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Level Scalling is killing the game for me....


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#101
lorderon99999

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F-C wrote...

Fandango9641 wrote...
 Perhaps all they want is a more rational, consistent gaming environment?


you mean the rational idea that you are only person in the universe who is actually advancing to a higher level and ability as you progress through the game? right on there.

you spent the time to level up to 20, what were those thugs doing that whole time? sitting there in the corner hiding from the world? no, they were being thugs and surviving to level up until you come along to fight them.

its quite irrational to think you are the sole supreme being in the universe capable of advancing to more powerful abilities.


It clear that you are a modrn RPG gamer and have no idea of what a true RPG is

#102
lorderon99999

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ChangoLoco69 wrote...

lorderon99999 wrote...

ChangoLoco69 wrote...

lorderon99999 wrote...

I am starting to wonder if you guys just defend level scalling because you like DA:O


I like DA:O....very good game...but I can be critic....and for now...it really game breaking for me

I mean....what the catégorie of mod the most used for Oblivion?

Yup it anti-level scalling mod like OOO.....So in majority....people don't like level scalling...

And I used Anti-Level scalling mod in Olibivion...and I had a LOT of freedom...while playing in a world of great immersion...progression and sens of danger


if you dont like level scalling then find a new game. all your doing is complaining about a problem that can easily be fixed if you lowered the difficulty. if you dont like a challenge then go play something elseor lower the difficulty..  its that simple.


No No and No!

If I lower the diff it won't fix the prob at all! The fight in Denerim with some thugs would still be as hard as a dragon fight....how many posts do you need to undrstand that diff is not a prob for me


well then you need to set up your party better then. i had no problem killing anything in the game. maybe a couple bosses here and there but nothing to drastic. If you want to feel OP in this game go play other RPG's. This game is based tactically, and not by levels.
many people have already stated that. Find your self a good party set up, some decent gear, and play some more. then come back telling us how you were still killed by some bandits.


I don't want to gt OP....I want to feel that I have gotten stronger

#103
F-C

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lorderon99999 wrote...

It clear that you are a modrn RPG gamer and have no idea of what a true RPG is


its clear that you are making some very incorrect assumptions.

ive been playing rpg games since they were being produced by SSI for the commodore64.

try again.

Modifié par F-C, 29 décembre 2009 - 12:11 .


#104
Torias

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lorderon99999 wrote...

It seems it meant to be totally illogical too then...with a great feeling of no immersion, no progression and no feel of danger...since it is always the same lvl of danger and challenge


"no immersion" is a catch all term for "I don't like it"

There is always a feeling of danger, and there is always a challenge.

There is progression: Your party can eventually get better than the challenge, if you the player are good enough at the game (in terms of character design, party composition, equipment provisioning and tactical decision making in combat).

That's the progression. The progression is YOU the player learning the game and getting better at it, and your party benefiting from your decisions.

#105
lorderon99999

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F-C wrote...

lorderon99999 wrote...

It clear that you are a modrn RPG gamer and have no idea of what a true RPG is


its clear that you are making some very incorrect assumptions.

ive been playing rpg games since they were being produced by SSI for the commodore64.

try again.


You truly give that feeling if it not the case

#106
Ness519

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I don't mind level scaleing for random events and some plot lines but honestly, it shouldn't be as prolific as it is now. I missed either being terrified of an area because my "hero" wasn't able to get through it, or being sneaky enough to get through it, get through it at the "expected level" or go though it beyond the enemy levels....



I miss that fun. There are certain areas that just shouldn't be scaled....

#107
Bullets McDeath

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As someone explained earlier, enemies do not scale to exactly your level. They have a range of possible levels they can be, based off yours. Some enemies will only scale up to a point. Some enemies will be high level monsters even if you run into them almost immediately. So, it's a hybrid of fixed levels and scaling, and honestly I think it works very well.



The Denerim bandits can be tough, but especially if you are lvl 20 you should be able to neutralize and terminate a crowd of people three or four different ways... if you don't have the strategies or ability to do that, it's not really the game's fault.

#108
VeeVito

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Lordaron, I think you just have to accept that DAO was designed to have just about every encounter be challenging. It departs somewhat from the RPG mentality of "trash mobs". Sure, it may take some more suspension of your internal notions that" a pack of wolves shouldn't be this hard", but this is DAO. Even thugs are worthy enemies.



