As far as I know, Mabari do not spend money
#1
Posté 06 octobre 2012 - 07:37
#2
Posté 06 octobre 2012 - 07:43
#3
Posté 06 octobre 2012 - 07:50
Random loot system, as the name implies its random what drops when an enemy is killed. It's been that way since Baulder's Gate so I can't see them chnaging it now.
#4
Posté 06 octobre 2012 - 07:53
#5
Posté 06 octobre 2012 - 07:56
#6
Posté 06 octobre 2012 - 08:03
#7
Posté 06 octobre 2012 - 08:06
#8
Posté 06 octobre 2012 - 08:11
OfficerDonNZ wrote...
Well you haven't played many Bioware games then have you?
Random loot system, as the name implies its random what drops when an enemy is killed. It's been that way since Baulder's Gate so I can't see them chnaging it now.
Of course I know about the random loot system. They could at least classify enemies by like intelligent humanoid, animals, monsters, undead... and depending on that classification, they can only drop a subset of random loot. Humanoids drop gold and weapons. Animals drop animal hide or bones. Considering they went all the way in creating a junk category and repetitive loot items, this one extra conditional statement shouldn't be too much work??? It's immersion.
#9
Posté 06 octobre 2012 - 08:35
#10
Posté 06 octobre 2012 - 08:44
No, they don't.hobbit_of_the_shire wrote...
Loot drops need to be logical.
#11
Posté 06 octobre 2012 - 08:45
I guess I was wrong.
#12
Posté 06 octobre 2012 - 08:48
#13
Posté 06 octobre 2012 - 08:57
www.youtube.com/watch?v=_Gmg4jEiv9w
.....as well as gaining the request of who is purported to be the Qunari Arishock....
www.youtube.com/watch?v=B8bUOxvp3X0&feature=related
www.youtube.com/watch?v=HOnWcmRtjAk
*happy bark*
#14
Posté 06 octobre 2012 - 08:57
www.youtube.com/watch
#15
Posté 06 octobre 2012 - 09:19
Esbatty wrote...
Maybe the Mabari eat EVERYTHING when they eat somebody.
I'd like to loot indigestion, then.
#16
Posté 06 octobre 2012 - 09:29
I'd say that it's not a big problem. I'd prefer if Bioware will focus to not put the quantity of junk that was present in both games when we loot enemies or crates.
Modifié par hhh89, 06 octobre 2012 - 09:30 .
#17
Posté 06 octobre 2012 - 09:35
You might want to launder your money...hobbit_of_the_shire wrote...
Esbatty wrote...
Maybe the Mabari eat EVERYTHING when they eat somebody.
I'd like to loot indigestion, then.
#18
Guest_Nizaris1_*
Posté 06 octobre 2012 - 10:13
Guest_Nizaris1_*
Edit ; oh i forgot, if you kill animal you can only take pelt from them to sell
Modifié par Nizaris1, 06 octobre 2012 - 10:15 .
#19
Posté 06 octobre 2012 - 10:26
Nizaris1 wrote...
I think loot system in Oblivion/Skyrim is better, you kill a bandit you can loot everything the bandit have, armor, weapon, clothes, money...but still if you kill a mudcrab you might find a spoon in it....lols
Edit ; oh i forgot, if you kill animal you can only take pelt from them to sell
This is the way they did it in the Baldur`s Gate games as well. It was pretty much standard practice in rpgs, untill 5-6 years ago.
#20
Posté 06 octobre 2012 - 10:58
#21
Posté 06 octobre 2012 - 11:20
#22
Posté 06 octobre 2012 - 11:28
Me, I'm open-minded to loot being more realistic, but to really do that you'd probably need to make armor drops scavengable instead of lootable, making all wearable armor crafted--something you do back at camp after the mission. And if you do that, the unique looks of companions automatically make sense. This is getting near the research station in Mass Effect 2 though and away from the more drop-oriented style of ME1 that helped contribute to many saying ME2 was no longer an RPG since RPG's in their minds require lots of drops and inventory management. So there's that worry. There's also losing the ability to equip a shiny new set of armor for instant gratification right after you get that cool drop in the middle of a mission or as your party is gathered around a dragon's corpse. In general there are things we've come to expect and that we like in RPG's that I believe are inherently unrealistic such as what loot enemies will have and how usable it will be by our party members. And the dog with gold is just a more extreme example of this.
Do I think it can be improved upon? Sure. And I think your suggestion about restricted gold drops to enemies that could presumably have gold is better than the current system. But we shouldn't overplay the immersion card. All of these games are unrealistic with regards to looting and require our cooperation by suspending disbelief for it to actually make sense.
#23
Posté 06 octobre 2012 - 11:31
It's just a matter of picking which appeals to you.
#24
Posté 06 octobre 2012 - 11:33
#25
Posté 06 octobre 2012 - 12:12
"...My dog ate it."
Modifié par King Cousland, 06 octobre 2012 - 12:13 .





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