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Kroguard needs nerfing. Here are some suggestions.


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#101
Lord Rosario

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Lord_Dweedle wrote...

ItZ LupOz wrote...

Lord_Dweedle wrote...

ItZ LupOz wrote...

uhhh, no

kroguard only leads lobbies where other teammates suck, and if the kroguard is a good player. i can put on any class and easily outscore him. plus its a coop game, get that through your stupid head because people like you are the ones who slowly kill the game. so please get off the forums before you ruin another class k?


Well, at least now I know the stereotype of the lazy gamer is true if you enjoy letting someone else play your game for you.

Kroguards need to be BALANCED so it BECOMES a cooperative game.


i never leach of others, in fact im the one usually leading lobbies and kicking those who leach off me, if you have any skill, you can easily rape him score wise.


Oh with my engineer I usually do outscore the kroguards, its not about scores though, its about the Kroguards unneccessary amount of hp/barriers and their ability to dominate geth games.

But ive had enough of arguing the point, many multiplayer communitys have been killed by overpowered classes, unless bioware does something in the next DLC that addresses the issue then here will always be the problem of Kroguards.


The best defense is a good offense-- oh wait that's not right.. A character that can actually take hits does not make it op. Take away it's ONE useful bonus [taking hits] and you now have a useless character.. No, just no. If you can't wrap your head around 4 pages of people telling you NO in 20 minutes, then I don't know what to tell you.

Modifié par Lord Rosario, 06 octobre 2012 - 08:48 .


#102
Volksvarg

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I find it rather hilarious that there's complaints about the Kroguard "stealing kills". The whole cooperative game argument aside, the Kroguard's biggest weakness is lack of any sort of real offensive power (this may have changed in the patch with rage fixed, but whatever Kroguard does this in gold or plat is sacrificing Health/Barriers for it) against multitargets, heck, even against boss units the Kroguard scratches them.
The Kroguard's role in -any- team is soaking hits, distracting enemies from teammates so the ones with real fire/biotic/tech power can sweep 'em up, and in this role, right now he performs admirably, not to mention pulling off revive rescues in unspeakable places. The Kroguard is the very definition of a team based class and there's screams about neutering it.

If a Kroguard is beating everyone in the lobby, something is wrong with anyone taking damage classes in that lobby, not the Kroguard's.

TL,DR: The Kroguard is a tank based character designed to take hits and distract while the team sweeps enemies with superior offensive capabilities.

PS: The overwhelming NO responses on this thread speak for itself. Please, for the sake of the Kroguard, don't voice more opinions and let this thread die on its own. The lack of supporters will take care of the rest.

#103
Lord_Dweedle

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MacGarrus wrote...

OP, what the hell you on? A Kroguard is no more overpowered than any other Vanguard. That means he's not overpowered, he's one of the few really well made characters. He has little in the way of extreme offense outside of weapons, his niche is being undroppable to everything except sync kills to which he is extremely suceptable to due to his focus on close quarters combat and his extremely low mobility. The Kroguard doesn't have the same long range death dealing that the Sentinel and Soldier both have in their grenades. What it has instead is complete close quarters domination. Take away his durability and ability to stay in the fight and you completely destroy the character.


geth do not have sync kills! that is another problem!

#104
ToLazy4Name

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Stop nerfing things. You're detracting from the fun the game provides.

#105
Lord_Dweedle

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ToLazy4Name wrote...

Stop nerfing things. You're detracting from the fun the game provides.


its not detracting the fun when it enhances the gameplay

#106
MacGarrus

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Lord_Dweedle wrote...

MacGarrus wrote...

OP, what the hell you on? A Kroguard is no more overpowered than any other Vanguard. That means he's not overpowered, he's one of the few really well made characters. He has little in the way of extreme offense outside of weapons, his niche is being undroppable to everything except sync kills to which he is extremely suceptable to due to his focus on close quarters combat and his extremely low mobility. The Kroguard doesn't have the same long range death dealing that the Sentinel and Soldier both have in their grenades. What it has instead is complete close quarters domination. Take away his durability and ability to stay in the fight and you completely destroy the character.


geth do not have sync kills! that is another problem!

And Reapers are full of them. What's your point?

#107
Maker MEDA

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Lord_Dweedle wrote...

ToLazy4Name wrote...

Stop nerfing things. You're detracting from the fun the game provides.


its not detracting the fun when it enhances the gameplay


It doesn't add up man.

#108
Nitrocuban

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OP is a fool and should be eaten.

#109
Lord_Dweedle

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MacGarrus wrote...

Lord_Dweedle wrote...

MacGarrus wrote...

OP, what the hell you on? A Kroguard is no more overpowered than any other Vanguard. That means he's not overpowered, he's one of the few really well made characters. He has little in the way of extreme offense outside of weapons, his niche is being undroppable to everything except sync kills to which he is extremely suceptable to due to his focus on close quarters combat and his extremely low mobility. The Kroguard doesn't have the same long range death dealing that the Sentinel and Soldier both have in their grenades. What it has instead is complete close quarters domination. Take away his durability and ability to stay in the fight and you completely destroy the character.


geth do not have sync kills! that is another problem!

And Reapers are full of them. What's your point?


because Kroguards whine over the mic when I host reaper games, they always scream geth geth geth

I now only host reaper games simply to keep Kroguards out 

Modifié par Lord_Dweedle, 06 octobre 2012 - 08:52 .


#110
Psycho Pisces

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Kaileena, I just looked at his manifest.. an I admit.. I man-giggled. He's been a member since April, but hasn't apparently played the game that frequently. He has a long road to go, before he has room to talk about "Nerfing characters" or talking abount sync kills.

#111
Evelien

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VerySeed wrote...

Now i can't tell if he's trolling or not.


Fact that he's bringing up kill stealing makes me suspect troll.

#112
HydroFlame20

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Hell to the NO if the teammates get slaughtered to death the krogan is the only one strong enough to revive them while taking fire whenever I play as krogan and if teammates go down i will always make sure to revive them so no he should stay as he is hes a tank for a damn reason his role is to absorb damage or to be a massive distraction thats handy during some objectives.

#113
Evelien

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Lord_Dweedle wrote...

MacGarrus wrote...

Lord_Dweedle wrote...

MacGarrus wrote...

OP, what the hell you on? A Kroguard is no more overpowered than any other Vanguard. That means he's not overpowered, he's one of the few really well made characters. He has little in the way of extreme offense outside of weapons, his niche is being undroppable to everything except sync kills to which he is extremely suceptable to due to his focus on close quarters combat and his extremely low mobility. The Kroguard doesn't have the same long range death dealing that the Sentinel and Soldier both have in their grenades. What it has instead is complete close quarters domination. Take away his durability and ability to stay in the fight and you completely destroy the character.


geth do not have sync kills! that is another problem!

And Reapers are full of them. What's your point?


because Kroguards whine over the mic when I host reaper games, they always scream geth geth geth

I now only host reaper games simply to keep Kroguards out 


Wait, you are on pc and have people talking over the mic? Lucky bastard!

#114
Finlandiaprkl

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Big Ben6898 wrote...

theillusiveman11 wrote...

No



#115
xcaliz0rz

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He must have saw the Hero of Tuchanka in action and realized just how useless he is in comparison. Sorry!

Modifié par xcaliz0rz, 06 octobre 2012 - 08:53 .


#116
Ramsutin

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Lord_Dweedle wrote...

 Their biotic charge should only restore 50% or 75% of their barrier, not the whole thing, it is utterly insane the amount of punishment they can take.
Because why? All other biotics have the option to fully restore all shields. And in Platinum and even on Gold you will die, he is not immortal.

Secondly, make it so the Geth have some insta-kill moves, a Kroguard in a Geth game is a giant show off who goes around kill stealing and generally making the game unenjoyable for everyone else.  Kill moves on Geth Primes is possibly all that is needed, or give some Geth units the ability to drain shields and barriers for themselves.
What the actual **** are you smoking?

Thirdly, make it so their melee is stronger against HP and Shields but decrease its effectiveness against Armor and Barriers, this will balance out their melee capabilities.
This might not be too unreasonable. But still NO.

Fourthly, Get rid of Carnage and give them Warp, Shockwave or another useful biotic power, to make them have some ranged effectiveness.
You want to nerf Kroguard by giving him a primer?

The class is overpowered, anyone who thinks otherwise either exclusivly plays as Kroguards or leeches off Kroguards.
GI, Destroyer, Demolisher, Fury are more OP than Kroguard

Its getting rediculous how this has not been addressed.


2/10 OP, you got me contributing to the troll.

Modifié par Ramsutin, 06 octobre 2012 - 08:58 .


#117
MacGarrus

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Lord_Dweedle wrote...

