Kroguard needs nerfing. Here are some suggestions.
#426
Posté 07 octobre 2012 - 10:29
#427
Posté 07 octobre 2012 - 10:29
Lord_Dweedle wrote...
Now I suggest you all agree with me, since it is the best option.
....
LOLOLOL
#428
Posté 07 octobre 2012 - 10:30
Sovereign24 wrote...
Random question. Played the the Kroguard for the first time in ages and I noticed that biotic charges were triggering rage? Was this an intentional change?
Yup, BC counts as melee attack as far as rage is concerned. There was a thread around here where one of the devs confirmed that.
#429
Posté 07 octobre 2012 - 10:32
Leland Gaunt wrote...
Sovereign24 wrote...
Random question. Played the the Kroguard for the first time in ages and I noticed that biotic charges were triggering rage? Was this an intentional change?
Yup, BC counts as melee attack as far as rage is concerned. There was a thread around here where one of the devs confirmed that.
Cheers.
Lol that's kind of broken. Dude was already basically immortal.
Modifié par Sovereign24, 07 octobre 2012 - 10:33 .
#430
Posté 07 octobre 2012 - 11:04
Lord_Dweedle wrote...
The class is overpowered, anyone who thinks otherwise either exclusivly plays as Kroguards or leeches off Kroguards.
This statement is anything but true. I think you need to understand that the world is not all "black and white": i hardly play as a Kroguard, and the last thing i would do is leeching off Kroguards
I like how the Kroguard is right now, but i don't see lots of them while playing random games.
And reading what your arguments against them are, it sounds horribly like "It's good to be made of glass and deal tons of damage, but it's bad being able to deal tons of damage because you're made of something more resistent than glass"
I don't know how you judge a class, but the Kroguard has lot of weaknesses, and it is anything but OP:
-Can't roll/dodge, so you're not able to evade granades/Banshees' warp globes and so on (and i think everyone knows how important being able to roll/evade is...)
-Slow movements
-Being a melee class makes you extremely vulnerable to sync-kills. And since you can't roll off the way fast, you're probably going to die in a bunch of seconds (using Biotic Charge makes you invulnerable to damage but not to sync-kills. Same for the invincibility frame of heavy melee)
And these are just examples.
Ironically, this class would truly become Overpowered by making the changes you suggest in your opening post.
Stop thinking competitive, and start thinking cooperative: every good team needs a tank, and Kroguards are good tanks. In this way the other classes can do their role instead of try tanking themselves. Efficiency = Better Team = More fun
Simple.
#431
Posté 07 octobre 2012 - 11:13
Alex101Crusader wrote...
Stop thinking competitive, and start thinking cooperative
That concept seems to be too hard to grasp.
And no, you are not allowed to have fun when OP says so.
#432
Posté 07 octobre 2012 - 11:37
Not everyone is super MLG with a certain gun or class. The Krogan Battlemaster is not a Krogan Battlesissy, it's supposed to excel in combat.
Get over it already.
#433
Posté 07 octobre 2012 - 11:40
targaryen8 wrote...
#434
Posté 07 octobre 2012 - 11:40
Lord_Dweedle wrote...
Their biotic charge should only restore 50% or 75% of their barrier, not the whole thing, it is utterly insane the amount of punishment they can take.
Secondly, make it so the Geth have some insta-kill moves, a Kroguard in a Geth game is a giant show off who goes around kill stealing and generally making the game unenjoyable for everyone else. Kill moves on Geth Primes is possibly all that is needed, or give some Geth units the ability to drain shields and barriers for themselves.
Thirdly, make it so their melee is stronger against HP and Shields but decrease its effectiveness against Armor and Barriers, this will balance out their melee capabilities.
Fourthly, Get rid of Carnage and give them Warp, Shockwave or another useful biotic power, to make them have some ranged effectiveness.
The class is overpowered, anyone who thinks otherwise either exclusivly plays as Kroguards or leeches off Kroguards.
Its getting rediculous how this has not been addressed.
Um no the krogan are suppose to give as much as they can take they're the most defensive race in the lore its self
Secondly the krogan can not dodge and can be grabed by instant kill enemies
And the class vanguard is a high risk and high reward class did you even read the title of the class vanguard or know that the krogan are one of the strongest races in the series?
#435
Posté 07 octobre 2012 - 11:40
Anyone up for the task?
