Esbatty wrote...
Maybe the Mabari eat EVERYTHING when they eat somebody.
This is how I look at it when beasts drop loot.
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Esbatty wrote...
Maybe the Mabari eat EVERYTHING when they eat somebody.
Modifié par thats1evildude, 06 octobre 2012 - 04:22 .
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OfficerDonNZ wrote...
Well you haven't played many Bioware games then have you?
Random loot system, as the name implies its random what drops when an enemy is killed. It's been that way since Baulder's Gate so I can't see them chnaging it now.
Modifié par deuce985, 07 octobre 2012 - 04:33 .
Modifié par hobbit_of_the_shire, 07 octobre 2012 - 07:15 .
Selene Moonsong wrote...
I too prefer an inventory, but let's stay on topic...
The Mabari are supposed to be fairly intelligent, so it isn't that much of a stretch in a world filled with magic, for then to have some small items they may have collected stashed nearby, which is the general assumption when there are treasure drops for critters since even the early days of D&D.

thats1evildude wrote...
Unless there's some crazy giant spider society in the Deep Roads, I have to assume spiders don't need coin either, and yet I've pulled plenty of money off their corpses.
Giant Spider 1: Thaddeus! How goes it today?
Giant Spider 2: Oh, quite well, Benedict. I spent the morning spinning webs and then caught an adventurer mid-day! You'll have to pardon me if I belch a little, for I spent over an hour sucking out her various bodily fluids.
Giant Spider 1: Good show, old chap! Say, care to bring some of that fine adventurer loot down to the pub?
Giant Spider 2: Quite right. Let's grab a pint of spider-ale and sing to good times such as these!
Giant Spider 1: Shall we call for a coach?
Giant Spider 2: Nay, let's simply scuttle over there. It'll help me digest that fine maiden's liquiefied organs.
Modifié par The Ethereal Writer Redux, 07 octobre 2012 - 09:41 .
LadyWench wrote...
I dunno. Money is money. I understand the immersion argument, but unless you're using a give gold mod, I really don't care where my PC's found money comes from. Between mabari, spirits, and darkspawn, my Warden would have been dead broke without "illogical" drops! LOL
Maybe to make it less obvious, though, they could do what they did in Jade Empire: if it's only money, just automatically add it to the player's total without having to "loot" the body manually.
Xewaka wrote...
Just use 2004's The Bard Tale system: the cash mobs drop are just the creatures' remains turned into valuables. Kill a wolf? Loot a pelt for 10 silver pieces. Kill a spider? Loot a venom sac for 15 silvers. Just turn junk items directly into cash on pickup, no weird stuff.