Your back! Hurray!theillusiveman11 wrote...
No
Also as a non-Kroguard user, all I can say is: Nein!
Your back! Hurray!theillusiveman11 wrote...
No
Modifié par Tronar, 06 octobre 2012 - 11:33 .
EvanKester wrote...
Try actually playing a class before talking about how to balance it. Especially if you're proposing an absurd nerf like this.
Kroguard's effective immortality is his only trick. In order to deal any damage he needs to equip a heavy weapon, which eats heavily into his charge spam. Especially when you factor in the recharge penalty for using Barrier.
Plus, geth can deal enough damage to overwhelm his damage reduction if he's not careful (oh hi Geth Primes and Pyros).Eckswhyzed wrote...
Piranha and Reegar.EvanKester wrote...
Try actually playing a class before talking about how to balance it. Especially if you're proposing an absurd nerf like this.
Kroguard's effective immortality is his only trick. In order to deal any damage he needs to equip a heavy weapon, which eats heavily into his charge spam. Especially when you factor in the recharge penalty for using Barrier.
The synergy between the Kroguard and these two guns is insane. Whether that's something to be changed is another topic, which I'm not going to talk about.
And can I have less of this "OMG NO RANGE??" argument? Maybe that would matter if the Kroguard wasn't able to teleport into CQC, restoring all of his barriers and getting 50% DR on top of all that.
One of the reasons I'm not calling for a nerf is that we aren't seeing Kroguards everywhere completely dominating every match, likely due to:
A) Sync killsDecrease in his REAR stagger resistance, slightly increasing the difficulty of soloing/carrying.
Modifié par EvanKester, 06 octobre 2012 - 11:36 .
Lord_Dweedle wrote...
Their biotic charge should only restore 50% or 75% of their bar-

theillusiveman11 wrote...
No
EvanKester wrote...
Plus, geth can deal enough damage to overwhelm his damage reduction if he's not careful (oh hi Geth Primes and Pyros).Eckswhyzed wrote...
Piranha and Reegar.EvanKester wrote...
Try actually playing a class before talking about how to balance it. Especially if you're proposing an absurd nerf like this.
Kroguard's effective immortality is his only trick. In order to deal any damage he needs to equip a heavy weapon, which eats heavily into his charge spam. Especially when you factor in the recharge penalty for using Barrier.
The synergy between the Kroguard and these two guns is insane. Whether that's something to be changed is another topic, which I'm not going to talk about.
And can I have less of this "OMG NO RANGE??" argument? Maybe that would matter if the Kroguard wasn't able to teleport into CQC, restoring all of his barriers and getting 50% DR on top of all that.
One of the reasons I'm not calling for a nerf is that we aren't seeing Kroguards everywhere completely dominating every match, likely due to:
A) Sync killsDecrease in his REAR stagger resistance, slightly increasing the difficulty of soloing/carrying.
I hope that range comment wasn't aimed at me—I know better. The Reegar is heavy enough to impact the recharge times of a max durability build pretty heavily, especially considering the base 14 second recharge speed of the Krogan's charge. The Piranha and the Reegar are great on the kroguard... but I think it's debateable if the Kroguard is the problem in this equation.
Kroguard might need a nerf, but I'm seriously skeptical of the OP's proposal.

Modifié par Blennus, 07 octobre 2012 - 12:26 .
Lord_Dweedle wrote...
and Kroguards kill steal in geth games, dont deny it, its true. No one ever gets a chance to kill anything or get points because Kroguards decimate geth matches, the only time they are on equal fitting with everyone else is a reaper game and its ONLY because of Banshees.