Kroguard needs nerfing. Here are some suggestions.
#351
Posté 07 octobre 2012 - 06:07
I'm afraid I'm gonna have to be resp- NO. HELL NO.
#352
Posté 07 octobre 2012 - 06:13
Modifié par iDevour, 07 octobre 2012 - 06:14 .
#353
Posté 07 octobre 2012 - 06:28
Lord_Dweedle wrote...
Their biotic charge should only restore 50% or 75% of their barrier, not the whole thing, it is utterly insane the amount of punishment they can take.
Secondly, make it so the Geth have some insta-kill moves, a Kroguard in a Geth game is a giant show off who goes around kill stealing and generally making the game unenjoyable for everyone else. Kill moves on Geth Primes is possibly all that is needed, or give some Geth units the ability to drain shields and barriers for themselves.
Thirdly, make it so their melee is stronger against HP and Shields but decrease its effectiveness against Armor and Barriers, this will balance out their melee capabilities.
Fourthly, Get rid of Carnage and give them Warp, Shockwave or another useful biotic power, to make them have some ranged effectiveness.
The class is overpowered, anyone who thinks otherwise either exclusivly plays as Kroguards or leeches off Kroguards.
Its getting rediculous how this has not been addressed.
Kroguard is fine, its the reetard carbine that needs nerfed! Its the most stupid gun ever, and it actually rewards being playing like a moron.
Modifié par Annomander, 07 octobre 2012 - 06:29 .
#354
Posté 07 octobre 2012 - 06:29
Having a boatload of shields means squad when a banshee is cramming her arm through one of your hearts. Sure, he shines against the Geth, but so do Lady Quarian Infiltrators, anyone with Overload, and both Salarians.
Suggesting a Buff to the Geth is a horrible idea. They already have the ability to stunlock any class, Ugrabable Pyros, and Geth Hunters are capable of firing even when floating within a singularity.
#355
Posté 07 octobre 2012 - 06:39
#356
Posté 07 octobre 2012 - 06:40
#357
Posté 07 octobre 2012 - 06:43
End of Line
#358
Posté 07 octobre 2012 - 06:43
#359
Posté 07 octobre 2012 - 06:43
#360
Posté 07 octobre 2012 - 06:47
#361
Posté 07 octobre 2012 - 06:51
no wonder hardly any new people play this game online, what a poor example of the BSN in this thread.
not sure what the age rating for ME3 is in other countrys but here its R13, so expecting.. adult quality debate and discussion may have been abit of a stretch.
Now I suggest you all agree with me, since it is the best option. Kroguard needs nerf, it is cheap and overused, the opinions in this thread prove my point because there is so many angry people with a varren in their pants about the suggestion.
Modifié par Lord_Dweedle, 07 octobre 2012 - 06:54 .
#362
Guest_Lord_Sirian_*
Posté 07 octobre 2012 - 06:53
Guest_Lord_Sirian_*
If I get outscored by a Kroguard in ANY sort of game, I've done something wrong. They're just big tanks, a useful asset particularly when PUG'ing. Not OP.
#363
Posté 07 octobre 2012 - 06:54
Nein!
Nein!!
Nein!!!
NEIN!!!!
#364
Posté 07 octobre 2012 - 06:54
Lord_Dweedle wrote...
Now I suggest you all agree with me, since it is the best option.
Dat troll.
Lord_Dweedle wrote...
Kroguard needs nerf, it is cheap and overused, the opinions in this thread prove my point because there is so many angry people with a varren in their pants about the suggestion.
I can best 99% of Kroguards in this game with any class/any weapon. That you have a problem finding things to kill because of a Kroguard only means that you're doing it wrong.
Modifié par Jay_Hoxtatron, 07 octobre 2012 - 06:58 .
#365
Posté 07 octobre 2012 - 06:55
#366
Posté 07 octobre 2012 - 06:56
The Prime's drone can stagger him now and generally he feels less resistant to stagger after the patch. His damage output is only as good as the gun he's wielding as I don't consider a pure melee spec to be all that great on gold.
The one thing he's supposed to be great at is survival. And he's great at that. People still manage to die. I played a game with a Kroguard yesterday and had to pick him up quite a bit. It was against Geth, too. No, he wasn't good with the Kroguard, I merely used this as an example that all that survivability doesn't help if you don't know what you're doing.
Stop your knee-jerk reaction to playing with a Kroguard or two who outscored you.
As an aside, it ticks me off how many on this forum don't know how to spell 'ridiculous'.
#367
Posté 07 octobre 2012 - 06:59
Bhatair wrote...
