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As far as I know, Mabari do not spend money


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#51
Fishy

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Loot in RPG is mostly a reward given .... difficulty of the encounter + Random Number generator. WHo care if gold drop from a dog ?  A lot of thing don`t make sense in video game just like movies. Do you think it make sense using that plate armor the dwarf you just killed  was using ?  That it always fit instantly and in perfect condition & Even though you just killed him with a huge ass warhammer. Imagine the situation in Real life.. Sorry Gal but can we stop for a minutes !! i need dress up that armor! Who care if i just smasged him with my huge ass Warhammer and he imploded inside pof that armor .. and he`s not my size.. and I`m in the middle of the wood and no smithing tool ... Just gonna take 4 sec.. Ziiipp . Voila ..

How about running around with 10 sword  , 10 armor set and 5000 arrow .. Make sense you think ?

It`s a video game.  Not a real life documentary of warfare during medieval time. I have no problem with dog or rat dropping gold. Drop from enemy is just a reward based of the difficulty of the encounter.

Modifié par Suprez30, 08 octobre 2012 - 10:22 .


#52
septembervirgin

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Selene Moonsong wrote...

Treasure drops are arbitrary and not really a point for immersion, really.

Would it be more interesting if it were practical and based on the creature killed? Perhaps so, but is it really necessary for a game to be so rigid? I personally don't think so.


Some feel it's rigid, some don't.

Treasure like any other reward could be mildly immersive without too much effort.

#53
Terrorize69

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If you really wana bring logic into it... they ate it.

#54
filetemo

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It's always funny when the dead guy who was using an iron sword drops the "ultrapowerful sword of gargantuan flames"

Why didn't he use it to kill me?

#55
LadyWench

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Sidney wrote...

LadyWench wrote...

I dunno. Money is money. I understand the immersion argument, but unless you're using a give gold mod, I really don't care where my PC's found money comes from. Between mabari, spirits, and darkspawn, my Warden would have been dead broke without "illogical" drops! LOL

Maybe to make it less obvious, though, they could do what they did in Jade Empire: if it's only money, just automatically add it to the player's total without having to "loot" the body manually.


I'd prefer the old "loot all" if they continue to make looting about piddling amounts off lots of dead guys.

I'd prefer they just dumped looting of trash mobs. Examplpe, Jarvia's hideout. Instead of looting 50 dead mobs for 10 sp each and then 3 mini-bosses and 1 boss just do this: loot the mini-bosses and boss for the actually useful items (potions, weapons, armor) and then find the payroll chest for the mobs that has the same 500 sp in it you would have found on mobs collectively. You still get the "oooh, what could it be factor" on the bosses where you might have an expectation of something cool but don't have the tedium of clikcing on every dead thing along the way who isn't gonna have anything useful.


Another good alternative! If they implement an idea like this, I would be all for it.

But really, is this feature a deal breaker for me? LOL, nooo, not even close. It's a bit of a pain in the arse to loot 20 different creatures, most with crap you're going to sell to reduce the space it takes up in inventory, but really? It's a minor issue.

#56
Lithuasil

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Wulfram wrote...

RPGs should contain a lot less looting.


This, among many other things they should ditch.

#57
Stippling

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This reminds me of my playthrough where I stole from a beggar in Orzammar and snagged 11 silver from him. I like to think he was swindling people. Imagination is the heart of roleplaying, no?

#58
EricHVela

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I loved The Bard's Tale reboot "explanation" (not a really a great game but it had its moments) and Penny Arcade's explanation of it. (TBT merely stated that it was commonplace to find household items in wolves and other creatures when the narrator objected to it. PA said that the animals ate someone that was carrying those items.) Just as stupid, but funny.

It's easier to code a single broad loot table than several. I've been chalking it up to easier development of gameplay mechanics separate from the story. (TT P&P D&D often had loot lists per creature-type with important opponents with their own personal list. That's a lot of time-consuming customization.)

Modifié par ReggarBlane, 08 octobre 2012 - 03:09 .


#59
macrocarl

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Devs had said that they're revamping the loot system and the garbage that we pick up so hopefully you'll get your wish OP!

#60
Todd23

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hobbit_of_the_shire wrote...

Loot drops need to be logical.  Mabari should not drop gold nor anything dogs normally do not carry.  In general, I think drops should be lessened, with more loot being obtained in major quests (like from rich people) rather than an illogical ton of gold/high-value loot being found on street corners, etc.  Animals should drop nothing but their carcasses.... perhaps as reagents or materials for crafting.  Do darkspawn have a commerce system?  If not, they should not have gold either.


Then how do you explain my dog going out shopping when we entered the market district in Origins?  :wizard: