Realistic Weapon
#76
Posté 07 octobre 2012 - 09:14
The other problem is the trope "Reality is Unrealistic". Often, when faced with real things in an artistic medium, it will stand out as the unrealistic thing. Just see all the complaints about Leliana's accent as a great example of this trope in DA itself.
This is made even worse by the blatant myths that still perpuates what we know about mediveal weaponry. So people will often go blatantly complaning about things being unrealistic but hold onto views of realism that are plain lies.
The most common unrealistic weaponry in fantasy? That goes back pretty much all the way to the invention of the genre? Axeheads. Virtually every single axehead ever made for combat can almost fit inside the open hand of a person. They're, as a rule, smaller than woodcutting axes heads. The idea is to focus all the force in a small area to -puncture-. Even more notable... the heads of twohanded axes were usually -smaller- than those of one handed axes.
When was the last time you saw a tiny axehead in fantasy?
The second most egregious offender? The maul. Mauls have never intentionally been used in combat (though it's better than nothing). It's too heavy, cumbersome and slow to be a good weapon. There's even been modern renectors that discovered that most wooden mauls can't even bruise a person in armour.
Two handed hammer/mace heads could, like axes, fit inside an open hand. Usually weighing no more than a kg. Anything else will be too heavy, to slow.
When was the last time you saw a hammer in fantasy with a realistic head?
Then we have swords. At least they're identifiable as real swords, if usually a bit distorted. But just how good would a realistic sword look on screen? Remember, even the most zoomed in we still cannot look particularly closely to our characters (and still manage to see what's going on that is).
Swords are surprisingly thin things. Usually no more than 4 to 2 fingers wide. Twohanders are even thinner than one handers. The thicker the blade, the shorter it is.
Compare with my avatar here... 3 fingers is the width between the eyes. And that is extremely zoomed in. That means in normal combat view chances are we'd not see much of the sword other than that the character is in fact holding one. A slight sliver of silver.
More over, there'd be precious little differences between individual blades. Visual customization is held as a virtue in this social network. Swords, as a rule, differ very little in appearance (since they're virtually all made for function).
Would you really want an array of swords that, aside from subtle details, look pretty much the same?
And would you accept weapons which is more likely to be called "toothpicks", given the game interface, than realistic?
Would you accept maces, hammers and axes were the most visible and distinct part of the weapon is the hilt?
#77
Posté 07 octobre 2012 - 09:27
I like the way Warhammers evolved from Oblivion to Skyrim:
Oblivion:

Skyrim:
#78
Posté 07 octobre 2012 - 09:54
#79
Posté 07 octobre 2012 - 09:56
Modifié par marshalleck, 07 octobre 2012 - 09:58 .
#80
Posté 07 octobre 2012 - 10:27
AntiChri5 wrote...
* snip *
Which, if anything is an argument against realism. Most people don't have a very solid idea of what historic weapons realistically look like.
If you mean specifics like typology - the difference between spatha and gladius, between Zweihänder and rapier, between pattern-welded swords and later steel swords - sure.
But people generally do recognise what is 'real' or not, at least beyond a certain age (individual mileage may vary).
The 7-year old nephew test, shown my replica 3rd century spatha: 'Vet! Een ECHT zwaard' (Cool! A REAL sword!).
(One shouldn't underestimate kids anyway - they often instantly grasp the weak spots in mine and my fellow reenactors' equipment, like the lack of crosspieces in Roman-era swords, absence or presence of nasals in helmets etc. It gets a bit harder when you have to explain the compromises behind these 'weaknesses').
Sir JK wrote...
just how good would a realistic sword look on screen? Remember, even the most zoomed in we still cannot look particularly closely to our characters (and still manage to see what's going on that is).
Swords are surprisingly thin things. Usually no more than 4 to 2 fingers wide. Twohanders are even thinner than one handers. The thicker the blade, the shorter it is.
Compare with my avatar here... 3 fingers is the width between the eyes. And that is extremely zoomed in. That means in normal combat view chances are we'd not see much of the sword other than that the character is in fact holding one. A slight sliver of silver.
More over, there'd be precious little differences between individual blades. Visual customization is held as a virtue in this social network. Swords, as a rule, differ very little in appearance (since they're virtually all made for function).