Their charge already has an inherently longer cooldown than any other vanguard, coupled with the fact that to take full advantage of their damage reduction they have to have barrier active which adds to the cooldown time.
They also have decreased mobility, unless you're running with an adrenaline module then charge is really the only way you can move around with any urgency.
He's a big, lumbering target and his skills support that role.
Agreed, he's a tanking melee class with powers to allow him to perform this. He's supposed to be good at punching people in the faces. Not much else he can do. not exactly going to take down a banshee on his own, and a phantom could get lucky and get a stab in. They need to go into ranges where others cannot go. The payoff has to be higher, since unlike a GI, who sits back next to a teammate who will revive him within the first two seconds, the Krogan is sat inbetween an entire assault force. He's gonna have to get himself up. Risk must give reward, else there's no point risking it.
#368
Guest_Lord_Sirian_*
Posté 07 octobre 2012 - 07:00
Guest_Lord_Sirian_*
Nelzeben wrote...
It really was inevitable that a thread like this would show up. Hilarious, considering the only thing that changed is that his Rage works now. He was always playable off-host, in my opinion.
The Prime's drone can stagger him now and generally he feels less resistant to stagger after the patch. His damage output is only as good as the gun he's wielding as I don't consider a pure melee spec to be all that great on gold.
The one thing he's supposed to be great at is survival. And he's great at that. People still manage to die. I played a game with a Kroguard yesterday and had to pick him up quite a bit. It was against Geth, too. No, he wasn't good with the Kroguard, I merely used this as an example that all that survivability doesn't help if you don't know what you're doing.
Stop your knee-jerk reaction to playing with a Kroguard or two who outscored you.
As an aside, it ticks me off how many on this forum don't know how to spell 'ridiculous'.
Don't be absurd, of course we know how to spell REDICULOUS.
#369
Guest_Lord_Sirian_*
Posté 07 octobre 2012 - 07:01
Guest_Lord_Sirian_*
Jay_Hoxtatron wrote...
Lord_Dweedle wrote...
Now I suggest you all agree with me, since it is the best option.
Dat troll.Lord_Dweedle wrote...
Kroguard needs nerf, it is cheap and overused, the opinions in this thread prove my point because there is so many angry people with a varren in their pants about the suggestion.
I can best 99.999999% ofKroguardspeople in this game with any class/any weapon. That you have a problem finding things to kill because of a Kroguard only means that you're doing it wrong.
I fixed it for you.
#370
Posté 07 octobre 2012 - 07:04
Lord_Sirian wrote...
Nelzeben wrote...
It really was inevitable that a thread like this would show up. Hilarious, considering the only thing that changed is that his Rage works now. He was always playable off-host, in my opinion.
The Prime's drone can stagger him now and generally he feels less resistant to stagger after the patch. His damage output is only as good as the gun he's wielding as I don't consider a pure melee spec to be all that great on gold.
The one thing he's supposed to be great at is survival. And he's great at that. People still manage to die. I played a game with a Kroguard yesterday and had to pick him up quite a bit. It was against Geth, too. No, he wasn't good with the Kroguard, I merely used this as an example that all that survivability doesn't help if you don't know what you're doing.
Stop your knee-jerk reaction to playing with a Kroguard or two who outscored you.
As an aside, it ticks me off how many on this forum don't know how to spell 'ridiculous'.
Don't be absurd, of course we know how to spell REDICULOUS.
Obviously
#371
Posté 07 octobre 2012 - 07:06
Oh, and the Reegar kinda sucks. People say it's just lag, but since ~2 hotfixes ago, the Reegar has had a strange bug where the middle 1/3 of the clip just doesn't do anything at all. Even when it's behaving and not doing that, its damage vs armor is basically nothing. It's good for taking out mooks and phantoms, and that's about it.
#372
Posté 07 octobre 2012 - 07:06
people really need to stop getting psychotic over suggestions.
#373
Posté 07 octobre 2012 - 07:06
#374
Posté 07 octobre 2012 - 07:06
GOD said...
NO
#375
Posté 07 octobre 2012 - 07:08
Lord_Dweedle wrote...
so many personal insults and attempts to make me feel bad.
no wonder hardly any new people play this game online, what a poor example of the BSN in this thread.
not sure what the age rating for ME3 is in other countrys but here its R13, so expecting.. adult quality debate and discussion may have been abit of a stretch.
Now I suggest you all agree with me, since it is the best option. Kroguard needs nerf, it is cheap and overused, the opinions in this thread prove my point because there is so many angry people with a varren in their pants about the suggestion.
Hold on. I'll get you a crying towel.





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