EvanKester wrote...
Thanks for providing the argument Dweedle can't grasp the necessity of.
At first glance, I look at those numbers and I do go "whoa, that's a lot," but in practice, I've not found that it makes him that much dangerous with a Reegar than any other class. With a full defensive spec, he needs to get 3 biotic charge or melee kills within a 30 second window to keep up his Rage—and using the Reegar during that rage removes kills that could be used to reactivate Rage. For a more powerful melee build he's losing 5-10% of his damage reduction, and a hefty chunk of health too.
When I compare what a Kroguard can do there, to what a Quarian Male Infiltrator can do to the same spawn group, using the same Reegar and spicing it up with Arc Grenades... I think things favor the QMI. Vorcha Sentinel has to hit and run a bit more, but can certainly engage at the same range and ignores damage about as well. The Kroguard's really really durable but I just don't see what problems this causes for the game as a whole, other than being an easy delivery system for Reegar spam.
Forcing the Kroguard to choose a bit more between damage reduction and offensive power sounds fair to me though, especially since the Kroguard suffers a lot from Obvious-Build Syndrome. Reducing some of his damage reduction could work (I'd cut some off of Biotic Charge's innate DR if possible). I just don't see what's necessary about it.
As for tanking—by not cloaking, and fighting at short range with enemies, the Kroguard does actually encourage enemies to focus on him before targeting his allies (this was discussed in the RFI on enemy detection thread). I... don't really see what good that does though, since Decoy does the same job better anyway. He can help a bit with device and hack objectives by drawing enemies away I guess.
I currently don't find Rage too hard to keep up on Gold, especially after the first kill when I get Martial Artist going(since Shield Recharge is worthless to the Kroguard).
I think that a Kroguard should be durable, especially since that QMI is so much more damaging than he is, but right now I think he's a little too durable. Compare him to the N7 Paladin who is supposed to be defensive as well. The Paladin wasn't even as durable as the pre-Rage Kroguard was, and now he's even further behind even with his Omni-Shield. As a tank the Paladin is just getting by on the fact that his debuff Snap Freeze is so amazing.
I like the idea of choosing between offence or defence for the Kroguard, and should mention that I don't think that Rage should be the target of a nerf. When I said "it's because of Rage" I really meant they became OP when Rage got fixed because of the added DR that showed up, not that I think it should be the thing nerfed.
I'm not sure where you would take the DR off though. Biotic Charge is touchy unless you specifically change it for the Kroguard charge. They could target Barrier, lowering base DR a bit then giving it back to evo 6, making Kroguards choose between being durable or regenerating faster.





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