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Kroguard needs nerfing. Here are some suggestions.


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#201
Slayer299

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Lord_Dweedle wrote...

Kroguard user opinions do not count unless they have something meaningful to contribute.


Because we all know that someone else's opinion that isn't yours makes it invalid. And, No, OP. Kroguards do not need a nerfing.

#202
Aerialight

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Please, remove yourself from this game

#203
DivineAtropos

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polymphus wrote...

Lord_Dweedle wrote...

riotlord wrote...

do not feed the troll.


im not trolling, but im now leaving because I feel like playing a game.. my download is done so I can now leave this discussion.

"Baaaaw. You meanies, I'll take my toys and go!"

Seriously dude, you're wrong. Absolutely everyone agrees, you're wrong. The kroguard excels at his one role: tanking. He's a mediocre damage dealer who's really, really good at not getting killed. His job is to not get killed and pull fire while the rest of the team does the shooting. If he's "stealing your kills" (which, btw doesn't matter in a co-op game unless you're another krogan or a vorcha) then you're doing something wrong. 


I will correct you on one thing. He is not a mediocre damage dealer anymore with Rage being fixed. He is an insanely high damage dealer. I specced mine to be a melee/tank, and I can easily top the boards against any faction on gold without it even being close. His weakness in regards to damage is obviously Atlas/Banshee/to a lesser extent Brutes since it's trickier to apply that melee damage to those units. Anything else is fodder and will get demolished by his super rage buffed heavy melee. Well, Primes do take a little time but at least you can face tank them and constantly heavy melee without worry.

The Kroguard's role is indeed to be a main tank, and he does it ridiculously well. But with the right tactics and in the right hands, he's also got potential to utterly destroy anything in his path. The last couple times he was balanced was based on Rage not working. Now that Rage works, they're gonna have to bring him down to earth a bit and I'm okay with that.

#204
SectiplaveB4

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Just stopping in to say no ;)

#205
Evelien

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DivineAtropos wrote...

polymphus wrote...

Lord_Dweedle wrote...

riotlord wrote...

do not feed the troll.


im not trolling, but im now leaving because I feel like playing a game.. my download is done so I can now leave this discussion.

"Baaaaw. You meanies, I'll take my toys and go!"

Seriously dude, you're wrong. Absolutely everyone agrees, you're wrong. The kroguard excels at his one role: tanking. He's a mediocre damage dealer who's really, really good at not getting killed. His job is to not get killed and pull fire while the rest of the team does the shooting. If he's "stealing your kills" (which, btw doesn't matter in a co-op game unless you're another krogan or a vorcha) then you're doing something wrong. 


I will correct you on one thing. He is not a mediocre damage dealer anymore with Rage being fixed. He is an insanely high damage dealer. I specced mine to be a melee/tank, and I can easily top the boards against any faction on gold without it even being close. His weakness in regards to damage is obviously Atlas/Banshee/to a lesser extent Brutes since it's trickier to apply that melee damage to those units. Anything else is fodder and will get demolished by his super rage buffed heavy melee. Well, Primes do take a little time but at least you can face tank them and constantly heavy melee without worry.

The Kroguard's role is indeed to be a main tank, and he does it ridiculously well. But with the right tactics and in the right hands, he's also got potential to utterly destroy anything in his path. The last couple times he was balanced was based on Rage not working. Now that Rage works, they're gonna have to bring him down to earth a bit and I'm okay with that.


While I agree that the kroguard can be a pretty good damage dealer, bolded part goes for pretty much anything.

#206
oBIGBLACKo

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theillusiveman11 wrote...

No



#207
NormandyJoker

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The Kroguard is only as good as the player is not like some newbie can take it to gold or higher and dominate everything and yes i have it but i don't use it alot.

#208
Kenadian

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To echo every other post in this thread.

Image IPB

#209
BouncyFrag

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makers breath, noooo

Modifié par BouncyFrag, 06 octobre 2012 - 11:06 .


#210
cuzIMgood

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Yes?

#211
Guest_alum2_*

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Either a excellent trolling job or a completely unique perspective. In almost every geth match I have played this weekend players have commented how difficult the geth are to take out due to strength and numbers. Do not feel like any changes are needed.

#212
DivineAtropos

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Evelien wrote...

DivineAtropos wrote...

polymphus wrote...

Lord_Dweedle wrote...

riotlord wrote...

do not feed the troll.


im not trolling, but im now leaving because I feel like playing a game.. my download is done so I can now leave this discussion.

"Baaaaw. You meanies, I'll take my toys and go!"

Seriously dude, you're wrong. Absolutely everyone agrees, you're wrong. The kroguard excels at his one role: tanking. He's a mediocre damage dealer who's really, really good at not getting killed. His job is to not get killed and pull fire while the rest of the team does the shooting. If he's "stealing your kills" (which, btw doesn't matter in a co-op game unless you're another krogan or a vorcha) then you're doing something wrong. 


I will correct you on one thing. He is not a mediocre damage dealer anymore with Rage being fixed. He is an insanely high damage dealer. I specced mine to be a melee/tank, and I can easily top the boards against any faction on gold without it even being close. His weakness in regards to damage is obviously Atlas/Banshee/to a lesser extent Brutes since it's trickier to apply that melee damage to those units. Anything else is fodder and will get demolished by his super rage buffed heavy melee. Well, Primes do take a little time but at least you can face tank them and constantly heavy melee without worry.