Perhaps to get what you are looking for, you can dial the game to easy for anything but the boss fights. That should approximate what you are looking for I think.



Also, the level scaling works so that once you enter an area, the enemy levels lock, meaning you "can" go to another area, level a bit and when you come back the mobs that were previously your level will not scale again. At least that's how I understand it.




#109
deathwing200

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F-C wrote...

you mean the rational idea that you are only person in the universe who is actually advancing to a higher level and ability as you progress through the game? right on there.

you spent the time to level up to 20, what were those thugs doing that whole time? sitting there in the corner hiding from the world? no, they were being thugs and surviving to level up until you come along to fight them.

its quite irrational to think you are the sole supreme being in the universe capable of advancing to more powerful abilities.


How would thugs get to level 20? I mean with our character it's understandible, we're fighting legendary monsters. Thugs just rob people, typically civilians, who would probably be level one or less. There is a very good reason why bandits are never ever powerful in DnD games and it's because they never fight anything that can yield experience.  Sure, there are exceptions, but several dozen high level bandits? Noway.

What would make sense if those fights in back alleys were replaced with elite assassins hired by Loghaine. That would appease most people and wouldn't cheapen the game.

#110
DragonRageGT

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Now, Lorderon, really...

Oblivion wasn't a challenge at all even with scaling. Most complaints were about "immersion breaking", to have all bandits wearing and dropping top gear after a certain point and it trivialized the good equipment as a mundane.

And it doesn't even happen for really high chars... past level 30 all bandits will start drop crappy stuff plus one top item... no more full sets on them. And do you think my 2 chars, both level 54, one of them without even starting the main quest, would have any challenge left? I don't touch it for some years now and it irks me to think about that game! (over 1000 hrs though... is or rather was a great game in those days and I'll never finish the main quest on it after having done it once, gladly!)

Seriously, you're not anything special in the game... you're just some guy or gal who drank poisoned blood and acquired a sixth sense about the main threat minions and can see their boss in your dreams.

There is zillion of logic explanations on how can a pack of anything kill your presumptous hero and their weakling companions, unless you built him/her and the companions to be more heroic and powerful. Don't blame the game when most ppl with half the hours I have on it can do stuff even better, faster and easier than I can, all in Nightmare diff.

If I had tried my first run in NM diff I would be just like you, stuck in the forum and complaining. It is really a matter of learning how to play. Not in a noob-elite sense, but in a sense that experience is the most powerful weapon in this game. Once you have it, you'll never complain about scaling, wolves, scattershots, grabs, bites, stun, whatever, in whichever level your now seasoned characters may be. They will handle it all, in Nightmare if you choose so, with mastery!

Modifié par RageGT, 29 décembre 2009 - 12:17 .


#111
lorderon99999

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deathwing200 wrote...

F-C wrote...

you mean the rational idea that you are only person in the universe who is actually advancing to a higher level and ability as you progress through the game? right on there.

you spent the time to level up to 20, what were those thugs doing that whole time? sitting there in the corner hiding from the world? no, they were being thugs and surviving to level up until you come along to fight them.

its quite irrational to think you are the sole supreme being in the universe capable of advancing to more powerful abilities.


How would thugs get to level 20? I mean with our character it's understandible, we're fighting legendary monsters. Thugs just rob people, typically civilians, who would probably be level one or less. There is a very good reason why bandits are never ever powerful in DnD games and it's because they never fight anything that can yield experience.  Sure, there are exceptions, but several dozen high level bandits? Noway.

What would make sense if those fights in back alleys were replaced with elite assassins hired by Loghaine. That would appease most people and wouldn't cheapen the game.


Thank  you

And just removing world level scalling would do the trick 2

#112
ChangoLoco69

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lorderon99999 wrote...

I don't want to gt OP....I want to feel that I have gotten stronger

 well by saying that you want to be able to kill bandits without a problem and other enemies like "they were butter" and then stating you dont want to be OP. that just makes you sound like a hypocrit.

learn how the game is played and all its componants instead of complaining that this should be a different kind of RPG where its not a challenge once you level up.

#113
Eisberg1977

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lorderon99999 wrote...

F-C wrote...

lorderon99999 wrote...

