Bioware please have an option for happy ending in DA3
#76
Posté 06 octobre 2012 - 11:46
It should depend on various decision. Have you done a certain mission at half game? no? than a character die.
I'd like to see long term effect to my decisions. even in the ending.
#77
Posté 06 octobre 2012 - 11:47
Unless it's done like Spec Op The line, but Walker is a set character in comparison to Bio's protags.M25105 wrote...
Happy endings ftw, I like to feel good after I finish a game. This fake "mature" dark ending crap is a load of bull. If I want to hear depressing stuff I'll turn on the news.
#78
Posté 06 octobre 2012 - 11:49
The Hierophant wrote...
Unless it's done like Spec Op The line, but Walker is a set character in comparison to Bio's protags.M25105 wrote...
Happy endings ftw, I like to feel good after I finish a game. This fake "mature" dark ending crap is a load of bull. If I want to hear depressing stuff I'll turn on the news.
Wouldn't know, haven't played it, only the demo and I skipped all the cut scenes.
#79
Posté 06 octobre 2012 - 11:52
Felya87 wrote...
Best thing would be have more endings possible, with various epilogues depending of the decision during the game. (I know, as DA:O...not my fault if the machanism was good!) but I don't really like the idea of evything depending on one choise. (remember me too much of a certain phosphorescent child...)
It should depend on various decision. Have you done a certain mission at half game? no? than a character die.
I'd like to see long term effect to my decisions. even in the ending.
In theory the three ending differences from the ME3 ending choice are very similar, bar the survival of EDI and the Geth with a destroy ending and Shepard's survival. Most everything that happens in ME was determined previously. Which squadmates/people lived or died, what happened to the Krogan and the rachni, etc. Almost nothing depended on the last choice in ME3. Which is not the reason for my dislike for the ME3 ending, but "everything" did not depend on that final choice. It was an important choice, but no more important than Krogan genophage. And control/synthesis could be said to be one choice and destroy the other, meaning the choice was fundamentally geth survive but Shepard dies vs geth die but Shepard lives.
Modifié par Vandicus, 06 octobre 2012 - 11:53 .
#80
Posté 06 octobre 2012 - 11:58
Destory makes one whole conflict ending and many choice worthless(including a certain character dev) throughout all three games and merge undermines the same conflict, choices and character. That's not what an ending should do.Vandicus wrote...
Felya87 wrote...
Best thing would be have more endings possible, with various epilogues depending of the decision during the game. (I know, as DA:O...not my fault if the machanism was good!) but I don't really like the idea of evything depending on one choise. (remember me too much of a certain phosphorescent child...)
It should depend on various decision. Have you done a certain mission at half game? no? than a character die.
I'd like to see long term effect to my decisions. even in the ending.
In theory the three ending differences from the ME3 ending choice are very similar, bar the survival of EDI and the Geth with a destroy ending and Shepard's survival. Most everything that happens in ME was determined previously. Which squadmates/people lived or died, what happened to the Krogan and the rachni, etc. Almost nothing depended on the last choice in ME3. Which is not the reason for my dislike for the ME3 ending, but "everything" did not depend on that final choice. It was an important choice, but no more important than Krogan genophage. And control/synthesis could be said to be one choice and destroy the other, meaning the choice was fundamentally geth survive but Shepard dies vs geth die but Shepard lives.
DAO endings, all of them did not undemrine anything or make me feel that everything I did was worthless or the most important tihng, why was i needed. DA3:I should have many diffrent endings period.
#81
Posté 06 octobre 2012 - 11:58
I believe it has the best ending in regards to the accumulative negative actions a protag makes, and could serve a good example for negative endings that are not ham fisted, or induces character derailment.M25105 wrote...
The Hierophant wrote...
Unless it's done like Spec Op The line, but Walker is a set character in comparison to Bio's protags.M25105 wrote...
Happy endings ftw, I like to feel good after I finish a game. This fake "mature" dark ending crap is a load of bull. If I want to hear depressing stuff I'll turn on the news.
Wouldn't know, haven't played it, only the demo and I skipped all the cut scenes.
Modifié par The Hierophant, 06 octobre 2012 - 11:59 .
#82
Posté 07 octobre 2012 - 12:08
I like good endings, bittersweet endings, even sad endings but I can't stand endings that stink so bad that it makes me want to hang out with Pepe' Le Pew for a breath of fresh air.
Modifié par Headcount, 07 octobre 2012 - 12:08 .
#83
Posté 07 octobre 2012 - 12:08
#84
Guest_sjpelkessjpeler_*
Posté 07 octobre 2012 - 12:08
Guest_sjpelkessjpeler_*
mousestalker wrote...
Ria wrote...
I just want distinctively different endings. I don't care if none of the endings available is particularly cheerful but I want to feel I had an impact to the outcome. A choice is all I'm asking.
What she said. A meaningful choice is probably the best ending.
Thirded.....
Choices made in the game having very different outcomes is something that I would really like.