MacGarrus wrote...

Lord_Dweedle wrote...

MacGarrus wrote...

OP, what the hell you on? A Kroguard is no more overpowered than any other Vanguard. That means he's not overpowered, he's one of the few really well made characters. He has little in the way of extreme offense outside of weapons, his niche is being undroppable to everything except sync kills to which he is extremely suceptable to due to his focus on close quarters combat and his extremely low mobility. The Kroguard doesn't have the same long range death dealing that the Sentinel and Soldier both have in their grenades. What it has instead is complete close quarters domination. Take away his durability and ability to stay in the fight and you completely destroy the character.


geth do not have sync kills! that is another problem!

And Reapers are full of them. What's your point?


because Kroguards whine over the mic when I host reaper games, they always scream geth geth geth

I now only host reaper games simply to keep Kroguards out 

Then you have no reason to complain. You already have a coping method.

#118
TheExile1

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Psycho Pisces wrote...

Kaileena, I just looked at his manifest.. an I admit.. I man-giggled. He's been a member since April, but hasn't apparently played the game that frequently. He has a long road to go, before he has room to talk about "Nerfing characters" or talking abount sync kills.


I lol'd at his manifest too. 

#119
An English Gamer

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 I would have posted "No." in several hundred different languages but I couldn't highlight just the words.

TheExile1 wrote...

Psycho Pisces wrote...

Kaileena, I just looked at his manifest.. an I admit.. I man-giggled. He's been a member since April, but hasn't apparently played the game that frequently. He has a long road to go, before he has room to talk about "Nerfing characters" or talking abount sync kills.


I lol'd at his manifest too. 

I looked at it hoping to be able to pull the old: "Just because you don't have it." card. Unfortunatly he's had it once. :(

Modifié par An English Gamer, 06 octobre 2012 - 08:55 .


#120
Lord_Dweedle

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Psycho Pisces wrote...

Kaileena, I just looked at his manifest.. an I admit.. I man-giggled. He's been a member since April, but hasn't apparently played the game that frequently. He has a long road to go, before he has room to talk about "Nerfing characters" or talking abount sync kills.


frequency means nothing.. not everyone solely plays this game in their spare time, its like saying "you dont have a right to vote in the elections because you dont wave the flag frequently enough" its an argument that has no relevence.

Although to be fair critisizing someone on their manifest and game playing frequency in a debate about Kroguard barrier nerfing just shows the type of person who wants to keep the kroguard over powered.

Modifié par Lord_Dweedle, 06 octobre 2012 - 08:56 .


#121
RedJohn

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Lord_Dweedle wrote...

ItZ LupOz wrote...

uhhh, no

kroguard only leads lobbies where other teammates suck, and if the kroguard is a good player. i can put on any class and easily outscore him. plus its a coop game, get that through your stupid head because people like you are the ones who slowly kill the game. so please get off the forums before you ruin another class k?


Well, at least now I know the stereotype of the lazy gamer is true if you enjoy letting someone else play your game for you.

Kroguards need to be BALANCED so it BECOMES a cooperative game.


This tells me that you are not a very skilled player.

If you say that a Krogan kills everything and don't let you kill enemies it means that the one who need an adjustment is you. Learn how to kill quickly instead of ask for a nerf of something that is already fine.

#122
Psycho Pisces

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Lord_Dweedle wrote...

Psycho Pisces wrote...

Kaileena, I just looked at his manifest.. an I admit.. I man-giggled. He's been a member since April, but hasn't apparently played the game that frequently. He has a long road to go, before he has room to talk about "Nerfing characters" or talking abount sync kills.


frequency means nothing.. not everyone solely plays this game in their spare time, its like saying "you dont have a right to vote in the elections because you dont wave the flag frequently enough" its an argument that has no relevence.

0/10 ..

#123
p13guy

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nope
his tankiness is offset by his lack of damaging powers and yacht-like handling. His damage output can't compare to the Destroyer, GI, QMI, or Demolisher. His main ability, staying alive, can be replicated in other classes by map awareness, killing efficiency, and good decision-making.

Also, if you really think he is OP, why give him warp so he can self detonate?

I do wish more gold PUGers would use the kroguard though. There is always at least one guy who dies like clockwork.

#124
N7 Panda

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Show us where the bad man touched you.

#125
Khranitel

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Kroguard does not needs nerfing.
OP brain needs buffing indeed.