It clear that you are a modrn RPG gamer and have no idea of what a true RPG is


its clear that you are making some very incorrect assumptions.

ive been playing rpg games since they were being produced by SSI for the commodore64.

try again.


You truly give that feeling if it not the case


You seem to think that all old school CRPGs players would agree with you.  Well guess what, we don't.

#114
lorderon99999

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RageGT wrote...

Now, Lorderon, really...

Oblivion wasn't a challenge at all even with scaling. Most complaints were about "immersion breaking", to have all bandits wearing and dropping top gear after a certain point and it trivialized the good equipment as a mundane.

And it doesn't even happen for really high chars... past level 30 all bandits will start drop crappy stuff plus one top item... no more full sets on them. And do you think my 2 chars, both level 54, one of them without even starting the main quest, would have any challenge left? I don't touch it for some years now and it irks me to think about that game! (over 1000 hrs though... is or rather was a great game in those days and I'll never finish the main quest on it, gladly!)

Seriously, you're not anything special in the game... you're just some guy or gal who drank poisoned blood and acquired a sixth sense about the main threat minions and can see their boss in your dreams.

There is zillion of logic explanations on how can a pack of anything kill your presumptous hero and their weakling companions, unless you built him/her and the companions to be more heroic and powerful. Don't blame the game when most ppl with half the hours I have on it can do stuff even better, faster and easier than I can, all in Nightmare diff.

If I had tried my first run in NM diff I would be just like you, stuck in the forum and complaining. It is really a matter of learning how to play. Not in a noob-elite sense, but in a sense that experience is the most powerful weapon in this game. Once you have it, you'll never complain about scaling, wolves, scattershots, grabs, bites, stun, whatever, in whichever level your now seasoned characters may be. They will handle it all, in Nightmare if you choose so, with mastery!


Did you take a look at the thugs and guards you figth at level 20? They all have Tier 7 stuffe

You definetly need some mods for you're oblivion

Again i do not complain about diff....but the system that is level scalling and what ti does to the world, the logic, the immersion and more

#115
Bullets McDeath

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RageGT wrote...

Now, Lorderon, really...

Oblivion wasn't a challenge at all even with scaling. Most complaints were about "immersion breaking", to have all bandits wearing and dropping top gear after a certain point and it trivialized the good equipment as a mundane.

And it doesn't even happen for really high chars... past level 30 all bandits will start drop crappy stuff plus one top item... no more full sets on them. And do you think my 2 chars, both level 54, one of them without even starting the main quest, would have any challenge left? I don't touch it for some years now and it irks me to think about that game! (over 1000 hrs though... is or rather was a great game in those days and I'll never finish the main quest on it, gladly!)

Seriously, you're not anything special in the game... you're just some guy or gal who drank poisoned blood and acquired a sixth sense about the main threat minions and can see their boss in your dreams.

There is zillion of logic explanations on how can a pack of anything kill your presumptous hero and their weakling companions, unless you built him/her and the companions to be more heroic and powerful. Don't blame the game when most ppl with half the hours I have on it can do stuff even better, faster and easier than I can, all in Nightmare diff.

If I had tried my first run in NM diff I would be just like you, stuck in the forum and complaining. It is really a matter of learning how to play. Not in a noob-elite sense, but in a sense that experience is the most powerful weapon in this game. Once you have it, you'll never complain about scaling, wolves, scattershots, grabs, bites, stun, whatever, in whichever level your now seasoned characters may be. They will handle it all, in Nightmare if you choose so, with mastery!


Best advice given in this thread so far! Seriously, just keep playing. You'll get better and chuckle at posts like these because you remember when you hated those fights too and thought they were SO broken, how could it make it out of beta... to soloing it on Nightmare. Well, you might not get that far, but you see my point. I was outraged at the Denerim bandits once, too. But the real problem was that I sucked, not that the game was too hard.

#116
lorderon99999

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Eisberg1977 wrote...

lorderon99999 wrote...

F-C wrote...

lorderon99999 wrote...

It clear that you are a modrn RPG gamer and have no idea of what a true RPG is


its clear that you are making some very incorrect assumptions.

ive been playing rpg games since they were being produced by SSI for the commodore64.

try again.


