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Kroguard needs nerfing. Here are some suggestions.


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#251
Ledgend1221

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theillusiveman11 wrote...

No

Your back! Hurray!
Also as a non-Kroguard user, all I can say is: Nein!

#252
Schneidend

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The OP is objectively wrong. Probably about everything. Ever.

#253
Boceto

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I don't even have the Kroguard and still I say: No.
Usually when there's a Kroguard in my team I still get more points than him. I don't see a reason for nerfing him..

#254
Tronar

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To the OP:
1. I am playing the Kroguard only occasionally, so your assumption at the end is wrong!

2. Accusing your squadmates of kill stealing in a coop game does not make sense, so your whole argument is invalid.
Nonetheless there are three solutions to your problem:

A) play a Kroguard yourself
B) don't play together with Kroguards in your lobby
C) get better (faster) at killing with your favorite class. Kroguards are actually pretty slow and often enough I charge a target only to end up on an already dead enemy, because the sniper killed it while I was travelling towards the target. In addition he has the longest cooldown on charge of all vanguards. So if a Kroguard steals your kills, you must be a very slow player. I don't want to see what would happen if you end up with a Novaguard or Slayer in your lobby...

The lobbies I have seen so far hardly ever show a Kroguard as top of the scoreboard.

3. All your arguments and your manifest give the impression, that you are playing on silver difficulty. Gold is an entirely different thing. Especially for all Vanguards. I would actually like to prohibit any nerf-crying until that person soloed Platinum with the respective character. Anyhow, I make the claim that you are lacking the necessary experience to determine what is OP and what not.

4. I only see Kroguards in random lobbies on a very rare basis. If he was really so OP, everybody would use them like they did with the Infiltrators.

Modifié par Tronar, 06 octobre 2012 - 11:33 .


#255
I-DeuS-I

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Someone butt hurt on kill stealing.

#256
Eckswhyzed

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EvanKester wrote...

Try actually playing a class before talking about how to balance it. Especially if you're proposing an absurd nerf like this.

Kroguard's effective immortality is his only trick. In order to deal any damage he needs to equip a heavy weapon, which eats heavily into his charge spam. Especially when you factor in the recharge penalty for using Barrier.


Piranha and Reegar.

The synergy between the Kroguard and these two guns is insane. Whether that's something to be changed is another topic, which I'm not going to talk about.

And can I have less of this "OMG NO RANGE??" argument? Maybe that would matter if the Kroguard wasn't able to teleport into CQC, restoring all of his barriers and getting 50% DR on top of all that.

One of the reasons I'm not calling for a nerf is that we aren't seeing Kroguards everywhere completely dominating every match, likely due to:
A) Sync kills
B) Decrease in his REAR stagger resistance, slightly increasing the difficulty of soloing/carrying.

#257
skiadopsendow

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What about trying to Improve your game? Any krogan is welcome in my squad.

#258
DeathScepter

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I have a healthy respect for the Kroguard they have good synergy with my Cerberus Adept on this one gold game where we all scored highly. I don't claim that I am a good gold player but the two Kroguard players were very capable and they negated my character's weaknesses with their strengths.

So I do consider you an idiot for wanting the Kroguard to be nerfed. Krogan characters are natural hard tanks and hard to kill. So keep them that way for both lore sake and game play balance. What they lack in agility of the evasive tanks, they make up for hard to kill and being an excellent damage absorber.

#259
mybudgee

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NO! NO x 1000
BAD Dweedle!
BAD!

#260
kyo2k2

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Ridiculous these people that only thinks in nerfinf

#261
Grunt_Platform

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Eckswhyzed wrote...

EvanKester wrote...

Try actually playing a class before talking about how to balance it. Especially if you're proposing an absurd nerf like this.

Kroguard's effective immortality is his only trick. In order to deal any damage he needs to equip a heavy weapon, which eats heavily into his charge spam. Especially when you factor in the recharge penalty for using Barrier.

Piranha and Reegar.

The synergy between the Kroguard and these two guns is insane. Whether that's something to be changed is another topic, which I'm not going to talk about.

And can I have less of this "OMG NO RANGE??" argument? Maybe that would matter if the Kroguard wasn't able to teleport into CQC, restoring all of his barriers and getting 50% DR on top of all that.

One of the reasons I'm not calling for a nerf is that we aren't seeing Kroguards everywhere completely dominating every match, likely due to:
A) Sync kills
B) Decrease in his REAR stagger resistance, slightly increasing the difficulty of soloing/carrying.

Plus, geth can deal enough damage to overwhelm his damage reduction if he's not careful (oh hi Geth Primes and Pyros).

I hope that range comment wasn't aimed at me—I know better. The Reegar is heavy enough to impact the recharge times of a max durability build pretty heavily, especially considering the base 14 second recharge speed of the Krogan's charge. The Piranha and the Reegar are great on the kroguard... but I think it's debateable if the Kroguard is the problem in this equation.

Kroguard might need a nerf,  but I'm seriously skeptical of the OP's proposal.

Modifié par EvanKester, 06 octobre 2012 - 11:36 .


#262
jgcasa

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It amazes me that some people instead of learnig how to play, only thinks in nerfing. "If somebody plays better than me, I want that gun or class nerfed". You see there are more than 500 thousand players, and we have few people posting in this forum: I wonder "Are these people the majority to decide this" ?