Would you really want an array of swords that, aside from subtle details, look pretty much the same?
And would you accept weapons which is more likely to be called "toothpicks", given the game interface, than realistic?
Would you accept maces, hammers and axes were the most visible and distinct part of the weapon is the hilt?
This is certainly an issue. It's no longer an issue in single-character games like Skyrim and The Witcher II, but the DA games are (still) somewhat tactical, with lots of zooming in and out. On the other hand, the different weapons in DA:O/DA2 aren't all that recognisable when you zoom out either, and up-close they seem to give a lot of people 'suspension of disbelief' problems. That, and evoking unintended laughter. Maybe slightly exaggerating width a bit when zoomed out? (meaning it looks wider than it would under 'real' circumstances, but still thinner than up close).
Of course, you also need to be able to zoom in sufficiently so you can admire the artistry of, say, an Orlesian noble's duelling rapier...

Regarding individual customization, seen at a distance it probably works best with clothing and/or armour anyway (including shields). You can recognize helmet styles, types of body armour, type of shield and shield motif and general type of weapon pretty well at a distance. Same goes for type and colour of clothing. Just look at Total War (you can generally recognise different troop types) or pictures of big battle reenactments.
Modifié par Das Tentakel, 07 octobre 2012 - 10:57 .
#81
Guest_Nizaris1_*
Posté 07 octobre 2012 - 11:07
Guest_Nizaris1_*
esper wrote...
And yet I have seen seen games and read books with lightning/poison/darkness (What was the archdemon breathing again, it wasn't fire) breathning dragons which mostly made sense in these books because of what dragons were in that universe.
In a game where we can enchant weapons with magic properties and there exist magical metal such as lyrium which noone in universe completely understand, I am willing to accept oversized and weird looking weapons because their materials clearly aren't ours and when their are they are enchanted by runes and other stuff so I completely believe they don't weight as much.
Will you accept Master Chief armor for orlesian Chavelier and justify it with "....they are made from non existance material, smithed by an Elven demigod who being cast out to Thedas and work as a smith in Orlais, it is enchanted with magic that allow the wearer to use Lyrium imbued plasma shiled and plasma grenade...."?
I will not surprise to see Optimus Prime with his "axe" in Thedas....
#82
Guest_Guest12345_*
Posté 07 octobre 2012 - 11:37
Guest_Guest12345_*
I get it, some players want big, gaudy weapons to look at. That is ok, I do not. We should each be able to have the kind of experience we want. Hopefully the devs will include a wide variety of styles and designs so that we can all have our cake.
Frankly, the whole argument about realism is rubbish and people should stop using it. Realism is irrelevant. If a Dragon showed up in Mass Effect or a spaceship showed up in Dragon Age, that isn't any less realistic, but it sure as hell contradicts the setting and lore. It isn't about realism, it is about believability. Can something be taken seriously or not within the parameters of the lore? Can my disbelief be suspended? <--That is the top priority of any fiction.
Modifié par scyphozoa, 07 octobre 2012 - 11:41 .
#83
Posté 07 octobre 2012 - 12:34
And anyone who disagrees with me is a poopy-head. NYA!!!
#84
Posté 07 octobre 2012 - 01:05
#85
Posté 07 octobre 2012 - 01:14
Realistic but also gives the distinct feeling of overkill.
#86
Posté 07 octobre 2012 - 01:21
Blair Brown wrote...
Personally I like more fantasy based looking weapons over realistic ones, a game full of true born realistic weapons would look very flat to me. I do prefer more realistic physics when it comes to weapons, a little over sized is fine (adds dynamics) but I still want to think that someone actually could lift the thing.
I don't mind more fantasy looks for weapons as long as they aren't oversized or too gaudy looking.
#87
Posté 07 octobre 2012 - 01:35
Modifié par Lolomlas, 07 octobre 2012 - 01:36 .
#88
Posté 07 octobre 2012 - 02:49
One handed swords for warriors:

One handed blades for rogues:
One handed axes:

Two-handed sword:

Also, having some two handers be hand-and-a-half /bastard-swords in length would be swell.
