how many posts do you need to undrstand that diff is not a prob for me

#86
Torias

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lorderon99999 wrote...

Don't gt me wrong...I like challenge....but you should at one GOD DAM moment of the game feel more powerful and be able to take down foes that you encountr at level 1 easely....not slithely easier


Have you completed the game yet? Bioware includes that one moment.

And it IS just one moment, and it's very intentional.

#87
XOGHunter246

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It is the number of enemies not how big it is that is hard I guess. Like one big dragon would be bit easier to handle then 5 archers scaled to your level as you are not outnumbered and can maneuver it better.

#88
lorderon99999

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craze9 wrote...

Lorderon I love BG and generally don't like level scaling (hated it in Oblivion), but I think it's handled pretty well in Dragon Age. I think when it comes down to it you're objecting to difficulty issues, and the fact that some "thugs" killed you when a dragon didn't, but that isn't good reason to fault the whole system. For one thing, you're playing on Nightmare. It's supposed to be hard, and if you choose to not have a mage (thereby weakening your party), it's going to be harder. When you amp the difficulty up from normal you should make choices to strengthen the power of your party, and if you don't, you have no right to complain.

Basically it sounds like you're saying "I should be able to beat all the fights on Nightmare even when I don't optimize my party," which has nothing to do with level scaling.


I am not saying that at all...I am saying that my levl 20 party should pass thorugh wolfs and simple thugs like butters...but other challenge like boss battles and high end mods like Drakes and Revenant should be challenging

And I played RPG for a very long time...I know how to optimize my party.....I use potion, poison and traps...and my characters are very well built

#89
Torias

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lorderon99999 wrote...
The fight in Denerim with some thugs would still be as hard as a dragon fight.


Yes, that's intentional.

This game is meant to be difficult.

It provides a good challenge for your party design to be tested against.

#90
Bullets McDeath

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The level scaling in this game is top notch, especially after the 1.02 patch. Have you tried that? It fixes alot of the various high level bandits fight that could easily approach High Dragon difficulty with the wrong party make-up. Things are scaled very reasonably and smoothly in this game... is it possible that you just maybe need to get better? You use different tactics for fighting a dragon than you do a squad of archers. And if you've played this game long enough, you should know that a squad of archers should send you scrambling for the pause button and unleashing all your best crowd control immediately...

#91
F-C

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Fandango9641 wrote...
 Perhaps all they want is a more rational, consistent gaming environment?


you mean the rational idea that you are only person in the universe who is actually advancing to a higher level and ability as you progress through the game? right on there.

you spent the time to level up to 20, what were those thugs doing that whole time? sitting there in the corner hiding from the world? no, they were being thugs and surviving to level up until you come along to fight them.

its quite irrational to think you are the sole supreme being in the universe capable of advancing to more powerful abilities.

#92
lorderon99999

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Fandango9641 wrote...

F-C wrote...

i like being challenged and i dislike games that become easy mode as you progress.

it seems to me the original poster just wants to be able to 'power up' like some anime character and be super powerful using abilities that noone else ever has access to and becomes so strong the game just becomes stupidly easy unless hes fighting some super boss.

i really dont find that type of game very enjoyable personally. im more of a chess player type of person and i like being challenged to where my opponent is on the same level as me and it comes down to my intelligence to win the match.

i dont want to just press my 'i win' button and turn into 'uber powered up super-force man' and slaughter hundreds of enemies and be like 'zomg i pwn face so hard'.



I think the OP's post was a little more thoughtful than you give him credit for. Please don’t assume that those who dislike scaling of the type we see in DAO are motivated to post here because they want to be an all-conquering, in-game badass. Perhaps all they want is a more rational, consistent gaming environment?


Thank you very much

#93
lorderon99999

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craze9 wrote...

And really... who had such a hard time with bandits? They may have been the hardest fights for you, but they DEFINITELY WERE NOT for me.


Go read on th forum a little...the hardest fight is pointed as the Denerim Bandits in the back alley...not the final boss...not the dragons....but some bandits

#94
Eisberg1977

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Where do you get the idea that Thugs or Bandits could not be as powerful or more so then you are? They could have been highly trained soldiers at one time who decided to go another direction. For all you know, some bandits could have been Gray Wardens themselves, who decided to do something else. The point is, you don't know the history behind those thugs or bandits.

#95
Torias

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lorderon99999 wrote...

I am not saying that at all...I am saying that my levl 20 party should pass thorugh wolfs and simple thugs like butters...but other challenge like boss battles and high end mods like Drakes and Revenant should be challenging


Bioware deliberately chose not to do that, because simple easy encounters ("like butter") are not in keeping with their gameplay design goals.

#96
ChangoLoco69

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lorderon99999 wrote...

ChangoLoco69 wrote...

lorderon99999 wrote...

I am starting to wonder if you guys just defend level scalling because you like DA:O


I like DA:O....very good game...but I can be critic....and for now...it really game breaking for me

I mean....what the catégorie of mod the most used for Oblivion?

Yup it anti-level scalling mod like OOO.....So in majority....people don't like level scalling...

And I used Anti-Level scalling mod in Olibivion...and I had a LOT of freedom...while playing in a world of great immersion...progression and sens of danger


if you dont like level scalling then find a new game. all your doing is complaining about a problem that can easily be fixed if you lowered the difficulty. if you dont like a challenge then go play something elseor lower the difficulty..  its that simple.


No No and No!

If I lower the diff it won't fix the prob at all! The fight in Denerim with some thugs would still be as hard as a dragon fight....how many posts do you need to undrstand that diff is not a prob for me


well then you need to set up your party better then. i had no problem killing anything in the game. maybe a couple bosses here and there but nothing to drastic. If you want to feel OP in this game go play other RPG's. This game is based tactically, and not by levels.
many people have already stated that. Find your self a good party set up, some decent gear, and play some more. then come back telling us how you were still killed by some bandits.

#97
lorderon99999

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Torias wrote...

lorderon99999 wrote...
The fight in Denerim with some thugs would still be as hard as a dragon fight.


Yes, that's intentional.

This game is meant to be difficult.

It provides a good challenge for your party design to be tested against.


It seems it meant to be totally illogical too then...with a great feeling of no immersion, no progression and no feel of danger...since it is always the same lvl of danger and challenge

#98
lorderon99999

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Eisberg1977 wrote...

Where do you get the idea that Thugs or Bandits could not be as powerful or more so then you are? They could have been highly trained soldiers at one time who decided to go another direction. For all you know, some bandits could have been Gray Wardens themselves, who decided to do something else. The point is, you don't know the history behind those thugs or bandits.


I get that idea bcause the rule applies to all bandits in Fereldan....not a unique elite groupe...ALL OF THEM

#99
F-C

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lorderon99999 wrote...

It seems it meant to be totally illogical too then...with a great feeling of no immersion, no progression and no feel of danger...since it is always the same lvl of danger and challenge


its more logical to you that you and your party are the only people in the entire world who are capable of advancing to a higher level?

really now.

#100
ChangoLoco69

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lorderon99999 wrote...

It seems it meant to be totally illogical too then...with a great feeling of no immersion, no progression and no feel of danger...since it is always the same lvl of danger and challenge


why keep the same type of gameplay like other games. Is it so bad for a game to be challenging and orignal in its own sense that you cant have fun unless you just mob through everything unharmed? sounds like someone cant have fun unless they are OP.