If you were the creater of DA and you wanted DA 3: Inquisition to blow every other RP out of the water, how would you do so?
#76
Posté 12 octobre 2012 - 03:02
#77
Posté 12 octobre 2012 - 03:48
People who play Bioware games want the storyline, companions, and moral ambiguity that have become a hallmark (imo). Don't lose that. Otherwise, I'm not sure you should listen to anything else I say I want (I said I'd like a romancable Anders for funsies.....look where that got me *facepalm*)
#78
Posté 12 octobre 2012 - 04:25
Monica21 wrote...
Eh, no. I would hate that. If I wanted a giant sandbox game I'd play Skyrim instead of some kind of weird Skyrim/DA mashup. There are things about DA2 that I don't like, but I don't think the solution is to make it more like Skyrim. My solution is to make it more like DA:O. (And even NWN 1 and 2, because really, MoTB is the best expansion I've ever played.)
And this is where you get confusion in what "blow every other RP out of the water" means. Do you want it to make a gajillion dollars, or do you want it to be an excellent RPG? The two are almost always mutually exclusive. High selling games that have "RPG" slapped on the box typically appeal to the lowest common gaming denominator. There's a little bit of everything, but just because there's a little bit of everything doesn't make it a good RPG.
Such as?
Okay, again, do you want an RPG or do you want something that kind of looks like one but really isn't and instead is just a really successful game? Having an open world does not make a game an RPG. Having dialogue doesn't make a game an RPG. Pretending that your character gets up and bathes every morning and eats three square meals a day doesn't make a game an RPG. That's the player inserting a certain reality that is in no way driven by the gameworld. The gameworld has to create the choice and consequence and branching paths. If those things are not present, then the game isn't really an RPG. (In my opinion.)
I kind of want to respect your opinion but your previous post makes it hard. Last I checked RPGs didn't have to have choices, they could be completely linear storywise with your only input in the characters name, sometimes you couldn't even do that. They were called RPGs(because you are playing the role of the main character in his epic quest) long before the influx of "choice". It makes me somewhat curious as to when people who make that claim(that its not an rpg if it doesn't have <insert>) started gaming.
An RPG doesn't have to be a sim, sandbox, or second life.......
Modifié par Overlord_Mephist, 12 octobre 2012 - 04:39 .
#79
Posté 12 octobre 2012 - 04:39
and boom, instant tripple a release, pay me moneyz nowz please bioware
#80
Guest_Faerunner_*
Posté 12 octobre 2012 - 04:40
Guest_Faerunner_*
#81
Posté 12 octobre 2012 - 04:53





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