Biotic Charge is STILL Plagued With Issues, Unfortunately
#26
Posté 06 octobre 2012 - 06:11
#27
Posté 06 octobre 2012 - 06:20
I find the same. London midfield, within the rubble. Rio, from the far stairs up toward the high boss spawn. Condor, near the extraction point. Pathing looks clear, and the mob highlights correctly, but the unable-to-jump tone rings every time I push the button, even on host. Since I play my FHV pretty much exclusively, I've just learned where these areas are and avoid trying to jump them. Having worked with the UT engine a little, I'm pretty sure it's to do with the way the renderer breaks the map up, similar to bot pathing errors generated in the .vis of old Quake engine games. If I'm right, the only way to fix them would be to rework and recompile the maps.ToLazy4Name wrote...
I think it's an issue with certain maps, and not the power itself. The extraction zone on Hydra, for example, had plagued me with this issue, whereas the rest of the map works fine.
#28
Posté 06 octobre 2012 - 06:23
#29
Posté 06 octobre 2012 - 06:23
Some times an enemy is not touching the ground, some times the location is not chargeable like the elevator spawn behind the control room on hydra...
It's not that big an issue compared to the solved one... Quite small compared to it.
#30
Posté 06 octobre 2012 - 06:41
Goldarm wrote...
It is not lag related, you just cant do some charges.
Some times an enemy is not touching the ground, some times the location is not chargeable like the elevator spawn behind the control room on hydra...
It's not that big an issue compared to the solved one... Quite small compared to it.
I don't think I'd consider it a lesser problem when it is highly likely to get you killed. Enemies continue to fire on you even though you can't lock on.
#31
Posté 06 octobre 2012 - 06:51
You think wrong, you can still be revived or medigel and play the current and next rounds without problems.P3G4SU5 wrote...
I don't think I'd consider it a lesser problem when it is highly likely to get you killed. Enemies continue to fire on you even though you can't lock on.
#32
Posté 06 octobre 2012 - 06:57
ToLazy4Name wrote...
I think it's an issue with certain maps, and not the power itself. The extraction zone on Hydra, for example, had plagued me with this issue, whereas the rest of the map works fine.
It's not certain maps, more a case of certain areas on all the maps.
It seems to have something to do with the available space surrounding you, and between you and your target
If there's not enough room around you and between you and the target, you can't Charge. No matter how often you spam the Charge key.
#33
Posté 06 octobre 2012 - 07:00
Zero132132 wrote...
It's nothing new, and it does happen LESS on host. I usually try switching targets quickly...
Pretty much this, firing your gun also helps. Too bad if you're carrying an Acolyte and you need that charge.
#34
Posté 06 octobre 2012 - 07:01
Yep, except Shepard used to say "can't lock on" or something like that.Zenor wrote...
A old bug they couldn't fix since ME2. Doesn't surprise me anyways. Just happy one thing is fixed.
#35
Posté 06 octobre 2012 - 07:03
Goldarm wrote...
You think wrong, you can still be revived or medigel and play the current and next rounds without problems.P3G4SU5 wrote...
I don't think I'd consider it a lesser problem when it is highly likely to get you killed. Enemies continue to fire on you even though you can't lock on.
Being dead stops you playing the game, just as being glitched does. The random nature in which it seems to happen makes it just as frustrating.





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