Realistic Weapon
#26
Guest_Puddi III_*
Posté 06 octobre 2012 - 04:50
Guest_Puddi III_*
#27
Guest_Nizaris1_*
Posté 06 octobre 2012 - 04:55
Guest_Nizaris1_*
mousestalker wrote...
The only problem with having Inigo Montoya or his sword is that there isn't a lot of money in the revenge business. Also there haven't been many six fingered men.
Maybe that needs to change...
"My name is Inigo Montoya. You killed my father. Prepare to die."
This once popular in my school, every guys talk like that with the tone
#28
Posté 06 octobre 2012 - 06:09
Also, yes to rapiers!
#29
Posté 06 octobre 2012 - 06:14
#30
Guest_Nizaris1_*
Posté 06 octobre 2012 - 06:22
Guest_Nizaris1_*
Also, yes to rapiers!
YAY!
In game i think it should make the blade look wider than the original rapier


#31
Posté 06 octobre 2012 - 06:51
It's not really that simple. Particularly when it concerns a very complicated and difficult topic such as swords.
#32
Guest_Hanz54321_*
Posté 06 octobre 2012 - 07:11
Guest_Hanz54321_*
And once again someone has brought up the speed of two handed weapons as an issue. Two handed weapons are not slow in game, nor are they in real life. It's the same idea as watching a bear charge or a train in the distance - they both look slow but as they draw nearer a person realizes these things are moving WAY fast. A skilled swordsman can swing a greatword through its arc, then redirect its momentum for a quick second attack. It's pretty scary actually.
(2nd edit) Unless we are talking about the Final Fantasy type swords in DA2 - thosewould be unweildly.(fin)
Modifié par Hanz54321, 06 octobre 2012 - 07:17 .
#33
Posté 06 octobre 2012 - 07:17
Leiha wrote...
Not only should they be more realistic in size, I also think the combat should be slowed down for realism. Your two-handed sword obviously doesn't weigh a mere kilo, how can you so effortlessly swing it back and forth at that speed?
Actually the average two-handed sword only weighs 2.2 kilos about the weigh of a bag of sugar or flour.
#34
Posté 06 octobre 2012 - 07:20
#35
Posté 06 octobre 2012 - 07:26
Blair Brown wrote...
Personally I like more fantasy based looking weapons over realistic ones, a game full of true born realistic weapons would look very flat to me. I do prefer more realistic physics when it comes to weapons, a little over sized is fine (adds dynamics) but I still want to think that someone actually could lift the thing.
A sensible approach, but I found myself wondering how Fenris could whirl about with his greatsword so easily. And characters I equipped with mauls in DAO I thought sould use th ehead as an impromptu bench when needed.
#36
Posté 06 octobre 2012 - 07:35
#37
Posté 06 octobre 2012 - 08:37
Personally I've come to the conclusion that when most folks on here say they want realistic armor and weapons what they really mean is that they want weapons and armor that conform to their idea of realism.David7204 wrote...
'Realistic' and 'realism' are very tricky words in fiction and can lead you to foolish conclusions if you aren't careful with how you use them. Too often I hear people basically saying realism is 'good' and the lack of realism is 'not good, but I don't care.' More or less.
It's not really that simple. Particularly when it concerns a very complicated and difficult topic such as swords.
#38
Posté 06 octobre 2012 - 08:43
#39
Posté 06 octobre 2012 - 08:50
#40
Posté 06 octobre 2012 - 09:14
I mean, if I remember correctly, the zweihander, the most well known two handed sword, averages somewhere between 1.65 m and 2.0 m (hilt included) which is in fact the height of an average human being.
I don't see what's depicted wrongly about them in the game, other than the fact that they were somewhat of a niche weapon and likely not as widespread as the game makes them...
#41
Posté 06 octobre 2012 - 09:22
Pride Demon wrote...
I like the idea of realistic weaponry, but aside from the two handed maces (which are a somewhat borderline case) I really don't remember any real offender to realism among DA weapons.
I mean, if I remember correctly, the zweihander, the most well known two handed sword, averages somewhere between 1.65 m and 2.0 m (hilt included) which is in fact the height of an average human being.