You truly give that feeling if it not the case


You seem to think that all old school CRPGs players would agree with you.  Well guess what, we don't.


Maybe you don't but if you go through the forums a little you will realiz that there is more me than you

#117
Tirigon

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I would recommend you stop assuming whether other people know rpgs or not, Lorderon. While one might wish to discuss about the game, one gets the feeling that you are only trolling if you do that. I (and certainly others too) would also appreciate if you would at least pretend to listen to the people posting here.

#118
StarMars

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Torias wrote...

lorderon99999 wrote...
The fight in Denerim with some thugs would still be as hard as a dragon fight.


Yes, that's intentional.

This game is meant to be difficult.

It provides a good challenge for your party design to be tested against.


I remember that fight. I was lvl 15 and it made me reload many times... just when I thought no regular enemies can touch me because my main char is fully armored (30-40 armor i think). Then there were like 10 archers all using scattershot.... of course I whined after a few tries because my previously unbeatable strat is useless now. But the situation forced me to think more. Then it reminded me that I have bombs, salves, and elemental arrrows. When I came up with a better plan it wasn't hard after all. 

#119
DragonRageGT

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I still want to see you rebut one of my points... and don't take my word for it... just watch my high level party movies!

#120
lorderon99999

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Tirigon wrote...

I would recommend you stop assuming whether other people know rpgs or not, Lorderon. While one might wish to discuss about the game, one gets the feeling that you are only trolling if you do that. I (and certainly others too) would also appreciate if you would at least pretend to listen to the people posting here.


I would...but I have the feeling that pople don't listen to me...because people are still telling m that I should lower the diff after 5 pages of post when I said about 10 times that diff is not my prop

Also...I reply to every singl post...So I  think I look at what people have to say

Modifié par lorderon99999, 29 décembre 2009 - 12:27 .


#121
Cybercat999

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lorderon99999 wrote...
Did you take a look at the thugs and guards you figth at level 20? They all have Tier 7 stuffe


So do you if you care to get it, so whats your point?

#122
lorderon99999

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StarMars wrote...

Torias wrote...

lorderon99999 wrote...
The fight in Denerim with some thugs would still be as hard as a dragon fight.


Yes, that's intentional.

This game is meant to be difficult.

It provides a good challenge for your party design to be tested against.


I remember that fight. I was lvl 15 and it made me reload many times... just when I thought no regular enemies can touch me because my main char is fully armored (30-40 armor i think). Then there were like 10 archers all using scattershot.... of course I whined after a few tries because my previously unbeatable strat is useless now. But the situation forced me to think more. Then it reminded me that I have bombs, salves, and elemental arrrows. When I came up with a better plan it wasn't hard after all. 


You also noticed that does 10 bandits were harder than a dragon

#123
lorderon99999

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RageGT wrote...

I still want to see you rebut one of my points... and don't take my word for it... just watch my high level party movies!


I will....but I don't see the point...because I will still think level scalling is a prob...not because of diff...but because of all what I said earlier

#124
lorderon99999

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Cybercat999 wrote...

lorderon99999 wrote...
Did you take a look at the thugs and guards you figth at level 20? They all have Tier 7 stuffe


So do you if you care to get it, so whats your point?



I dungeon crawld for 40 hours to have that stuffe...why would some low thug or simple guard have the same stuffe? Is evryon super rich in DA:O or what

#125
Eisberg1977

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lorderon99999 wrote...

Eisberg1977 wrote...

lorderon99999 wrote...

F-C wrote...

lorderon99999 wrote...

It clear that you are a modrn RPG gamer and have no idea of what a true RPG is


its clear that you are making some very incorrect assumptions.

ive been playing rpg games since they were being produced by SSI for the commodore64.

try again.


You truly give that feeling if it not the case


You seem to think that all old school CRPGs players would agree with you.  Well guess what, we don't.


Maybe you don't but if you go through the forums a little you will realiz that there is more me than you


lol, forums are a bad indicator for statistics.  The fact is, you have no freakin clue what percentage of old school gamers don't like the level scaling in this game, just like I don't know what percentage do like it.  Majority of the players don't even come to this forum, the fact is we are a very small minority of players who come to these forums.

You can't say that most old school gamers agree with you, because you truely don't know.  You can only say that some agree with you, just like I know some agree with me.