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Realistic Weapon


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#1
Guest_Nizaris1_*

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Because of the other thread have been derailed and closed, i open up this one, and please don't say such thing as "this is fantasy world, it is ok for having oversized giant sword", no i still think it is not ok.

What i mean by realistic weapon is like this below, it is FANTASY sword but still REALISTIC

Andruil
Posted Image

And i still want to see if there will be rapier in Orlais, and maybe the Chavelier will use one as their proud fancy fencing sword
Posted Image

And please, REALISTIC doesn't mean REALISM, just because something look real doesn't mean it is real

Modifié par Nizaris1, 06 octobre 2012 - 06:32 .


#2
Hanako Ikezawa

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I support rapiers. According to Fire Emblem, they are good against armored enemies, so they'll be handy for when we fight Chevaliers/Templars. However, I don't mind some weapons looking unrealistic as long as it's explained lorewise.
Edit: Wow, first to reply on both of your threads. I must seriously like medieval weaponryPosted Image

Modifié par LDS Darth Revan, 06 octobre 2012 - 06:33 .


#3
Quicksilver26

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again really didn't have enough last time it's a game in a setting not everything has to be anywhere near realistic

#4
BanksHector

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I do not see why we cannot have both, but I do really wish we had some smaller 2 handed swords. I am sure they could make plenty of realistic weapons in the game, but also give us some over the top weapons that look nice.

#5
Guest_Nizaris1_*

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LDS Darth Revan wrote...

I support rapiers. According to Fire Emblem, they are good against armored enemies, so they'll be handy for when we fight Chevaliers/Templars. However, I don't mind some weapons looking unrealistic as long as it's explained lorewise.
Edit: Wow, first to reply on both of your threads. I must seriously like medieval weaponryPosted Image


Thanks Posted Image

I like medieval type weapons too, and if it have a little touch with fantasy theme, then it is fine and beautiful, no need too much exaggeration and oversized especially at the blade, just keep it clean but at the pommel and arm guard, there it will defined as fantasy

Yes, there are a lot of rapier types, not always thin blade there are wider blade too used in battle. The thin blade rapier are used by nobles and not in war/battle, usually just for decoration and status symbol. The practical one have wider and stronger blade to penetrate armor Posted Image

#6
Bfler

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A rapier is no medieval weapon and in reality you can't penetrate heavy armor with it. It is a weapon for close combat, when the enemy has passed the range of rifle fire, like a cavalry saber.

Modifié par Bfler, 06 octobre 2012 - 06:54 .


#7
Foolsfolly

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While not 100% on topic it is about 60-80% on topic:

Realism vs. What Designers Care About, Verisimilitude, and the Responsibility of Expectations

Something that seems to frequently come up when discussing the design of a game system is whether or not some aspect of that system adheres to reality. Or, more precisely, whether the outcomes of that system accurately simulate the results that the person making the argument expects, based on their particular interpretation of reality.

Generally, these arguments come from players, or from non-designers, or less experienced designers, and will take the form of, "But XXXX isn't realistic!" or "Realistically, YYYY should happen instead". And, frequently, experienced game designers will turn around and say "Who cares?" and merrily go on their way designing an "unrealistic" system.

I wanted to give a quick explanation of why this is, explain what role I see realism as having in game design, and then provide a bit of a defense of "realism" as it relates to something I call the "responsibility of expectations" that is placed on any game design.

First - game designers primarily ignore or devalue realism because their primary goal is rarely to construct an accurate simulation of a real world. At their core, game systems are sets of rules that encourage and discourage, or reward and punish, certain choices within the game versus others. In establishing both what choices players can take, as well as the rules effects of those choices, designers are generally attempting to create a system which a) avoids "dominance" B) provides opportunities for players to differentiate their strategies based on the decisions they take, and c) give players opportunities to make "good plays" in response to opponents (be they computer or human controlled).

As a very basic example, take armor in Fallout: New Vegas. Wearing Light Armor has strengths (you move faster) and weaknesses (you absorb less damage). Wearing heavy armor has the opposite effects. Heavy armor does not dominate Light Armor, even though it performs better at its core functionality, because there are cases in which moving faster is more important than absorbing damage.


Much much more at the link.

Why this is only 60-80% on topic is the fact that you're asking for weapons to look more realistic. But I feel the reason you even bring this up will devolve into two-handed weapons don't swing that fast and ninja jumps with daggers and all that noise.

In which case who cares if it looks realistic?

For anyone who wants more realism I suggest the link.

#8
Iakus

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 We could probably do with a little scaling back of the BFS, yes.

#9
Guest_Nizaris1_*

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Why this is only 60-80% on topic is the fact that you're asking for weapons to look more realistic. But I feel the reason you even bring this up will devolve into two-handed weapons don't swing that fast and ninja jumps with daggers and all that noise.

In which case who cares if it looks realistic?


I care, because it is something i want to look at my character back for hours in the game, something that soothing my eyes or something that hurting my eyes

I don't say anything about two handed swing or ninja samurai 7 here, i say something about how the weapon look like. if you laike DA2 swing then fine. But i want realistic weapon, that is all.

No matter how it swing, i just want realistic look weapon.

#10
Shadow Fox

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Yeah this thread went over so well last time.*rolls eyes*

#11
Zanallen

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The reason the swords are exaggerated is to allow for increased detail to the models. Otherwise one greatsword would look pretty much the same as any other. Which is boring.

#12
Guest_Nizaris1_*

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The reason the swords are exaggerated is to allow for increased detail to the models. Otherwise one greatsword would look pretty much the same as any other. Which is boring.