#85
Posté 07 octobre 2012 - 12:24
There's a company called Disney I'd recommend to you. Happy ending are kinda their thing. Seems like they're right up your alley.garrusfan1 wrote...
Okay please don't bring up ME3 ending this is about DA3. Bioware and specifically the people working on DA3 I want an option (since I am pretty sure there will be multiple endings) many people like them and while the choice is yours I would greatly appreciate a happy ending anyone agree
As long as there are no lies (your choices DO matter!) the conclusion of DA3 should end on a note the developers want it to, be it bleak or gleeful.
#86
Posté 07 octobre 2012 - 12:25
Happy will be a matter of perspective, but you should feel content after seeing the story through to its conclusion.
Seriously, with this team, there are just some things you don't need to worry about. The ending is going to be fine.
#87
Guest_Tancred Of The Chantry_*
Posté 07 octobre 2012 - 12:34
Guest_Tancred Of The Chantry_*
As far as "happy endings" go, I think the best thing ever said about them was in this thread: http://social.biowar...ndex/10400413/1
To quote DeinonSlayer: "Primarily, we want Bioware to deliver on their promise of divergent endings, differing as a consequence of your actions throughout. ... We would prefer that the endings make sense, and remain thematically consistent with the rest of the series. I'm not asking that the current endings be removed; rather, for more options."
That hits the nail on the head.
Modifié par Tancred Of The Chantry, 07 octobre 2012 - 02:43 .
#88
Posté 07 octobre 2012 - 12:36
I didn't find the DA2 ending satisfying at all.devSin wrote...
DA3 will have a satisfying ending.
Happy will be a matter of perspective, but you should feel content after seeing the story through to its conclusion.
Seriously, with this team, there are just some things you don't need to worry about. The ending is going to be fine.
#89
Guest_IIDovahChiiefII_*
Posté 07 octobre 2012 - 12:38
Guest_IIDovahChiiefII_*
id rather have a Well written Sad,Depressing and painfull ending.then some happy do da ending.
#90
Posté 07 octobre 2012 - 12:39
#91
Posté 07 octobre 2012 - 12:41
Allan Schumacher wrote...
When people talk about choices, are they referring to having the narrative bend in the way that they want it to?
Rather I think, having the option of letting our characters bend the narrative. (which is, I think, a minor but significant difference)
Eg. The difference between a Deus Ex Machina and a coup of strategic genius.
#92
Guest_Guest12345_*
Posté 07 octobre 2012 - 12:45
Guest_Guest12345_*
#93
Posté 07 octobre 2012 - 12:49
I do not want a happy ending that screams I am the happy ending!
#94
Posté 07 octobre 2012 - 12:50
Rather I think, having the option of letting our characters bend the narrative. (which is, I think, a minor but significant difference)
The reason I phrased it the way that I did is because a lot of times it came up in the ME3 forums when people that liked the ending didn't want a DLC that added a more definitively happy ending. The common response was often "well you don't need to choose that ending if you like the current one."
The thing is, whether it be my character or even Allan the game player, ostensibly choosing a suboptimal outcome knowing that a superior outcome is the likely consequence of a different choice is not really much of a choice at all. It wouldn't make any sense for Allan or Shepard to have made a different choice!
The problem I had with ME2 is that while it had all these variations on the ending, they basically amounted to what level of completionist is the player? I did like the decisions on the suicide mission affecting characters surviving, but doing loyalty and acquiring resources is just something that I'm likely going to do anyways. The cost isn't much of a cost IMO.
So from there, I'd like to see it done better, if we're going to do it. Ideally, I'd prefer that the only way to get the "best" happy ending involves doing something decidedly less happy in the game. Though in that case people come back to me with arguments like "Well what is it people are supposed to get from the game? Good things only come to people that do bad things!?" So it's really a situation of "probably not going to please everyone" so hopefully it's just done well enough that in general people appreciate it.
#95
Posté 07 octobre 2012 - 12:51
Realmzmaster wrote...
I am all for happy endings as long as the endings are not obvious. The Dark Ritual to me was a Bioware's obvious way of making a happy ending for DAO. It would have been more interesting if it had a chance of failure which to me would make for an interesting twist.
I do not want a happy ending that screams I am the happy ending!
Although the Dark Ritual always felt more "ominous sequel hook" than anything.
It kind read as Isildur taking the One Ring rather than destroying it.
#96
Guest_sjpelkessjpeler_*
Posté 07 octobre 2012 - 12:53
Guest_sjpelkessjpeler_*
Allan Schumacher wrote...
When people talk about choices, are they referring to having the narrative bend in the way that they want it to?
Yup.
This if 'narrative bend' means the road the story takes to unfold. Sorry not native english so checking if I understood your question correct
And if it means what I think it means; not in the way I would want it to as a player, but the possibility to influence the outcome in a meaningfull different way than if I chose another option given in the game.
#97
Posté 07 octobre 2012 - 12:54
Allan Schumacher wrote...
When people talk about choices, are they referring to having the narrative bend in the way that they want it to?
This is what I gather from it. At least, it seems like a lot of people do this.
I don't really understand that logic either. I always say the hardest thing for a writer is to write an ending. Somebody always has that perfect ending in their mind but it's not possible for Bioware to write something for everyone. It must be quite a challenge for Bioware writers to write something that doesn't ****** a large number off. But realistically, is that even possible?
I guess that's one of the problems when you have a game based on choice. How do you write an ending where people don't feel entitled to see something differently? I think the best way to do that, write as much closure as possible. Leaving anything up to the "imagination", generally gets a bad reaction from all forms of entertainment...
Personally, I'm easy to please when it comes to endings in games. Why? Because 99% of them suck. I mean seriously. Anybody complaining about ME3's ending being the "worst ever" must not game very much. I find it hard to believe anybody can say ME3 has worse endings than something like Rage on the market.
Rage Ending
I mean seriously, what happened there lol?
#98
Posté 07 octobre 2012 - 12:56
Allan Schumacher wrote...
When people talk about choices, are they referring to having the narrative bend in the way that they want it to?
I like surprises. Perhaps the best example of a meaningful choice is found with DAO. The warden has the choice to create a relationship with Alistair. If she is a Cousland, she can become Queen, if she makes the correct choices. If she isn't a human noble, she can only remain with Alistair if she selects one very off putting dialogue choice. Otherwise he dumps her.
Later, she can choose to spare Loghain or have him die. Rebuff Morrigan's offer and someone dies, either Loghain, Alistair or the PC.
All of these choices have an impact on the ending. Spare Loghain and Alistair leaves. Don't harden Alistair and he leaves you. The ending for your character changes. All of the consequences in retrospect make sense. However, I can tell you I didn't see Alistair dumping my elven warden on my first complete playthrough. It made sense, but it was a surprise. And the narrative certainly did not go the way I wanted it.
#99
Posté 07 octobre 2012 - 12:57
Allan Schumacher wrote...
Rather I think, having the option of letting our characters bend the narrative. (which is, I think, a minor but significant difference)
The reason I phrased it the way that I did is because a lot of times it came up in the ME3 forums when people that liked the ending didn't want a DLC that added a more definitively happy ending. The common response was often "well you don't need to choose that ending if you like the current one."
The thing is, whether it be my character or even Allan the game player, ostensibly choosing a suboptimal outcome knowing that a superior outcome is the likely consequence of a different choice is not really much of a choice at all. It wouldn't make any sense for Allan or Shepard to have made a different choice!
The problem I had with ME2 is that while it had all these variations on the ending, they basically amounted to what level of completionist is the player? I did like the decisions on the suicide mission affecting characters surviving, but doing loyalty and acquiring resources is just something that I'm likely going to do anyways. The cost isn't much of a cost IMO.
So from there, I'd like to see it done better, if we're going to do it. Ideally, I'd prefer that the only way to get the "best" happy ending involves doing something decidedly less happy in the game. Though in that case people come back to me with arguments like "Well what is it people are supposed to get from the game? Good things only come to people that do bad things!?" So it's really a situation of "probably not going to please everyone" so hopefully it's just done well enough that in general people appreciate it.
ME3Well, I the simplest explanation would be: Challenge. Make it so that completing the game in the "best" way requires some rather specific actions.
Let's take my hypotethical alternate ME3 ending: In a "regular" game you could either fail and have the reapers nom the galaxy, you could succeed by at various different levels of cost. (I rather like the idea of blowing up the sun with the reaper armada in the solar system, killing the reaper armada but also most of humanity and pretty much any hope of humanity becoming preeminent)
However, if you did things exactly right, basically game it to maximize your war assets strengths (and that would mean making some brutal choices and some diplomatic ones, IE: being pragmatic, rather than simply doing the red/blue thing) and even requiring you to have made certain choices in the previous games.... Then you could have beaten the reapers conventionally. But depending on what you care about, that ending might be less happy. (you might have had to sacrifice some of your companions, or do a lot of grinding, or generally something like that)
#100
Posté 07 octobre 2012 - 12:58
This. Something good has to come with a cost. And no, you guys wont ever get a good reaction for everyone. But people are often A-holes on the interwebs.... Because ... Well... They can, you know.So from there, I'd like to see it done better, if we're going to do it. Ideally, I'd prefer that the only way to get the "best" happy ending involves doing something decidedly less happy in the game.
I stand by the fact that I didn't like ME3 in it's entirety even thought it had amazing moments, Rannoch and Tuchanka yay. But I don't go out and flame the entire company about it. Id like to express my opinion in a respectful manner without being called a '' entitled gamer '' however.
People from Origins are returning however. And DA:O was one of ( if not THE ) best game that I've ever played. But knowing the route that Bioware is going atm, I dunno. DA3 to me is the last go. If I am '' let down '' by DA3 I will say my goodbyes, but I'll do so with a smile on my face. Because I've gotten the best gaming experiences of my life out of Bioware games. It still saddens me though.
Oh yeah, and <3<3<3<3<3 to Bioware xD
Modifié par megamacka, 07 octobre 2012 - 01:01 .





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