Kroguard needs nerfing. Here are some suggestions.
#226
Posté 06 octobre 2012 - 10:03
#227
Posté 06 octobre 2012 - 10:09
#228
Posté 06 octobre 2012 - 10:09
#229
Posté 06 octobre 2012 - 10:16
#230
Posté 06 octobre 2012 - 10:20
Starquake wrote...
No. The Krogan Vanguard is really the only Vanguard I actually like. Besides, it's not kill stealing if someone else killed it first.
I'm really tired of hearing other players whine and complain when people get good at a certain character or weapon. If you don't like it, simply leave the lobby.
Principally I agree... But...
Since I'm not supposed to camp (which is the play style I like), others shouldn't farm white/geth/gold and yet others wouldn't be allowed to play volus (if they came out) I've changed my mind.
Nerf all the krogans to hell or remove them entirely... because ... my fun... is the only valid fun...
PS: And I'm being 50 percent sarcastic but it does seem like thats the oppinion of some very vocal elements.
#231
Posté 06 octobre 2012 - 10:22
I stopped taking this post seriously when I read "kill stealing." In a co-op game...come on...
#232
Posté 06 octobre 2012 - 10:22
#233
Posté 06 octobre 2012 - 10:22
I don't want to go so far as to say 'skill' but Kroguard isn't an auto God weapon killing machne; you stil need to memorize instructions.
#234
Posté 06 octobre 2012 - 10:23
Lord_Dweedle wrote...
Kroguard user opinions do not count unless they have something meaningful to contribute.
Oh, I missed this. I forgot to add that I play a Kroguard.
P.S. - NO.
#235
Posté 06 octobre 2012 - 10:23
#236
Posté 06 octobre 2012 - 10:27
#237
Posté 06 octobre 2012 - 10:27
#238
Posté 06 octobre 2012 - 10:29
DivineAtropos wrote...
Cpl_Facehugger wrote...
DivineAtropos wrote...
I will correct you on one thing. He is not a mediocre damage dealer anymore with Rage being fixed. He is an insanely high damage dealer.
With rage he's got very high single target damage, but you're giving up barriers for rage bonuses and there's still the issue of time - you can only melee one enemy at a time, so a group of several mooks will tie up a kroguard for awhile, as opposed to an adept who can just singularity them all and detonate to wipe them out in three seconds.
My fitness build is 4B 5A 6B. Still have max barriers with martial artist. With that and rage up, charge/heavy melee kills any mook I've come across. Phantoms might need a bullet in their face afterwards.
Singularity/detonate doesn't instantly kill shielded enemies, right? I know it does a lot of damage, but I can charge/melee one shot nemeses, centurions, rocket troopers, etc. With single target damage that high, it's not really a big deal to charge into a crowd and pick them off one by one with melees.
Eh, Charge/melee on just about any vanguard can take out shielded mooks on gold with that very same set up without rage. I quite like it with the Slayer personally. That into account, you don't get the tankyness of the Krogaurd as a Slayer [will use that one as an example] but you do get either a phase disrupter or biotic slash for dealing with groups of nemies that even a Kroguard could/should not rush into.
Characters have their ups and downs, Krogaurd has to get close to deal that damage which fits very well with his Biotic charge. A character having abilities that fit well though... that is no reason to nerf it.
#239
Posté 06 octobre 2012 - 10:40
ARE YOU STUPID? Kroguard is overpowered? Yeah, right.
And you want to replace Carnage with...WARP?? That would almost be a BUFF!
So, here's a simple answer you have already heard...
N.O.
#240
Posté 06 octobre 2012 - 10:49
#241
Posté 06 octobre 2012 - 10:54
#242
Guest_Paulomedi_*
Posté 06 octobre 2012 - 10:55
Guest_Paulomedi_*
And, no.
#243
Posté 06 octobre 2012 - 10:58
#244
Posté 06 octobre 2012 - 10:58
12323432543 wrote...
No
Edit: No No No
Why must you understate? Well, the basic essense is No.
Also OP, stop whining.
Modifié par .458, 06 octobre 2012 - 10:59 .
#245
Posté 06 octobre 2012 - 11:00
Then we can talk about what needs a nerf-bat.
If you destroy this class, I will end you.
#246
Posté 06 octobre 2012 - 11:03
Kroguard's effective immortality is his only trick. In order to deal any damage he needs to equip a heavy weapon, which eats heavily into his charge spam. Especially when you factor in the recharge penalty for using Barrier.
Modifié par EvanKester, 06 octobre 2012 - 11:04 .
#247
Posté 06 octobre 2012 - 11:03
#248
Posté 06 octobre 2012 - 11:03
DivineAtropos wrote...
My fitness build is 4B 5A 6B. Still have max barriers with martial artist. With that and rage up, charge/heavy melee kills any mook I've come across. Phantoms might need a bullet in their face afterwards.
Heavy melee has always killed any mook you come across as long as you put any points into melee at all. It wasn't the melee bonus that was bugged, only the addtional melee and DR from rage.
Singularity/detonate doesn't instantly kill shielded enemies, right? I know it does a lot of damage, but I can charge/melee one shot nemeses, centurions, rocket troopers, etc. With single target damage that high, it's not really a big deal to charge into a crowd and pick them off one by one with melees.
The DOT from singularity will usually kill them immediately after detonation, yes.
Also, all krogan with melee spec can melee one-shot nemeses, centurions, rocket troops, etc. It's been like this since the beginning.
And while you can charge into a crowd, it still takes several seconds to do so, and heaven help you if you miss, as krogan heavy melee sometimes does, since you've gotta turn around and try again, giving the enemy a wide shot at your butt. Also, kroguards can be staggered by rear hits.
Modifié par Cpl_Facehugger, 06 octobre 2012 - 11:05 .
#249
Posté 06 octobre 2012 - 11:10
#250
Posté 06 octobre 2012 - 11:10
Biotic Charge refills too fast? Correct me if I'm wrong (but I doubt it), one of the evolutions for Biotic Charge, is that after a successful BC, barrier power can successfully recharge up , to 100%. Saying that Kroguard's BC needs to be nerfed for that, then that could also be held applicable to other Vanguards... which does NOT need to be done. Vanguards need the boost for BC due to lower health/shields than other classes, though in the case of the Kroguard with their massive pool of health/shields, they can take far more damage and can 'tank' with more ease. In short, does Kroguard BC needs to be nerfed? No... leave it as it is.
Kill stealing? For real? This is a co-op team game, not PVP. Kill stealing doesn't mean a thing in this MP, so to resort to that as a argument for Kroguard nerfing, holds no weight whatsoever.
If you don't like Kroguards... then don't play in a match with one, or if you join a match with one in... doesn't mean you have to follow them around like a lost puppy. Go to the other side of the map or assist the non Vanguard members.
Seems to me, the OP is just upset that his/her/it's score in the debriefing screen at the end of the match, is lower than the Kroguards and just wants to vent their anger and their inability to play the game effectively.





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