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Level Scalling is killing the game for me....


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#126
deathwing200

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Cybercat999 wrote...

lorderon99999 wrote...
Did you take a look at the thugs and guards you figth at level 20? They all have Tier 7 stuffe


So do you if you care to get it, so whats your point?



His point is probably that there is not enough sovereigns in all of Ferelden to equip so many guards with Tier 7 stuff. It would be like having local milita with +5 swords in DnD.

#127
Bullets McDeath

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But they don't have the same stuff as you. Unless your equipment blows. Those guys are just wearing standard, available from the Market type armor. The problem is not their magical equipment, it's that they're well trained and there's a BUNCH of them. Regardless, they can be easily beaten if you think strategically and don't just assume you should be wading through them.

#128
Torias

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We are saying "Lower the difficulty" because we think you are just upset because you can't get past a fight.

We think you are lashing out and blaming the game design because you are stuck in the game.

You said it is "killing the game" for you. If you want to keep playing and having fun, then lower the difficulty in order to get past the fight that you are stuck on.

Next time you play the game, you'll know more about how the dragon age system works and be able to better design your characters and party, and will be able to overcome all the challenges.

#129
lorderon99999

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Eisberg1977 wrote...

lorderon99999 wrote...

Eisberg1977 wrote...

lorderon99999 wrote...

F-C wrote...

lorderon99999 wrote...

It clear that you are a modrn RPG gamer and have no idea of what a true RPG is


its clear that you are making some very incorrect assumptions.

ive been playing rpg games since they were being produced by SSI for the commodore64.

try again.


You truly give that feeling if it not the case


You seem to think that all old school CRPGs players would agree with you.  Well guess what, we don't.


Maybe you don't but if you go through the forums a little you will realiz that there is more me than you


lol, forums are a bad indicator for statistics.  The fact is, you have no freakin clue what percentage of old school gamers don't like the level scaling in this game, just like I don't know what percentage do like it.  Majority of the players don't even come to this forum, the fact is we are a very small minority of players who come to these forums.

You can't say that most old school gamers agree with you, because you truely don't know.  You can only say that some agree with you, just like I know some agree with me.


I did not serach really far but here

http://www.gamebansh...idea-99983.html

People on the forums are the actual gamers...so yes it pretty representative

Modifié par lorderon99999, 29 décembre 2009 - 12:28 .


#130
lorderon99999

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deathwing200 wrote...

Cybercat999 wrote...

lorderon99999 wrote...
Did you take a look at the thugs and guards you figth at level 20? They all have Tier 7 stuffe


So do you if you care to get it, so whats your point?



His point is probably that there is not enough sovereigns in all of Ferelden to equip so many guards with Tier 7 stuff. It would be like having local milita with +5 swords in DnD.




Thank you

#131
lorderon99999

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Torias wrote...

We are saying "Lower the difficulty" because we think you are just upset because you can't get past a fight.
We think you are lashing out and blaming the game design because you are stuck in the game.
You said it is "killing the game" for you. If you want to keep playing and having fun, then lower the difficulty in order to get past the fight that you are stuck on.
Next time you play the game, you'll know more about how the dragon age system works and be able to better design your characters and party, and will be able to overcome all the challenges.


Go Quote me whn I said 'This fight is too hard'

Killing the game for me because it is immrsion braker

The next time I play the game is whn a good anti-level scalling mod is out there...which I have no douth will come out soon

#132
Torias

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deathwing200 wrote...

His point is probably that there is not enough sovereigns in all of Ferelden to equip so many guards with Tier 7 stuff. It would be like having local milita with +5 swords in DnD.


Which is exactly what was happening in the beginning of Throne of Bhaal.

The in game fiction and the gameplay design are sometimes in conflict with each other.

One of them has to suffer. Bioware chose to maintain their gameplay design and let the fiction be stretched a little.

If you don't like their choice, then that's one thing.

But this has nothing to do with "level scaling".

The game could maintain exactly the same gameplay design, but the in game fiction could change to add a few extra words about how these are SPECIAL bandits and so on.

But honestly, it's a game. It's half epic story and half combat simulator. And sometimes the stitching between them is a bit visible... but this is a two way street, the audience meets the performer half way :-)

#133
Thanatos45

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Look at the BG series....we had MUCH MORE freedom than DA:O and it had NO LEVEL SCALLING


That not really true. Yes, in BG1 you seemed to have a lot of freedom because of all the areas you could go to, however you forget to mention that when you're low level you'd better watch where you're going because otherwise you're going to be a snack for some wolf pack or group of ogres.

