Please bring the finishing moves back for DA3
#1
Posté 06 octobre 2012 - 08:59
#2
Posté 06 octobre 2012 - 09:01
#3
Posté 06 octobre 2012 - 09:04
You heard it here first.
Modifié par Fiery Phoenix, 06 octobre 2012 - 09:06 .
#4
Posté 06 octobre 2012 - 09:07
#5
Posté 06 octobre 2012 - 09:09
I liked the ogre kill move to be honest but when you stabbed it in the face with an axe or a maul it was stupid I can understand it being annoying (slow motion) to some people but I didn't hate itMr.House wrote...
Some finishing moves where fine but the ogre and dragon finishing moves where horrible after the first time you saw it because it would do that slow motion crap during a fight and you could still be attacked. Do it more like Skyrim, fast and swift.
#6
Posté 06 octobre 2012 - 09:10
unbentbuzzkill wrote...
i'm all for finishing moves in DA3 aslong as you can't get hit while your doing them
True I hate games that allow you to get hit while doing a finishing moves
#7
Posté 06 octobre 2012 - 09:18
When you have to kill those three ogres at the start of the market at the end of DAO and you get the finishing move each time at that fight with all three of them, it's beyond annoying.garrusfan1 wrote...
I liked the ogre kill move to be honest but when you stabbed it in the face with an axe or a maul it was stupid I can understand it being annoying (slow motion) to some people but I didn't hate itMr.House wrote...
Some finishing moves where fine but the ogre and dragon finishing moves where horrible after the first time you saw it because it would do that slow motion crap during a fight and you could still be attacked. Do it more like Skyrim, fast and swift.
Modifié par Mr.House, 06 octobre 2012 - 09:18 .
#8
Posté 06 octobre 2012 - 09:21
#9
Posté 06 octobre 2012 - 09:30
where is the depth in stylishly killing an enemy?
#10
Posté 06 octobre 2012 - 09:39
when killing a ogre with a finisher and you time it just right it's like a work of art.
#11
Posté 06 octobre 2012 - 10:25
I mean...
http://cloud.steampo...18C875213A2D51/
"Alistair..."
"Weeeeheeehee!"
"ALISTAIR!"
"What?"
"We're waiting."
"Awwwww..."
The normal run-people-through-with-a-sword thing though, sure. Put that back in.
Modifié par bleetman, 06 octobre 2012 - 10:29 .
#12
Posté 06 octobre 2012 - 10:29
#13
Posté 06 octobre 2012 - 10:31
#14
Posté 06 octobre 2012 - 10:34

Remember in DA2 when mage Hawke tears that ogre in half? That was pretty cool. But not nearly as cool as dead legs still standing without a body.
Modifié par EpicBoot2daFace, 06 octobre 2012 - 10:35 .
#15
Posté 06 octobre 2012 - 10:35
#16
Posté 06 octobre 2012 - 10:38
#17
Guest_Puddi III_*
Posté 06 octobre 2012 - 10:49
Guest_Puddi III_*
#18
Posté 06 octobre 2012 - 10:53
#19
Posté 06 octobre 2012 - 11:19
I once had a scene where someone didn't have a head and was talking
#20
Posté 07 octobre 2012 - 06:31
Ideally, the finishing moves are one simple action, and not some drawn out maneuver that should be reserved for boss fights and not minions. Chop the enemy's head off and then quickly move onto the next target. I don't want some touchdown dance after the 100th ogre slain that I can't skip through.
One "fatality" that I did like was that scene where the Inferno Golem in Awakening ripped that darkspawn in half. If finishing moves are going to be more than a quick strike, save them for cut scenes.
Modifié par Arthur Cousland, 07 octobre 2012 - 06:35 .
#21
Posté 07 octobre 2012 - 02:27
Check out Jedi Academy sometime for a great way to do finishing moves. You can choose in the menu whether to do slo-mo kills:
only on the player,
only on enemy Force users (basically elites),
only on the last enemy in a group,
never,
and I think a few other options. You're also, I believe, invulnerable during the kill animations (I've never been hurt during one, anyway), but the slo-mo screws up your combat flow regardless so I don't know anyone who ever let them fire very often. "Last enemy" or "last enemy, also Force user" were the most common, providing a neat moment of highly cinematic badassery whenever you defeat a particularly tough or noteworthy foe, without in any way compromising your ability to fight groups of enemies.
Although the DA2-style cutscenes are pretty cool too, honestly, especially since they prevent party member kill-stealing (saving me the trouble of putting all my archers on passive at the last ten percent of any high dragon's health bar). I wouldn't mind that as a supplement to more mundane quick combat executions. Particularly if they respect the actual weapon (blunt vs pointy vs bow instead of just melee vs magic) or, even better, class (like that blood mage high dragon kill).
Modifié par Quething, 07 octobre 2012 - 02:29 .





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