If you were the creater of DA and you wanted DA 3: Inquisition to blow every other RP out of the water, how would you do so?
#26
Posté 06 octobre 2012 - 06:29
Let's make it clear - personal attacks against staff members are not okay, and will be dealt with appropriately.
Have a fantastic day!
#27
Posté 06 octobre 2012 - 06:31
Thank you. He deserves itJohn Epler wrote...
Nixter Shepard is, completely unsurprisingly, banned for a lengthy period of time.
Let's make it clear - personal attacks against staff members are not okay, and will be dealt with appropriately.
Have a fantastic day!
Modifié par MassEffectGirl19, 06 octobre 2012 - 06:58 .
#28
Posté 06 octobre 2012 - 07:08
and lots of loot
#29
Guest_BrotherWarth_*
Posté 06 octobre 2012 - 07:11
Guest_BrotherWarth_*
2- More realistic art style. No more armors that are covered in pointy bits(warrior Champion armor...) or armors with GIANT shoulder pauldrons. Weapons should be less Final Fantasy and more medieval. A greatsword should not be as huge as or look like The Empress' Point. That sword is ridiculous, and unfortunately it's not really the exception. Weapons and armor should strike a balance between utility, realism and aesthetics.
3- The option for a voiced or silent PC. I know a lot of people like the voiced PCs, but a lot of die-hard RPG players greatly prefer a silent PC for a more immersing role playing experience. Making the voiced PC option add more cinematic qualities to the dialogue exchanges and the silent PC more traditional would add replayability and please both camps.
#30
Posté 06 octobre 2012 - 07:14
Personally I'd just throw away the leveling system and focus on flexible build exploration that lets us try different ways to overcome enemies in any combat situation.
But really? Ideally? I'd focus on not making DA3 anything like other RPGs in the sense of heavily relying on archetypical fantasy plot/gameplay/character tropes for the sake of nostalgia. Newer and veteran players should feel encouraged to learn more about the game they're playing as opposed to being treated like they're unintelligent outsiders or stubborn "purists".
It would be a shame to have to read more about the world of Thedas through lore instead of seeing it firsthand or discovering something that hadn't been recorded before. Most especially now that huge changes are taking place, maybe there will come a point where the maps may need to be redrawn.
#31
Posté 06 octobre 2012 - 07:15
I totally agree with that. I would love to have the openess of Skyrim, that would be awesomeRemanentmoss01 wrote...
If they made a huge incredibly detailed open world like Skyrim that we could explore, and added the brilliant combat of Dark Souls and then Bioware did its magic with characters and interaction and the story then it would be the best,
and lots of loot
#32
Posté 06 octobre 2012 - 07:36
Eh, no. I would hate that. If I wanted a giant sandbox game I'd play Skyrim instead of some kind of weird Skyrim/DA mashup. There are things about DA2 that I don't like, but I don't think the solution is to make it more like Skyrim. My solution is to make it more like DA:O. (And even NWN 1 and 2, because really, MoTB is the best expansion I've ever played.)Remanentmoss01 wrote...
If they made a huge incredibly detailed open world like Skyrim that we could explore, and added the brilliant combat of Dark Souls and then Bioware did its magic with characters and interaction and the story then it would be the best,
and lots of loot
And this is where you get confusion in what "blow every other RP out of the water" means. Do you want it to make a gajillion dollars, or do you want it to be an excellent RPG? The two are almost always mutually exclusive. High selling games that have "RPG" slapped on the box typically appeal to the lowest common gaming denominator. There's a little bit of everything, but just because there's a little bit of everything doesn't make it a good RPG.
#33
Posté 06 octobre 2012 - 07:37
Ideally I'd want to get lost in a labyrinth of choices and consequences.
#34
Posté 06 octobre 2012 - 07:40
I'm meaning just for it to be an excellent game that will go down as one of the best.Monica21 wrote...
Eh, no. I would hate that. If I wanted a giant sandbox game I'd play Skyrim instead of some kind of weird Skyrim/DA mashup. There are things about DA2 that I don't like, but I don't think the solution is to make it more like Skyrim. My solution is to make it more like DA:O. (And even NWN 1 and 2, because really, MoTB is the best expansion I've ever played.)Remanentmoss01 wrote...