BGII's freedom came mostly from the crapload of stronghold quests you could do in chapter 2 and the tons of available sidequests, the rest of the main story was as linear as it gets.

That said, I'm also not a huge fan of level scaling. It just feels weird to be challenged by a bunch of common thugs if I just defeated dragons, demons and other nightmarish monstrosities.

#134
XOGHunter246

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I disagree that thugs and bandits should not scale on a harder difficulty that is the whole point of playing on a harder difficulty make enemies have better items skill or whatever for challenge. The reason why they beat you easier then the dragon is because they harder and grouped the dragon is just on its own I wish the dragons had things like 3 drakes with it then I bet it would be harder.

Modifié par XOGHunter246, 29 décembre 2009 - 12:33 .


#135
DragonRageGT

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outlaworacle wrote...

RageGT wrote...
...stuff

Seriously, you're not anything special in the game... you're just some guy or gal who drank poisoned blood and acquired a sixth sense about the main threat minions and can see their boss in your dreams.

There is zillion of logic explanations on how can a pack of anything kill your presumptous hero and their weakling companions, unless you built him/her and the companions to be more heroic and powerful. Don't blame the game when most ppl with half the hours I have on it can do stuff even better, faster and easier than I can, all in Nightmare diff.

If I had tried my first run in NM diff I would be just like you, stuck in the forum and complaining. It is really a matter of learning how to play. Not in a noob-elite sense, but in a sense that experience is the most powerful weapon in this game. Once you have it, you'll never complain about scaling, wolves, scattershots, grabs, bites, stun, whatever, in whichever level your now seasoned characters may be. They will handle it all, in Nightmare if you choose so, with mastery!


Best advice given in this thread so far! Seriously, just keep playing. You'll get better and chuckle at posts like these because you remember when you hated those fights too and thought they were SO broken, how could it make it out of beta... to soloing it on Nightmare. Well, you might not get that far, but you see my point. I was outraged at the Denerim bandits once, too. But the real problem was that I sucked, not that the game was too hard.


I'm glad someone agrees with me. Believe me when I say, I can relate to you. I was here in this forum on nov/4, asking for help because I couldn't get past the Origins in Hard diff. I tried to play it as I would in Risen (which has a hell of a hard "Hard" diff too but since I'm old timer in the Gothics I could manage it confortably) or in Oblivion. There are amazing tactics threads around here. They helped me a lot!

So what if they have tier 7 stuff... their stufff is not even close the gear we can acquire from quests like amazing Greatswords just to mention one type, from DLC, from crafting or from spending 150g for a dagger, 106g for a belt, 88g for a lethal Rogue's leather coat or 150g for a 2handed weapon that crushes tier 7 armor like we crush a bug!

#136
Torias

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lorderon99999 wrote...

Go Quote me whn I said 'This fight is too hard'


You may not have said it, but that is my (and seemingly other people's) interpretation of your posts.

"immersion breaking" is just a generic term for "I don't like it", and we're inferring that you don't like losing a fight involving thugs.

So you can either give up, or you can figure out how to defeat the enemies in that fight.

#137
craze9

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My only real level scaling issue isn't with the challenge of the fights but with the gear (i.e. the items you pick up off fallen enemies and get as rewards).



I just finished Orzammar with a level 20 character, the last area I did, and the items I got sucked... at the end of it Harrowmont gave me some Tier 3 staff way inferior to what both my PC and Morrigan are currently using. And I didn't find anything particularly good through the whole area. You'd think there would be some powerful magical items stashed in ancient Dwarven empire ruins but apparently all the good items are for sale in your local store and not in actual dungeons. Anyone else find this annoying?

#138
lorderon99999

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Torias wrote...

deathwing200 wrote...

His point is probably that there is not enough sovereigns in all of Ferelden to equip so many guards with Tier 7 stuff. It would be like having local milita with +5 swords in DnD.


Which is exactly what was happening in the beginning of Throne of Bhaal.

The in game fiction and the gameplay design are sometimes in conflict with each other.

One of them has to suffer. Bioware chose to maintain their gameplay design and let the fiction be stretched a little.

If you don't like their choice, then that's one thing.

But this has nothing to do with "level scaling".

The game could maintain exactly the same gameplay design, but the in game fiction could change to add a few extra words about how these are SPECIAL bandits and so on.

But honestly, it's a game. It's half epic story and half combat simulator. And sometimes the stitching between them is a bit visible... but this is a two way street, the audience meets the performer half way :-)


Militia with +5 sword in ToB? You sure we played the same game?