Overall I would like Bioware to take a more realistic and simplistic approach to weapon shapes, particularly the blades of swords, but add things like interesting hilts, runes, guards, pommels and stuff like that.
#89
Posté 07 octobre 2012 - 03:33
Blair Brown wrote...
Personally I like more fantasy based looking weapons over realistic ones, a game full of true born realistic weapons would look very flat to me. I do prefer more realistic physics when it comes to weapons, a little over sized is fine (adds dynamics) but I still want to think that someone actually could lift the thing.
Well may be you did not looks at enough real weapons.
we can turn that argument in wich ever way we like. it is a matter of suspension of disbeileif with an influence of the role of a warrior added in the mix.
Most if not all european fantasy especially medieval ones have normaly sized weapon. Most of the time the warriors kit is there to anchor thing in reality, the fantasy aspect is covered by sortileges or superior craftmanship.
what i am getting at is that Durendal or excalibur are not super sized sword. they are just magical.
Neither of them don't look like an oversised diapason (ie a tuning fork ) the same can be said from Gram or nothung/Balmung
and Gram was made of stell folded 10 time in sword, grinded and feed to geeses. (Krupp tried and it made a steel harded for the same flecibility somethingto do with nitrates and carbone)
On top of that BFS are linked to japanese fantasy, amime/manga or kung fu movies.
In DA:0 weapons were oversized but the stayed of the "beleivable" for western fantasy "standard".
Personaly i don't like oversized weapon that have no chance to remotly work.
phil
#90
Posté 07 octobre 2012 - 03:36
#91
Posté 07 octobre 2012 - 03:41
#92
Guest_IIDovahChiiefII_*
Posté 07 octobre 2012 - 04:07
Guest_IIDovahChiiefII_*
#93
Guest_Hanz54321_*
Posté 07 octobre 2012 - 05:20
Guest_Hanz54321_*
Direwolf0294 wrote...
Even DA:O's weapons were a bit over the top. The hilts on the swords and daggers were huge.
The hilt and pommel have to counter weigh the blade. Daggers are not kitchen cutlery. Even the large knife I own for chopping vegetables is not weighted properly for combat - it's weighted for chopping vegetables.
In fact, most swords in movies and TV the handles are too short to be realistic. These props - and that is what they are are props - are often not an accurate representation of the real deal. Yet these images are the ones people go by when assessing what a realistic sword or dagger should look likel
#94
Posté 07 octobre 2012 - 06:00
Sir JK wrote...
I believe the biggest problem with making "realistic" weapons is twofold. Partly because people doesn't want weapons to be realistic as much as conform to their idea of realism as others have already said. This idea is subjective however, what is tolerable varies greatly from person to person. So if you satisfy one person there'll always be another that thinks it is unrealistic.
The other problem is the trope "Reality is Unrealistic". Often, when faced with real things in an artistic medium, it will stand out as the unrealistic thing. Just see all the complaints about Leliana's accent as a great example of this trope in DA itself.
This is made even worse by the blatant myths that still perpuates what we know about mediveal weaponry. So people will often go blatantly complaning about things being unrealistic but hold onto views of realism that are plain lies.
The most common unrealistic weaponry in fantasy? That goes back pretty much all the way to the invention of the genre? Axeheads. Virtually every single axehead ever made for combat can almost fit inside the open hand of a person. They're, as a rule, smaller than woodcutting axes heads. The idea is to focus all the force in a small area to -puncture-. Even more notable... the heads of twohanded axes were usually -smaller- than those of one handed axes.
When was the last time you saw a tiny axehead in fantasy?
The second most egregious offender? The maul. Mauls have never intentionally been used in combat (though it's better than nothing). It's too heavy, cumbersome and slow to be a good weapon. There's even been modern renectors that discovered that most wooden mauls can't even bruise a person in armour.
Two handed hammer/mace heads could, like axes, fit inside an open hand. Usually weighing no more than a kg. Anything else will be too heavy, to slow.
When was the last time you saw a hammer in fantasy with a realistic head?
Then we have swords. At least they're identifiable as real swords, if usually a bit distorted. But just how good would a realistic sword look on screen? Remember, even the most zoomed in we still cannot look particularly closely to our characters (and still manage to see what's going on that is).
