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Kroguard needs nerfing. Here are some suggestions.


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#26
Maker MEDA

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theillusiveman11 wrote...

No


X10 No. :pinched:

Darth Vader says no:
www.youtube.com/watch

Modifié par Maker MEDA, 06 octobre 2012 - 08:25 .


#27
Pyth the Bull

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Yeah they shouldn't.

#28
kaileena_sands

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 Here's my short and long answer on the matter, as narrated by a famous video games critic:

www.youtube.com/watch

#29
Lord_Dweedle

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Bhatair wrote...

Their charge already has an inherently longer cooldown than any other vanguard, coupled with the fact that to take full advantage of their damage reduction they have to have barrier active which adds to the cooldown time.

They also have decreased mobility, unless you're running with an adrenaline module then charge is really the only way you can move around with any urgency.

He's a big, lumbering target and his skills support that role.


mobility would mean something if it was a disadvantage, but if a kroguard is about to die all they need to do is biotic charge and BAM, full barriers.

they, cannot, die, unless, the, game, lags/glitches, or, the, kroguard, sucks :whistle:

Perhaps all they need to do is nerf the amount of barrier that biotic charge recovers.  Or make it so a kroguard has more weapon carry weight.

Modifié par Lord_Dweedle, 06 octobre 2012 - 08:22 .


#30
Crimson Vanguard

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Lord_Dweedle wrote...

Crimson Vanguard wrote...

Geth can stagger Kroguard now, so NO


stagger is nothing, a Kroguard can just biotic charge their barrier back and go on meleeing, stagger provides absolutely no nerf at all unless it can be followed up with a kill move.


and Kroguards kill steal in geth games, dont deny it, its true.  No one ever gets a chance to kill anything or get points because Kroguards decimate geth matches, the only time they are on equal fitting with everyone else is a reaper game and its ONLY because of Banshees.

SO IT ALL ABOUT KILL STEALING

#31
megawug

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You just knew someone had to make a thread like this. If I had a dollar for every... oh, nevermind.

#32
Barge6000

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Brogan biotic missle stole all my hipster falcon drell's kills... NERF THE GAME AND DRY MY TEARS BIOWARE!!1!

#33
VerySeed

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Now i can't tell if he's trolling or not.

#34
Lord_Dweedle

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Crimson Vanguard wrote...

Lord_Dweedle wrote...

Crimson Vanguard wrote...

Geth can stagger Kroguard now, so NO


stagger is nothing, a Kroguard can just biotic charge their barrier back and go on meleeing, stagger provides absolutely no nerf at all unless it can be followed up with a kill move.


and Kroguards kill steal in geth games, dont deny it, its true.  No one ever gets a chance to kill anything or get points because Kroguards decimate geth matches, the only time they are on equal fitting with everyone else is a reaper game and its ONLY because of Banshees.

SO IT ALL ABOUT KILL STEALING


That too, if I had a dollar for every geth game ive been in where a Kroguard hogs all the kills i'd be a moderately wealthy man.

#35
12323432543

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Ah, was hoping for a NO train.

#36
RohanSpartan

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Hmm... How about...
Image IPB
NO!

#37
DullahansXMark

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Lord_Dweedle wrote...

Bhatair wrote...

Their charge already has an inherently longer cooldown than any other vanguard, coupled with the fact that to take full advantage of their damage reduction they have to have barrier active which adds to the cooldown time.

They also have decreased mobility, unless you're running with an adrenaline module then charge is really the only way you can move around with any urgency.

He's a big, lumbering target and his skills support that role.


mobility would mean something if it was a disadvantage, but if a kroguard is about to die all they need to do is biotic charge and BAM, full barriers.

they, cannot, die, unless, the, game, lags/glitches, or, the, kroguard, sucks :whistle:

Perhaps all they need to do is nerf the amount of barrier that biotic charge recovers.  Or make it so a kroguard has more weapon carry weight.


