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Please bring the finishing moves back for DA3


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20 réponses à ce sujet

#1
garrusfan1

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 I really missed the finishing moves in DA2 (cut scenes don't count) I really want them back like in DAO. But this time make them different for each weapon by that I mean don't make a maul or war hammer stab like a sword. Does anyone want these back. It wouldn't destroy the game if they didn't add them but it was one of those small things I loved

#2
Mr.House

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Some finishing moves where fine but the ogre and dragon finishing moves where horrible after the first time you saw it because it would do that slow motion crap during a fight and you could still be attacked. Do it more like Skyrim, fast and swift.

#3
Fiery Phoenix

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DA3 will have finishing moves and dismemberment.

You heard it here first.

Modifié par Fiery Phoenix, 06 octobre 2012 - 09:06 .


#4
unbentbuzzkill

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i'm all for finishing moves in DA3 aslong as you can't get hit while your doing them

#5
garrusfan1

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Mr.House wrote...

Some finishing moves where fine but the ogre and dragon finishing moves where horrible after the first time you saw it because it would do that slow motion crap during a fight and you could still be attacked. Do it more like Skyrim, fast and swift.

I liked the ogre kill move to be honest but when you stabbed it in the face with an axe or a maul it was stupid I can understand it being annoying (slow motion) to some people but I didn't hate it

#6
garrusfan1

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unbentbuzzkill wrote...

i'm all for finishing moves in DA3 aslong as you can't get hit while your doing them

 
True  I hate games that allow you to get hit while doing a finishing moves

#7
Mr.House

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garrusfan1 wrote...

Mr.House wrote...

Some finishing moves where fine but the ogre and dragon finishing moves where horrible after the first time you saw it because it would do that slow motion crap during a fight and you could still be attacked. Do it more like Skyrim, fast and swift.

I liked the ogre kill move to be honest but when you stabbed it in the face with an axe or a maul it was stupid I can understand it being annoying (slow motion) to some people but I didn't hate it

When you have to kill those three ogres at the start of the market at the end of DAO and you get the finishing move each time at that fight with all three of them, it's beyond annoying.

Modifié par Mr.House, 06 octobre 2012 - 09:18 .


#8
garrusfan1

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Mr. House yeah when it is like that it is annoying I mean when it is one ogre during a fight not three because it takes the depth away

#9
alex90c

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depth?

where is the depth in stylishly killing an enemy?

#10
unbentbuzzkill

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@alex90c
when killing a ogre with a finisher and you time it just right it's like a work of art.

#11
bleetman

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Sure, on the condition that lengthy killing blow animations on bosses and such are more of a cutscene thing and include multiple party members contributing in some way, rather than just bizarrely standing there watching the spectacle and getting soaked in gore.

I mean...

http://cloud.steampo...18C875213A2D51/

"Alistair...
"
"Weeeeheeehee!"
"ALISTAIR!"
"What?"
"We're waiting."
"Awwwww..."

The normal run-people-through-with-a-sword thing though, sure. Put that back in.

Modifié par bleetman, 06 octobre 2012 - 10:29 .


#12
scootermcgaffin

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Oh, yeah, definitely. There's nothing I loved more than dying because my tank was too busy jumping all over an ogre to actually tank.

#13
Vandicus

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Only if they can be turned off. Very annoying when they trigger and interfere with combat.

#14
EpicBoot2daFace

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Posted Image

Remember in DA2 when mage Hawke tears that ogre in half? That was pretty cool. But not nearly as cool as dead legs still standing without a body. Posted Image

Modifié par EpicBoot2daFace, 06 octobre 2012 - 10:35 .


#15
Shadow Fox

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DA2 did it right by making it a cutscene on certain bosses.

#16
Sanunes

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I have no problem with finishing moves being in the game, but it would be nice if you could turn them off like persistent blood, for at times I enjoyed finishing moves, but others I just hated waiting around for them.

#17
Guest_Puddi III_*

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I don't have a problem with quick, non-cinematic deathblows (I'd like to see them for all classes). Most of the finishing moves in DAO were short. The only long ones were the ogre and dragon deathblows. Longer deathblows should be handled by cinematics like DA2 did.

#18
Darth Death

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Finishing moves are expensive apparently.

#19
Eveangaline

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I liked some of the silly things finishing moves could result in. You know how two handed weapon users occasionally beheaded their foes? Sometimes that would happen in fights where the person you were fighting survived and was in the next cutscene

I once had a scene where someone didn't have a head and was talking

#20
Arthur Cousland

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I liked the decapitations, but was greatly annoyed of how often my warden was pulled from the action to kill an ogre.

Ideally, the finishing moves are one simple action, and not some drawn out maneuver that should be reserved for boss fights and not minions.  Chop the enemy's head off and then quickly move onto the next target.  I don't want some touchdown dance after the 100th ogre slain that I can't skip through.

One "fatality" that I did like was that scene where the Inferno Golem in Awakening ripped that darkspawn in half.  If finishing moves are going to be more than a quick strike, save them for cut scenes.

Modifié par Arthur Cousland, 07 octobre 2012 - 06:35 .


#21
Quething

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Oh, hey, are we having the "weapon heat in ME1" argument again?

Check out Jedi Academy sometime for a great way to do finishing moves. You can choose in the menu whether to do slo-mo kills:

only on the player,
only on enemy Force users (basically elites),
only on the last enemy in a group,
never,

and I think a few other options. You're also, I believe, invulnerable during the kill animations (I've never been hurt during one, anyway), but the slo-mo screws up your combat flow regardless so I don't know anyone who ever let them fire very often. "Last enemy" or "last enemy, also Force user" were the most common, providing a neat moment of highly cinematic badassery whenever you defeat a particularly tough or noteworthy foe, without in any way compromising your ability to fight groups of enemies.

Although the DA2-style cutscenes are pretty cool too, honestly, especially since they prevent party member kill-stealing (saving me the trouble of putting all my archers on passive at the last ten percent of any high dragon's health bar). I wouldn't mind that as a supplement to more mundane quick combat executions. Particularly if they respect the actual weapon (blunt vs pointy vs bow instead of just melee vs magic) or, even better, class (like that blood mage high dragon kill).

Modifié par Quething, 07 octobre 2012 - 02:29 .