Swords are surprisingly thin things. Usually no more than 4 to 2 fingers wide. Twohanders are even thinner than one handers. The thicker the blade, the shorter it is.
Compare with my avatar here... 3 fingers is the width between the eyes. And that is extremely zoomed in. That means in normal combat view chances are we'd not see much of the sword other than that the character is in fact holding one. A slight sliver of silver.
More over, there'd be precious little differences between individual blades. Visual customization is held as a virtue in this social network. Swords, as a rule, differ very little in appearance (since they're virtually all made for function).
Would you really want an array of swords that, aside from subtle details, look pretty much the same?
And would you accept weapons which is more likely to be called "toothpicks", given the game interface, than realistic?
Would you accept maces, hammers and axes were the most visible and distinct part of the weapon is the hilt?
+
I prefer realistic weapons, and both games had them as well as the unrealistic ones; however it seemed to me the more effective/powerful weapons fell into the unrealistic category.
I'd like to see Bioware keep a similar spread between real and fantasy, but gave us a way to craft an 'iconic' set of weapons of our choice (properties and appearance) that would level up with the PC. In Awakening, when the player went to Wade to have him forge Vigilance, Wade could have shown the PC different weapon models from an ingame book.
Or something like that.
The devs only have to give the player access to weapon models in game, how many zots could that take?
Really. I have no clue, but this would allow players another level of customization. And it's a feature I'd really like to see.
#95
Posté 07 octobre 2012 - 06:25
In other words, no FF7 Cloud wielding swords three times our size or looking far too heavy for a strong man to wield with ease.
#96
Posté 07 octobre 2012 - 06:36
#97
Guest_Nizaris1_*
Posté 08 octobre 2012 - 01:25
Guest_Nizaris1_*
Realistic feeling is important even for a fantasy, it doesn't mean realism, but give a sense. Even if a weapon is just ordinary sword with no decoration, we know the sword is special due to many factor, such as it is forged by legendary smith, made of other worldly material, have some special power, once wield by legendary hero and such. It give the immersion that the weapon is special even though it does look like ordinary weapon.
There is a Chinese Comic where the legendary swordman used a sword that look like ordinary Chinese sword, his name is "No Name", every other warriors using extraordinary look swords, but all defeated by this "No Name" guy who use a simple sword. Turn out to be the sword is made in special way and only special swordman can use it. It give a feeling to the reader of the comic that the "No Name" sword is special and powerful even it look like old seasoned Chinese sword. A weapon don't need to have spike here and there, having crude blade or dragon-like handle to make it look special.
Yes talking about Staff, in DA:O it is big, and one of the model look like a tree branch. In DA2 some staff have spike, but they never used as melee weapon. Why not just a simple staff with a glowing diamond at the end of it, that is enough to make it look like fantasy mage staff. Or throw away staf at all and use wand instead.
#98
Posté 08 octobre 2012 - 03:09
LDS Darth Revan wrote...
I support rapiers. According to Fire Emblem, they are good against armored enemies, so they'll be handy for when we fight Chevaliers/Templars. However, I don't mind some weapons looking unrealistic as long as it's explained lorewise.
Edit: Wow, first to reply on both of your threads. I must seriously like medieval weaponry
Ah....Fire Emblem. That game has taught me much. Like never to attack an archer from the back of a a pegasus. That's an important life lesson right there.
#99
Posté 08 octobre 2012 - 06:14
http://ts1.mm.bing.net/th?id=I.4616253083157812&pid=15.1Nizaris1 wrote...
look at these Excalibur, they are not overexaggerated look, but we all know Excalibur is a special magic sword
Couldn't help myself
#100
Posté 08 octobre 2012 - 06:16
That saved my life once.Shadowfang12 wrote...
LDS Darth Revan wrote...
I support rapiers. According to Fire Emblem, they are good against armored enemies, so they'll be handy for when we fight Chevaliers/Templars. However, I don't mind some weapons looking unrealistic as long as it's explained lorewise.
Edit: Wow, first to reply on both of your threads. I must seriously like medieval weaponry
Ah....Fire Emblem. That game has taught me much. Like never to attack an archer from the back of a a pegasus. That's an important life lesson right there.





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