#436
Posté 07 octobre 2012 - 11:42
DullahansXMark wrote...
Lord_Dweedle wrote...
Secondly, make it so the Geth have some insta-kill moves, a Kroguard in a Geth game is a giant show off who goes around kill stealing and generally making the game unenjoyable for everyone else. Kill moves on Geth Primes is possibly all that is needed, or give some Geth units the ability to drain shields and barriers for themselves.
No.
NO.
NO.
NO!
NO!!!
NO!!!!!!
NOOOOOOOOOOOOOOOOOOOOOOOOOOOO!!!!!!!!!!!!
NOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
#437
Posté 07 octobre 2012 - 11:43
And you want to nerf them?
I have to say even Reapers have more mercy.
#438
Posté 07 octobre 2012 - 11:44
Shpoon wrote...
targaryen8 wrote...
#439
Posté 07 octobre 2012 - 11:44
#440
Posté 07 octobre 2012 - 12:00
He's a KROGAN ****ING VANGUARD....he's supposed to be a beast. Op is everything thats wrong with this shrinking community. Cant get kills so calls for nerfs...****ing pathetic.
#441
Guest_Lord_Sirian_*
Posté 07 octobre 2012 - 12:04
Guest_Lord_Sirian_*
Medicate wrote...
lovely to see how many ppl play korguard
i never play it because it's not challanging enough, so i say yes to the nerf.
>Implying that people who are against nerfing Kroguard are against nerfing it because they play it lots/at all.
I never play Kroguard and oppose any nerfing. It's fine as it is.
#442
Posté 07 octobre 2012 - 12:09
Lord_Sirian wrote...
Medicate wrote...
lovely to see how many ppl play korguard
i never play it because it's not challanging enough, so i say yes to the nerf.
>Implying that people who are against nerfing Kroguard are against nerfing it because they play it lots/at all.
I never play Kroguard and oppose any nerfing. It's fine as it is.
I'm the same. This character is a Krogan Battlemaster, not a Fairy Princess.
#443
Posté 07 octobre 2012 - 12:38
#444
Posté 07 octobre 2012 - 12:51
Lord_Dweedle wrote...
Secondly, make it so the Geth have some insta-kill moves, a Kroguard in a Geth game is a giant show off who goes around kill stealing and generally making the game unenjoyable for everyone else. Kill moves on Geth Primes is possibly all that is needed, or give some Geth units the ability to drain shields and barriers for themselves.
.
The class is overpowered, anyone who thinks otherwise either exclusivly plays as Kroguards or leeches off Kroguards.
Its getting rediculous how this has not been addressed.
U mad bro? Get over it. Krogan are tanks. It really doesn't matter in the end when things are dead. Just because your name isn't on the top of th scoreboard doesn't mean whatever is needs to be nerfed.
And their is sooo much wrong with that second statement I highlighted. For one I barely play kroguard (mostly asari or drellguard) and I am not a leecher. You can't say that just because people stay in a match with a krogan vanguard because that's just f**king stupid.
But yeah I seriously hope your just trolling. <_<
#445
Posté 07 octobre 2012 - 12:54
Um no the krogan are suppose to give as much as they can take they're the most defensive race in the lore its self
Secondly the krogan can not dodge and can be grabed by instant kill enemies
And the class vanguard is a high risk and high reward class did you even read the title of the class vanguard or know that the krogan are one of the strongest races in the series?
#446
Posté 07 octobre 2012 - 01:02
He is definitely one of the easiest characters to use/survive with, but I don't find him overpowered.
#447
Guest_RainRequiem_*
Posté 07 octobre 2012 - 01:02
Guest_RainRequiem_*
Zenor wrote...
Here's my opinion as well:
How about no.
^ This all the way.
#448
Posté 07 octobre 2012 - 01:05
#449
Posté 07 octobre 2012 - 01:10
Lord_Dweedle wrote...
...
Secondly, make it so the Geth have some insta-kill moves, a Kroguard in a Geth game is a giant show off who goes around kill stealing and generally making the game unenjoyable for everyone else. Kill moves on Geth Primes is possibly all that is needed, or give some Geth units the ability to drain shields and barriers for themselves.
...
I hereby inform you, that I will not and cannot take anyone seriously who uses the phrase 'kill stealing' in context to this co-op multiplayer game giving everyone the same experience points and credits at the end of a round.
#450
Posté 07 octobre 2012 - 01:14





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