#263
P51Mus7ang

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Nope and I don't even play this character, just did a gold match with a BSN player I hadn't played with before, I was shocked, congradulated him on a most amazing game and score.........highest I have seen in gold:)

#264
Dracian

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Lord_Dweedle wrote...

 Their biotic charge should only restore 50% or 75% of their bar-


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Not even goodbye ?

#265
Zeroth Angel

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theillusiveman11 wrote...

No



#266
FreaperFTW

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He's actually pretty **** at killing stuff outright. He's the sponge, the rest of the team is the blade, leave it be.

#267
Mjolinar

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Why do you want to nerf them? I mean, sure, they CAN steal your kills, but then again, so can just about any other class. Especially other Vanguards and Shadows. As a non-Kroguard player, I have to say no to nerfing them. Especially no to giving the Geth insta-kill moves.

Insta-kill Geth. PLEASE NO!!!

#268
Eckswhyzed

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EvanKester wrote...

Eckswhyzed wrote...

EvanKester wrote...

Try actually playing a class before talking about how to balance it. Especially if you're proposing an absurd nerf like this.

Kroguard's effective immortality is his only trick. In order to deal any damage he needs to equip a heavy weapon, which eats heavily into his charge spam. Especially when you factor in the recharge penalty for using Barrier.

Piranha and Reegar.

The synergy between the Kroguard and these two guns is insane. Whether that's something to be changed is another topic, which I'm not going to talk about.

And can I have less of this "OMG NO RANGE??" argument? Maybe that would matter if the Kroguard wasn't able to teleport into CQC, restoring all of his barriers and getting 50% DR on top of all that.

One of the reasons I'm not calling for a nerf is that we aren't seeing Kroguards everywhere completely dominating every match, likely due to:
A) Sync kills
B) Decrease in his REAR stagger resistance, slightly increasing the difficulty of soloing/carrying.

Plus, geth can deal enough damage to overwhelm his damage reduction if he's not careful (oh hi Geth Primes and Pyros).

I hope that range comment wasn't aimed at me—I know better. The Reegar is heavy enough to impact the recharge times of a max durability build pretty heavily, especially considering the base 14 second recharge speed of the Krogan's charge. The Piranha and the Reegar are great on the kroguard... but I think it's debateable if the Kroguard is the problem in this equation.

Kroguard might need a nerf,  but I'm seriously skeptical of the OP's proposal.


No, the range comment was for someone else. There's a good synergy between the Reegar/Piranha  + Kroguard, just like the GI has HM+TC+PM (note: I'm not saying the Kroguard is as powerful as the GI, just that they both have synergies).

As for the OP's proposal....I'm not sold. Only the first suggestion can be implemented in weekly changes and I don't like that one at all.

#269
Mendelevosa

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#270
Blennus

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In my experience as a Kroguard (in gold or higher of course), I only score highest when I play PUGs with mediocre players. I have only scored highest in a platinum game once, and that was a nightmare let me tell you! Usually against skilled platinum players a kroguard will score dead last. So this leads me to believe that that you are correct in your assessment OP.

Also others may tell you this, but the Geth are overpowered already. They are considered the hardest faction to play against, and with the drones now actually doing something, they can even stunlock and easily kill an unlucky or unskilled Kroguard. Buffing the Geth will solve nothing, and make more players rage. Besides, a good kroguard can still tank against cerberus and reapers, it just takes more awareness, and stairs... mostly stairs.

Also making the kroguard do less melee damage against armor is meaningless. It is his very ability to do high damage to mooks is what gets your rage going in the first place, and that is what increases your damage output so high. Besides rage can be triggered by charging as well, so that point is moot. Other classes can do far more melee damage in a safer manner (Shadows in particular)

Also instead of fixing the Kroguard your solutions to this purported problem will exacerbate the issue you're struggling with. Just from your proposed solution I can tell that you aren't exactly the most experienced player (not to say that you are unskillled, though that is a likely possibility). Giving the kroguard warp WILL make it OP (considerably so if you consider the debuffing properties of Warp as well).

Now even with all this, ASSUMING any nerfing needs to be done, I propose if anything that the base cool-down for charge be giving a slight increased. I krogan with low base shields is ridiculous. Increasing the cool-down would decrease survivability a tad without killing the class.

Still that is only IF any nerfing is to be done. I don't see any reason why that would be necessary.


TL;DR    No

Modifié par Blennus, 07 octobre 2012 - 12:26 .


#271
Jzadek72

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No way! Kroguard is not a particularly overpowered character unless a player who's particularly good is playing it - we forget on these boards that most of us play a lot more than the average player, who the kroguard is a lot more punishing for - he's slow, can't carry a particularly heavy weapon and has little offensive utility. He's the meatshield.

Against geth, I'll give you that he's a little powerful, but that's a problem with the geth faction more than anything; while with argument about the Reegar/Piranha is again more based around the high DPS/low weight issue.

#272
WRCousCous

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Lord_Dweedle wrote...

and Kroguards kill steal in geth games, dont deny it, its true.  No one ever gets a chance to kill anything or get points because Kroguards decimate geth matches, the only time they are on equal fitting with everyone else is a reaper game and its ONLY because of Banshees.


Sounds like a personal problem. 

#273
Tpayne80

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No

#274
cgtrfghj7

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My very intricate and though-compelling counter-argument.

no

#275
Xaijin

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No.