In ToB we fight God Like people (the bhaalspawn) so it pretty normal their equipement is good...the normal guars is still normally equipped

#139
Bullets McDeath

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Sigh. It's a lost cause, I guess. You're only depriving yourself, though. Do try to understand that just because one encounter that doesn't play out the way you expected, that is not "breaking immersion". That is "you need to change tactics, son, yer losin". You may have just killed a dragon, but 12 guys weilding 2 daggers a piece can still surround you and stab all your vital organs in alphabetical order.

Modifié par outlaworacle, 29 décembre 2009 - 12:34 .


#140
Eisberg1977

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lorderon99999 wrote...



http://www.gamebansh...idea-99983.html

People on the forums are the actual gamers...so yes it pretty representative



lol, 41 people is a good representation?  Really?  /facepalm

#141
lorderon99999

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outlaworacle wrote...

Sigh. It's a lost cause, I guess. You're only depriving yourself, though. Do try to understand that just because one encounter that doesn't play out the way you expected, that is not "breaking immersion". That is "you need to change tactics, son, yer losin". You may have just killed a dragon, but 12 guys weilding 2 daggers a piece can still surround you and stab all your vital organs in alphabetical order.


This game don't have any immersion...I won't even argu on that point

Since the beginning of level scalling in games...gamrs saw it has a problem (for the majority of the people) yet gaming company continues to use it (trying to make it better) why? It just more simple...

#142
ChangoLoco69

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Lorderon.

You obviously dont like the system. Many many people have told you a solution to your problem. You seem and are acting like an ignorant kid who is biased towards your own decision. If you cant even regard or agree with some people "arguing" about this topic, then why keep replying if your just going to whine some more about level scaling. Most people that have replied to you have said that level scaling is not a problem with them. So the problem with your issue is You and you alone. This game has nothing to do with it.

Learn to play the game better, learn some strategies to fight, and get yourself a good party. Instead of ranting on and on about how you want everything to be realistic in a video game with dragons! If you can visit the "dream world" as a mage then why cant a bandit or thug be level 20? Seems like anything is possible when it comes to a virtual world.

To me, and possibly others, you seem like a troll and nothing more. If you dont like the game or its too hard, change the difficulty so its easier and you can learn to play better, or just play a different kind of RPG. Such a simple decision even a 10 year old can realize it.

"But difficulty isnt the problem, level scalling is"

Seriously just shut up about level scaling, some people like this system other dont. Since you dont like it go play another game.

#143
XOGHunter246

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I bet majority of gamers was complaining RPGs was too easy that why there is level scaling in games. I welcome their level scaling next time I want bandits in blood dragon armor and with Starfang Swords.

#144
DragonRageGT

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I give up. Register your game, gain some OverPowered items from DLC and keep playing. This is bordering trollandia and i'm about to bring my Major Troll into this!



Back to play cuz I'm actually playing 3 chars at the same time now... all 3 doing the exact same part of the game... heheuhueh ... IT IS FUN! And a hell of an awesome game!

#145
Thanatos45

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craze9 wrote...

My only real level scaling issue isn't with the challenge of the fights but with the gear (i.e. the items you pick up off fallen enemies and get as rewards).

I just finished Orzammar with a level 20 character, the last area I did, and the items I got sucked... at the end of it Harrowmont gave me some Tier 3 staff way inferior to what both my PC and Morrigan are currently using. And I didn't find anything particularly good through the whole area. You'd think there would be some powerful magical items stashed in ancient Dwarven empire ruins but apparently all the good items are for sale in your local store and not in actual dungeons. Anyone else find this annoying?


Disagreed. Most of the powerful stuff I get doesn't come from stores but was scraped off my enemies' corpses after rather hard fights (Aodh/Bloodline/Vanguard/Juggernaut plate set etc. etc.). Yes, there is some really good stuff for sale but often I find it too expensive to even consider (a weapon for 150 sovereigns... that's more than I spent in my entire first playthrough).

#146
Bullets McDeath

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lorderon99999 wrote...

outlaworacle wrote...

Sigh. It's a lost cause, I guess. You're only depriving yourself, though. Do try to understand that just because one encounter that doesn't play out the way you expected, that is not "breaking immersion". That is "you need to change tactics, son, yer losin". You may have just killed a dragon, but 12 guys weilding 2 daggers a piece can still surround you and stab all your vital organs in alphabetical order.


This game don't have any immersion...I won't even argu on that point

Since the beginning of level scalling in games...gamrs saw it has a problem (for the majority of the people) yet gaming company continues to use it (trying to make it better) why? It just more simple...