The Kroguard's role is indeed to be a main tank, and he does it ridiculously well. But with the right tactics and in the right hands, he's also got potential to utterly destroy anything in his path. The last couple times he was balanced was based on Rage not working. Now that Rage works, they're gonna have to bring him down to earth a bit and I'm okay with that.


While I agree that the kroguard can be a pretty good damage dealer, bolded part goes for pretty much anything.


Agreed, but no other class is like the Kroguard in that his role is to tank but can also be a damage monster if you use him right. Even if you don't use him right, he's still an awesome tank. If you don't use a Destroyer right, you lose his only aspect. Damage. If you don't use Adepts right, you lose their crowd control/bio explosions. Most classes are not multi-faceted. If you don't use their one ability where they excel properly, you lose the benefit of using the class. With a Kroguard, you just have to mash Y and you stay alive. That aspect is pretty hard to lose. Being able to dole out amazing damage on top of that is just silly.

I hate to use a WoW reference here, but could you imagine if prot-specced Warriors also potentially out-damaged Fury/Arms warriors? That would be considered overpowered, and this instance is no different.

I'm not trying to defend the OP or anything, just adding my two cents as a good Kroguard player.

#213
Guest_Flaming Snake_*

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Ahhh, no.

Op got beaten by a Kroguard and is now butthurt.

#214
Cpl_Facehugger

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DivineAtropos wrote...

I will correct you on one thing. He is not a mediocre damage dealer anymore with Rage being fixed. He is an insanely high damage dealer.


With rage he's got very high single target damage, but you're giving up barriers for rage bonuses and there's still the issue of time - you can only melee one enemy at a time, so a group of several mooks will tie up a kroguard for awhile, as opposed to an adept who can just singularity them all and detonate to wipe them out in three seconds.

#215
OuterRim

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To All NERFERS: THIS IS A CO-OP GAME. WHAT IS YOUR DAMAGE??? lol

#216
llandwynwyn

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Complains that class is OP, suggest its given Warp. :mellow:

I really don't know what to say, OP, except NO.

#217
Evelien

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DivineAtropos wrote...
Agreed, but no other class is like the Kroguard in that his role is to tank but can also be a damage monster if you use him right. Even if you don't use him right, he's still an awesome tank. If you don't use a Destroyer right, you lose his only aspect. Damage. If you don't use Adepts right, you lose their crowd control/bio explosions. Most classes are not multi-faceted. If you don't use their one ability where they excel properly, you lose the benefit of using the class. With a Kroguard, you just have to mash Y and you stay alive. That aspect is pretty hard to lose. Being able to dole out amazing damage on top of that is just silly.

I hate to use a WoW reference here, but could you imagine if prot-specced Warriors also potentially out-damaged Fury/Arms warriors? That would be considered overpowered, and this instance is no different.

I'm not trying to defend the OP or anything, just adding my two cents as a good Kroguard player.


That's a good point, acknowledged :wizard:

#218
RoZh2400

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Lord_Dweedle wrote...

Crimson Vanguard wrote...

Geth can stagger Kroguard now, so NO


stagger is nothing, a Kroguard can just biotic charge their barrier back and go on meleeing, stagger provides absolutely no nerf at all unless it can be followed up with a kill move.


and Kroguards kill steal in geth games, dont deny it, its true.  No one ever gets a chance to kill anything or get points because Kroguards decimate geth matches, the only time they are on equal fitting with everyone else is a reaper game and its ONLY because of Banshees.


Kroguards usually get the least points in all the games I play. If you can't outscore a Kroguard of all things, that's your fault.

#219
Sharkey00

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If you are only in it for the glory, I'd suggest soloing. I hear you can do pretty well using a Kroguard.

#220
DivineAtropos

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Cpl_Facehugger wrote...

DivineAtropos wrote...

I will correct you on one thing. He is not a mediocre damage dealer anymore with Rage being fixed. He is an insanely high damage dealer.


With rage he's got very high single target damage, but you're giving up barriers for rage bonuses and there's still the issue of time - you can only melee one enemy at a time, so a group of several mooks will tie up a kroguard for awhile, as opposed to an adept who can just singularity them all and detonate to wipe them out in three seconds.


My fitness build is 4B 5A 6B. Still have max barriers with martial artist. With that and rage up, charge/heavy melee kills any mook I've come across. Phantoms might need a bullet in their face afterwards.

Singularity/detonate doesn't instantly kill shielded enemies, right? I know it does a lot of damage, but I can charge/melee one shot nemeses, centurions, rocket troopers, etc. With single target damage that high, it's not really a big deal to charge into a crowd and pick them off one by one with melees.

#221
xJNPSx THE WAGN

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hmmmmmmm no I'm good

#222
Antagony

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www.youtube.com/watch

Modifié par Antagony, 06 octobre 2012 - 09:58 .


#223
Granville8

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OP:

Kroguard is awesome and does what he's supposed to do. (Take hits)

Why change that because some guy got a higher score or "Kill stealed". it's co-op, he's helping you too.

#224
RNG God

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I wrote a Haiku for you.

A stupid OP.
Bait for the raging masses.
How very absurd.

#225
Starquake

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No. The Krogan Vanguard is really the only Vanguard I actually like. Besides, it's not kill stealing if someone else killed it first.

I'm really tired of hearing other players whine and complain when people get good at a certain character or weapon. If you don't like it, simply leave the lobby.