lorderon99999 wrote...
StarMars wrote...
Torias wrote...
lorderon99999 wrote...
The fight in Denerim with some thugs would still be as hard as a dragon fight.
Yes, that's intentional.
This game is meant to be difficult.
It provides a good challenge for your party design to be tested against.
I remember that fight. I was lvl 15 and it made me reload many times... just when I thought no regular enemies can touch me because my main char is fully armored (30-40 armor i think). Then there were like 10 archers all using scattershot.... of course I whined after a few tries because my previously unbeatable strat is useless now. But the situation forced me to think more. Then it reminded me that I have bombs, salves, and elemental arrrows. When I came up with a better plan it wasn't hard after all.
You also noticed that does 10 bandits were harder than a dragon
I would rather have it that way actually. I don't want to feel invincible (even to regular enemies) just because I reached a certain level. There is no challenge there and no fun. Without level scaling, you can play the game half-asleep and read your way to the end of the game and maybe wake up in boss fights only knowing that you're untouchable.
And to answer your question directly. Nope, it wasn't hard at all when I came up with a strategy. Only my main char as the tank up front buffed with glyph of warding and rock salve. Only he took the dmg from scattershot, I used bombs to clear those melee easily then charged the archers. AFAI remember, I only used 1 greater healing salve. I have yet to use other spells coz this is my first run but this strat worked for me. That means there are a ton more ways to beat this, you just have to think. BTW I haven't finished the game yet.





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