Define "immersion" for me please? I can't take anything you say seriously until you do. One thing to say something in this game "breaks" your immersion, as that's personal subjective as hell, but to say the game has no immersive qualities is either a deliberate falsehood or you don't really understand what that word means.

I like level scaling, when it is implemented well. DA:O has, by far, the best level scaling of any RPG to use such a system. Though it was a bit rockier before the 1.02 patch. I've been gaming since 1989, played plenty of RPGs without level scaling... one on end of the spectrum, you have TERRIBLE scaling, like Oblivion... on the other hand, you have a perfect synthesis like DA:O. The game may have problems, but level scaling is not one of them.

#147
lorderon99999

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ChangoLoco69 wrote...

Lorderon.

You obviously dont like the system. Many many people have told you a solution to your problem. You seem and are acting like an ignorant kid who is biased towards your own decision. If you cant even regard or agree with some people "arguing" about this topic, then why keep replying if your just going to whine some more about level scaling. Most people that have replied to you have said that level scaling is not a problem with them. So the problem with your issue is You and you alone. This game has nothing to do with it.

Learn to play the game better, learn some strategies to fight, and get yourself a good party. Instead of ranting on and on about how you want everything to be realistic in a video game with dragons! If you can visit the "dream world" as a mage then why cant a bandit or thug be level 20? Seems like anything is possible when it comes to a virtual world.

To me, and possibly others, you seem like a troll and nothing more. If you dont like the game or its too hard, change the difficulty so its easier and you can learn to play better, or just play a different kind of RPG. Such a simple decision even a 10 year old can realize it.

"But difficulty isnt the problem, level scalling is"

Seriously just shut up about level scaling, some people like this system other dont. Since you dont like it go play another game.


You did not agree with anything I said either...so that makes you a kid also? If I don't agree is maybe because well...mmm... let see...I don't agree?

You said it yourself...some poeple like it and some don't....I don't...and since argue against that makes me a kid? Good logic

If I was a troll I would not take the time to reply to each single post and try and give a argument to each one

Also...don't need to be rude

You're logic of things is truly...sad

Modifié par lorderon99999, 29 décembre 2009 - 12:49 .


#148
lorderon99999

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outlaworacle wrote...

lorderon99999 wrote...

outlaworacle wrote...

Sigh. It's a lost cause, I guess. You're only depriving yourself, though. Do try to understand that just because one encounter that doesn't play out the way you expected, that is not "breaking immersion". That is "you need to change tactics, son, yer losin". You may have just killed a dragon, but 12 guys weilding 2 daggers a piece can still surround you and stab all your vital organs in alphabetical order.


This game don't have any immersion...I won't even argu on that point

Since the beginning of level scalling in games...gamrs saw it has a problem (for the majority of the people) yet gaming company continues to use it (trying to make it better) why? It just more simple...


Define "immersion" for me please? I can't take anything you say seriously until you do. One thing to say something in this game "breaks" your immersion, as that's personal subjective as hell, but to say the game has no immersive qualities is either a deliberate falsehood or you don't really understand what that word means.

I like level scaling, when it is implemented well. DA:O has, by far, the best level scaling of any RPG to use such a system. Though it was a bit rockier before the 1.02 patch. I've been gaming since 1989, played plenty of RPGs without level scaling... one on end of the spectrum, you have TERRIBLE scaling, like Oblivion... on the other hand, you have a perfect synthesis like DA:O. The game may have problems, but level scaling is not one of them.


I totally agree with you! Best level scalling in any RPG...the problem is that it is still level scalling

And I won't define immersion...if you cannot undrstand what mean these last 6 pages...then there is no point to giving definition

#149
whtnyte-raernst

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Are you (The OP) refering to the "Back Alley" thugs in Denerim?

Those are not your average street toughs. They were supposed to be harder than any other "thugs" you might run into. If you did them towards the end of the game...yeah, I'll bet they were hard to beat! By that point, probably harder to beat than the high dragon. That wasn't level scaling, that was a quest designed to be hard no matter when you attempt it.



Of course, if I'm misunderstanding, then just ignore me :))

#150
Bullets McDeath

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lorderon...

And I won't define immersion...if you cannot undrstand what mean these
last 6 pages...then there is no point to giving definition


So... basically, you don't know what it means. The reason I ask is you claim the game has no immersion, and also that it is breaking your immersion. Obviously, one of these claims has to go... nevermind they're both wrong, but we'll get to that later LOL.

Modifié par outlaworacle, 29 décembre 2009 - 12:51 .