If they made a huge incredibly detailed open world like Skyrim that we could explore, and added the brilliant combat of Dark Souls and then Bioware did its magic with characters and interaction and the story then it would be the best,
and lots of loot
And this is where you get confusion in what "blow every other RP out of the water" means. Do you want it to make a gajillion dollars, or do you want it to be an excellent RPG? The two are almost always mutually exclusive. High selling games that have "RPG" slapped on the box typically appeal to the lowest common gaming denominator. There's a little bit of everything, but just because there's a little bit of everything doesn't make it a good RPG.
#35
Posté 06 octobre 2012 - 07:46
Okay, again, do you want an RPG or do you want something that kind of looks like one but really isn't and instead is just a really successful game? Having an open world does not make a game an RPG. Having dialogue doesn't make a game an RPG. Pretending that your character gets up and bathes every morning and eats three square meals a day doesn't make a game an RPG. That's the player inserting a certain reality that is in no way driven by the gameworld. The gameworld has to create the choice and consequence and branching paths. If those things are not present, then the game isn't really an RPG. (In my opinion.)MassEffectGirl19 wrote...
I'm meaning just for it to be an excellent game that will go down as one of the best.Monica21 wrote...
Eh, no. I would hate that. If I wanted a giant sandbox game I'd play Skyrim instead of some kind of weird Skyrim/DA mashup. There are things about DA2 that I don't like, but I don't think the solution is to make it more like Skyrim. My solution is to make it more like DA:O. (And even NWN 1 and 2, because really, MoTB is the best expansion I've ever played.)Remanentmoss01 wrote...
If they made a huge incredibly detailed open world like Skyrim that we could explore, and added the brilliant combat of Dark Souls and then Bioware did its magic with characters and interaction and the story then it would be the best,
and lots of loot
And this is where you get confusion in what "blow every other RP out of the water" means. Do you want it to make a gajillion dollars, or do you want it to be an excellent RPG? The two are almost always mutually exclusive. High selling games that have "RPG" slapped on the box typically appeal to the lowest common gaming denominator. There's a little bit of everything, but just because there's a little bit of everything doesn't make it a good RPG.
#36
Posté 06 octobre 2012 - 07:51
Wentletrap wrote...
Multiple endings and choices. A world and characters that change in response to your actions.
Ideally I'd want to get lost in a labyrinth of choices and consequences.
this. this is what would blow every other rpg...and most games in general ..out of the water. But idk if devs really have the tech to make something like that feasible. time and money wise.
well, if they don't yet, they will. the tech will keep coming...yay!
#37
Posté 06 octobre 2012 - 07:56
MassEffectGirl19 wrote...
I totally agree with that. I would love to have the openess of Skyrim, that would be awesomeRemanentmoss01 wrote...
If they made a huge incredibly detailed open world like Skyrim that we could explore, and added the brilliant combat of Dark Souls and then Bioware did its magic with characters and interaction and the story then it would be the best,
and lots of loot
I think a truly open world RPG would be going against the grain for BioWare. Yeah, there are a LOT of things I loved about Skyrim, but this isn't Bethesda. This is BioWare.
I would be happy if gameplay followed a style similar to ME2: "Capillary" semi-railroading with some side tasks and VERY well fleshed out missions, locales, and characters that are significant in the end. That's what BioWare does best.
But if you wanna go crazy..
Anywho, here are a few things that could make the game more interesting...
1.) Campaign co-op: I have absolutely no idea how this could be seemlessly integrated, and apparently a lot of devs don't either. But playing some of those campaign missions with friends could be fun, if it was well integrated and NOT forced. (Forced co-op would be detrimental. It always is..)
2.) Customization. Both visual and stat customization is great. I love both of them. As long as their aren't useless stats or forced paths to level up (i.e. put so many points here per level or you can't block worth crap) None of those.
3.) "Easy to learn, hard to master": A common complaint we see here (and elsewhere) is too much streamlining. The basics should be a piece of cake, but make it so that you can be significantly better if you try. If it's really streamlined, there is NO room to get better or do things differently which translates into NO replayability from the gameplay side of things.