I used two handed size mod for DA:O, still look the same with original except in smaller size

#13
Realmzmaster

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Fantasy writing is full of unrealistic swords such as Stormbringer wielded by Elric, Vorpal Sword from Through the Looking Glass, Atlantean Sword wielded by Conan, Excalibur, and Caladbolg to name a few. So why should developers be limited to making only realistic swords available?

#14
Foolsfolly

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Realmzmaster wrote...

Fantasy writing is full of unrealistic swords such as Stormbringer wielded by Elric, Vorpal Sword from Through the Looking Glass, Atlantean Sword wielded by Conan, Excalibur, and Caladbolg to name a few. So why should developers be limited to making only realistic swords available?


Because someone decided that "That's what I'd do."

Which is exactly what any of us are doing as we wait impatiently for more information on DA3.

#15
Biotic Sage

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Anduril is pretty cool looking. I own a replica version of Glamdring. Those guys over at Weta did a really good job designing cool looking weapons and artifacts for LOTR.

I would say that realistic weaponry is something I would want, but Bioware already took their artistic direction into more cartoony realms for DA2. This is something I was and still am adamantly against because the tone DA:O established was more gritty and realistically grounded. Obviously there's magic and fantasy, but they are implemented into a world of complex characters and politics that is much truer to real life than mythological or legendary fantasy like LOTR (the book version, not the film version ;) ). DA:O seemed more like A Song of Ice and Fire with its fantasy elements amped up than something like World of Warcraft.

#16
philippe willaume

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LDS Darth Revan wrote...

I support rapiers. According to Fire Emblem, they are good against armored enemies, so they'll be handy for when we fight Chevaliers/Templars. However, I don't mind some weapons looking unrealistic as long as it's explained lorewise.
Edit: Wow, first to reply on both of your threads. I must seriously like medieval weaponryPosted Image


Rapier were a civilian weapon from the 1500 onwards to 1750 if you count the
proto-rapier so the anti armour think is not really founded. (a proto rapier is
fancy hilt on a light cut and thrust sword.)



That being said a rapier trust well and thrust
where there is no armour is the way to defeat armour.  

 Rapier proper and late rapiers (ie small
sword with a rapier hilt)  are probably not stiff enough to go through the
mail that protect the bit where there is no plate but game wise that's good
enough and does not require that much suspension of disbelief.



I think the problem with weapon and perceived
realism is that a we have our expectation bases on true falsehood.

before I practiced medieval fencing, I even had
suspension of disbelief with reality....:P
So we kind of all have a different perception of what is realistic.

but that being sad i totally agree no to the BFS..

Modifié par philippe willaume, 06 octobre 2012 - 01:31 .


#17
Wulfram

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Making most swords look more realistic would allow more room to make the special swords look special.

#18
Guest_Nizaris1_*

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Rapier proper and late rapiers (ie small
sword with a rapier hilt) are probably not stiff enough to go through the
mail that protect the bit where there is no plate but game wise that's good
enough and does not require that much suspension of disbelief.


interesting thought....maybe DA: Inquisition take place where Thedas no longer wear armor or wear less armor, moving to the Illuminated Renaissance era...so having rapier and fresh air in the game is cool with Orlesian noble clothing, The Three Musketeer hat, wearing gowns...and the shoes...oh the shoes....

#19
Rawgrim

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I agree with the OP. Ditch the oversized manga crap weapons from DA2.

#20
deatharmonic

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I agree,a lot of DA swords have always had a rather cartoon-ish look to me.

#21
Wotannanow

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Bfler wrote...

A rapier is no medieval weapon and in reality you can't penetrate heavy armor with it. It is a weapon for close combat, when the enemy has passed the range of rifle fire, like a cavalry saber.

There's no weapon except heavy spiked maces and the like that can pierce heavy plate armour. Rapiers are designed to poke through the eye-slits on a heavy helm or the joints in the ememy's armour. in China that was the use of the elegant thin sword -- try to block with that and the blade would snap.

#22
philippe willaume

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Nizaris1 wrote...

Rapier proper and late rapiers (ie small
sword with a rapier hilt) are probably not stiff enough to go through the
mail that protect the bit where there is no plate but game wise that's good
enough and does not require that much suspension of disbelief.


interesting thought....maybe DA: Inquisition take place where Thedas no longer wear armor or wear less armor, moving to the Illuminated Renaissance era...so having rapier and fresh air in the game is cool with Orlesian noble clothing, The Three Musketeer hat, wearing gowns...and the shoes...oh the shoes....

not to mention that ,you don't spend your life in full plate either. I mean 15th century civilian gear is quite cool. 
(cote hardie, painted on hoose...).
I agree with you that some purely civilian seeting episode would be great. (ie like in MotA)
Basically places where you would not go armed (ie linke in Medivieal time meaning wearing no armour) but still having a weapons like longsword, rapier, one hander or some sort of dagger. 

Ps In the illuninated renaissance it was ok to wear mail inside some grament, just in case a assassin showed up.
Quite common in France after the Medici imported large scale political assassination.

phillippe

Modifié par philippe willaume, 06 octobre 2012 - 02:57 .


#23
Leiha

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Not only should they be more realistic in size, I also think the combat should be slowed down for realism. Your two-handed sword obviously doesn't weigh a mere kilo, how can you so effortlessly swing it back and forth at that speed?

#24
mousestalker

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The only problem with having Inigo Montoya or his sword is that there isn't a lot of money in the revenge business. Also there haven't been many six fingered men.

Maybe that needs to change...

#25
MichaelStuart

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I support realistic looking weapons.