I don't see what's depicted wrongly about them in the game, other than the fact that they were somewhat of a niche weapon and likely not as widespread as the game makes them...
It's not the length which is problematic, it's the width of the blade.
#42
Posté 06 octobre 2012 - 09:26
Ah... I see now... That's another thing entirely...Wulfram wrote...
Pride Demon wrote...
I like the idea of realistic weaponry, but aside from the two handed maces (which are a somewhat borderline case) I really don't remember any real offender to realism among DA weapons.
I mean, if I remember correctly, the zweihander, the most well known two handed sword, averages somewhere between 1.65 m and 2.0 m (hilt included) which is in fact the height of an average human being.
I don't see what's depicted wrongly about them in the game, other than the fact that they were somewhat of a niche weapon and likely not as widespread as the game makes them...
It's not the length which is problematic, it's the width of the blade.
I misunderstood the problem, my bad...
Modifié par Pride Demon, 06 octobre 2012 - 09:26 .
#43
Posté 06 octobre 2012 - 09:44
The "Replicas" swords are beautiful, sleek and deadly. The BudK one's just look silly. The reason is that the "Replica" swords were actually created to be used - and form follows function. When something is designed in accordance with the laws of physics, there is an incredible beauty that almost inevitably follows. The BudK ones were simply "artistic" impressions and would be useless in a real fight.
It is not "realism" for realism's sake, just that certain things when designed well, just look functional and therefore "right." However, if someone has never actually seen or handled a real sword, swung it, parried with it, felt the sheer magic of one that is well made and well balanced, then all they have to go on is "looks."
I hate overly large, cumbersome looking "fantasy" weapons, especially the huge anime ones that strongly suggest the artist is over-compensating for something... And while DA2 was not that bad, a couple of the weapons made me wince.
So please, whoever does the art design, give us good choices - do not make the best weapon one that looks "kool" - at least give us the same stats on something that actually functions as a sword is supposed to. That way, both groups get what they want.
#44
Posté 06 octobre 2012 - 10:08
#45
Posté 06 octobre 2012 - 10:17
same as this^ i actually never play warrior class with 2handed weapons because of their size.so yes..im all for more realistic weapons.Rawgrim wrote...
I agree with the OP. Ditch the oversized manga crap weapons from DA2.
#46
Posté 06 octobre 2012 - 10:22
#47
Posté 06 octobre 2012 - 11:17
#48
Posté 07 octobre 2012 - 01:07
CaptainBlackGold wrote...
When something is designed in accordance with the laws of physics, there is an incredible beauty that almost inevitably follows. The BudK ones were simply "artistic" impressions and would be useless in a real fight.
It is not "realism" for realism's sake, just that certain things when designed well, just look functional and therefore "right." However, if someone has never actually seen or handled a real sword, swung it, parried with it, felt the sheer magic of one that is well made and well balanced, then all they have to go on is "looks."
Concise and full of truthiness.
#49
Posté 07 octobre 2012 - 01:10
#50
Posté 07 octobre 2012 - 02:50
CaptainBlackGold wrote...
I realize that expectations and tastes differ - but I have before me two catalogs -BudK and Museum Replicas. BudK has a lot of "fantasy" style swords while Museum Replicas has accurate recreations of historic weapons.
The "Replicas" swords are beautiful, sleek and deadly. The BudK one's just look silly. The reason is that the "Replica" swords were actually created to be used - and form follows function. When something is designed in accordance with the laws of physics, there is an incredible beauty that almost inevitably follows. The BudK ones were simply "artistic" impressions and would be useless in a real fight.
It is not "realism" for realism's sake, just that certain things when designed well, just look functional and therefore "right." However, if someone has never actually seen or handled a real sword, swung it, parried with it, felt the sheer magic of one that is well made and well balanced, then all they have to go on is "looks."
I hate overly large, cumbersome looking "fantasy" weapons, especially the huge anime ones that strongly suggest the artist is over-compensating for something... And while DA2 was not that bad, a couple of the weapons made me wince.
So please, whoever does the art design, give us good choices - do not make the best weapon one that looks "kool" - at least give us the same stats on something that actually functions as a sword is supposed to. That way, both groups get what they want.
Simple, Yet Awesome





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