4.) Just polish the hell out of it and show attention to detail. That is what will make you stand out.
#38
Posté 06 octobre 2012 - 08:01
b.Rip off Total War's combat system.
2. Write a Bioware quality story, and have Bioware quality characters to go along with it.
Modifié par relhart, 06 octobre 2012 - 08:01 .
#39
Posté 06 octobre 2012 - 08:02
I would get a great story and give the player greater control of it.
I would gave the player more control of gameplay,
Having said that, I would probably just end up making a Legend of Zelda clone, but with squad combat and a story like Planescape:Torment.
#40
Posté 06 octobre 2012 - 08:08
#41
Posté 06 octobre 2012 - 08:38
#42
Posté 06 octobre 2012 - 08:48
(Also abolish attributes. And crafting. And exploration. And change the inventory stuff to something more like Mass Effect, though still with companion customisation. Pretty sure this forum would regard me as the antichrist. edit: Oh, and stop giving out XP for combat too)
Modifié par Wulfram, 06 octobre 2012 - 08:55 .
#43
Posté 06 octobre 2012 - 08:51
#44
Posté 06 octobre 2012 - 08:53
#45
Posté 06 octobre 2012 - 09:09
#46
Posté 06 octobre 2012 - 09:16
open world
progression based on what weapon you used
no cliff hangers unless they have dlc planned
dont abandon dlc halfway through
Dont have a ending or carry on after the ending i liked skyrims abillity to play after the main quest
Capes/cloaks
blend it with the sims
ability to make your own home/castle/town/city- skyrim you can build your own home from scratch easily the best dlc ive bought this year.
Timed income like fable/assasins creed
create a family with your companions or certain people -fable
ability to create and customize your own personal army and see them in action- defend towns/citys or sige them with your army
#47
Posté 06 octobre 2012 - 09:20
John Epler wrote...
Nixter Shepard wrote...
[Inanity removed]
Because Gaider and his staff are a collective set of body parts, pieced together to equal said "fat" woman who loves Twilight and erotica...
Damn came late to the party and have no idea what was in that post but if I were to take a punt would it have been a slightly ruder version of "David Gaider and his writing staff seem to write the Dragon Age series to appeal more to romance starved fan girls"? Because if that was what he was saying I kind of see where he is comming from.
#48
Posté 06 octobre 2012 - 09:30
Remanentmoss01 wrote...
If they made a huge incredibly detailed open world like Skyrim that we could explore, and added the brilliant combat of Dark Souls and then Bioware did its magic with characters and interaction and the story then it would be the best,
and lots of loot
Ah, just take the best features of all good RPGs and smoosh them altogether, if only it were that simple.
Tezzajh wrote...
no cliff hangers unless they have dlc planned
Um yeah, really dont think that suggestion is going to go down well.
#49
Posté 06 octobre 2012 - 09:39
Tezzajh wrote...
copy skyrim and add something new
open world
progression based on what weapon you used
no cliff hangers unless they have dlc planned
dont abandon dlc halfway through
Dont have a ending or carry on after the ending i liked skyrims abillity to play after the main quest
Capes/cloaks
blend it with the sims
ability to make your own home/castle/town/city- skyrim you can build your own home from scratch easily the best dlc ive bought this year.
Timed income like fable/assasins creed
create a family with your companions or certain people -fable
ability to create and customize your own personal army and see them in action- defend towns/citys or sige them with your army
Cool stuff
#50
Guest_Corvus I_*
Posté 06 octobre 2012 - 10:00
Guest_Corvus I_*
I am probably in the middle of expectations curve, but there are many players that will want huge amounts of social content, and moral challenges and very important to a lot of us interpersonal relations. On the other extreme is dungeon crawling and the correct weapons and armor and evolution of skill as you advance. All need to look good and reasonably fit the play fields.
And of course “new” with “twists” and exciting, Shock scenes and feel good scenes. A story line that you can be a part of so when you are playing you don’t challenge yourself by saying, “Not even in my wildest dreams would I do that.” And still be able to make path decision contrary to your nature. Options that allow for alternate endings.
And if I have not mentioned it in the past, a tool would be very nice as well. Nothing special; maybe the quality of DAO.
Cheers





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