How about you stop playing Silver and bump yourself up to Gold level instead of making such disingenuous assertations? I can assure you, survival is just a tad harder there.

#38
VerySeed

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Uhh look at his manifest. Kroguard must be pretty OP in silver.

#39
Black Phantom

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0/10

lrn2trollnoob

#40
TheExile1

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To Lord_Dweedle:

Denied

-Hacket.

#41
VerySeed

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12323432543 wrote...

Ah, was hoping for a NO train.


Me too. :(

#42
Bhatair

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Lord_Dweedle wrote...


mobility would mean something if it was a disadvantage, but if a kroguard is about to die all they need to do is biotic charge and BAM, full barriers.


That's pretty much every vanguard.


they, cannot, die, unless, the, game, lags/glitches, or, the, kroguard, sucks :whistle:

Perhaps all they need to do is nerf the amount of barrier that biotic charge recovers.


Again, that's pretty much every vanguard, with varying margins for error. Even a kroguard has a limit to what it can take, if he's really overpowered go ahead and go solo platinum with him.

I'll wait.

Modifié par Bhatair, 06 octobre 2012 - 08:25 .


#43
heybigmoney

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Lower his base shields and health a bit so he isn't completely invulnerable with cyclonic modulators. Even with this nerf he would still be a complete monster. Right now its just comical.

#44
GhostShadow115

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Image IPB

#45
RedJohn

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Why the hell is always someone complainging and calling some class OP?

Damn if you consider that something is broken just don't allow it in your lobbies if you think they steal your kills or something like.

#46
JerZey CJ

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Lord_Dweedle wrote...

Bhatair wrote...

Their charge already has an inherently longer cooldown than any other vanguard, coupled with the fact that to take full advantage of their damage reduction they have to have barrier active which adds to the cooldown time.

They also have decreased mobility, unless you're running with an adrenaline module then charge is really the only way you can move around with any urgency.

He's a big, lumbering target and his skills support that role.


mobility would mean something if it was a disadvantage, but if a kroguard is about to die all they need to do is biotic charge and BAM, full barriers.

they, cannot, die, unless, the, game, lags/glitches, or, the, kroguard, sucks :whistle:

Perhaps all they need to do is nerf the amount of barrier that biotic charge recovers.  Or make it so a kroguard has more weapon carry weight.

Ok, apparently you're not hearing what we're saying, understandable, so let me make it clear: NO!

Modifié par JerZeyCJ2, 06 octobre 2012 - 08:28 .


#47
StrawHatMoose

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I think you want a krogan headbutt to your face.

#48
Lord_Dweedle

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DullahansXMark wrote...

Lord_Dweedle wrote...

Bhatair wrote...

Their charge already has an inherently longer cooldown than any other vanguard, coupled with the fact that to take full advantage of their damage reduction they have to have barrier active which adds to the cooldown time.

They also have decreased mobility, unless you're running with an adrenaline module then charge is really the only way you can move around with any urgency.

He's a big, lumbering target and his skills support that role.


mobility would mean something if it was a disadvantage, but if a kroguard is about to die all they need to do is biotic charge and BAM, full barriers.

they, cannot, die, unless, the, game, lags/glitches, or, the, kroguard, sucks :whistle:

Perhaps all they need to do is nerf the amount of barrier that biotic charge recovers.  Or make it so a kroguard has more weapon carry weight.


How about you stop playing Silver and bump yourself up to Gold level instead of making such disingenuous assertations? I can assure you, survival is just a tad harder there.


I do play gold, just there is very few good public games on PC for it so is mostly in private.  Engineer cleans up on gold.  Its NOT a difficulty issue.

The issue with Kroguards is their insane amount of barriers, it is TOO DAMN HIGH and needs to be fixed.

#49
Ghost

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No.

#50
N1GHTHeR0

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Lol..."kill-stealing". This thread is invalid as it is a co-op game.