MillKill wrote...
Tragic endings are far more emotionally powerful and memorable.
In your opinion. Personally, I very much disagree
MillKill wrote...
Tragic endings are far more emotionally powerful and memorable.
That part really felt like I was choosing the lesser of two evils. I just couldn't chose Bhelen because the way he went about getting his way and doing anything to achieve his goals.Allan Schumacher wrote...
Fiacre wrote...
I agree with this. That's one of the things I think DA:O did really well -- you could have all sorts of endings, and it always felt natural if you don't want to metagame instead of roleplay. Acharacter who doesn't know Orzammar or politics very well might choose Harrowmont because he seems to be the nice and "good" choice, but they consequences in the epilogue turn out to be worse than those for Bhelen. That doesn't mean choosing Harrowmont isn't a legitimate choice. Likewise, a character might decide to kill the werewolves rather than cure the curse, or sacrifice Isolde/kill Connor instead of going to the Circle for reasons that make sense from that characters perspective.
I agree with things like Harrowmont and whatnot. It's things like that that I really like. Bhelen is quite belligerent and if you went Dwarf Noble the reasoning behind trusting him is even less. But siding with Harrowmont ultimately is bad for Orzammar. I would not like it if there was a way to side with Harrowmont, and then you can go off and do some extra stuff to ensure Orzammar still becomes awesome under Harrowmont's rule.
Allan Schumacher wrote...
I agree with things like Harrowmont and whatnot. It's things like that that I really like. Bhelen is quite belligerent and if you went Dwarf Noble the reasoning behind trusting him is even less. But siding with Harrowmont ultimately is bad for Orzammar. I would not like it if there was a way to side with Harrowmont, and then you can go off and do some extra stuff to ensure Orzammar still becomes awesome under Harrowmont's rule.
I agree. Provide something for the player to have to think about so that they have to evaluate what is the best choice.
Modifié par Fiacre, 07 octobre 2012 - 02:16 .
Modifié par Fast Jimmy, 07 octobre 2012 - 02:24 .
Allan Schumacher wrote...
deatharmonic wrote...
Personally I disagree, for me it about choosing what suits my characters story and journey. For example in DAO some of my wardens sacrificed themselves choosing to die for the cause rather than become queen of Ferelden and I like that I could choose to either have some of my wardens go out in a blaze of glory or live happily ever after. I certainly didn't choose the happy ending every time I played just because it was the 'optimal' ending. As for ME2, well I enjoyed plotting the demise of some of my crew mates.
I don't consider becoming the Queen of Ferelden to be an ostensibly superior choice, however. Having the main character live isn't something I'd consider a superior choice.
Having the main character live without any good reason over the death of the main character is silly though.
If the Warden is told toppling the tower will kill the archdemon and everyone on the roof, while firing the Ballista will also kill the archdemon and no one else, in what world does it make sense to topple a tower? Especially if the ability to topple the tower is functionally not any easier than firing the ballista?
Cthulhu42 wrote...
Define "happy".
Guest_Guest12345_*
scyphozoa wrote...
I like happy endings only after the protagonist has suffered. They can't just coast through the plot to a happy ending. They have to be made vulnerable and to suffer, they have to earn their happy ending.
Fast Jimmy wrote...
Crono Trigger had ten endings and they were ALL fantastic. Some were dark, some were happy, some were bizarre.
If you chose to kill Magus, who you found was actually just doing all of the horrible things to prevent the real evil, Lavos, from destroying his home, then Frog turns back into a human. If not, then Magus can search for his lost sister (and you get an awesome spell caster in your party).
That seems like a pretty heavy weight choice, there. And they did it in 24-bits.
Boom goes the dynamite.
Upsettingshorts wrote...
BioWare please have endings that make sense and are thematically consistent with your game. That is all.
Modifié par Skelter192, 07 octobre 2012 - 03:11 .
But those were actually good posts?Skelter192 wrote...
Fast Jimmy wrote...
Crono Trigger had ten endings and they were ALL fantastic. Some were dark, some were happy, some were bizarre.
If you chose to kill Magus, who you found was actually just doing all of the horrible things to prevent the real evil, Lavos, from destroying his home, then Frog turns back into a human. If not, then Magus can search for his lost sister (and you get an awesome spell caster in your party).
That seems like a pretty heavy weight choice, there. And they did it in 24-bits.
Boom goes the dynamite.
Nobody cares it's a jrpg.Upsettingshorts wrote...
BioWare please have endings that make sense and are thematically consistent with your game. That is all.
You're asking for too much.
Skelter192 wrote...
Fast Jimmy wrote...
snip
Nobody cares it's a jrpg.
Guest_sjpelkessjpeler_*
Fast Jimmy wrote...
Skelter192 wrote...
Fast Jimmy wrote...
snip
Nobody cares it's a jrpg.
But... but...
...it was a SNES JRPG. The only time JRPG's became the bane of existence was after the Playstation came out...
Modifié par Dave of Canada, 07 octobre 2012 - 03:34 .
Dave of Canada wrote...
If I've learned anything over my years of browsing forums and my attempts of writing, people have no interest in literary themes or have any understanding over bittersweet. Anything which has any punishment is immediately regarded as "bad", ignoring everything else related to the conflict.
I mean, look at how many people which view "Destroy" as the only viable "happy" path in Mass Effect 3 or Dark Ritual in Origins simply because your protagonist/friends live. They don't care about the consequences of their decision or the thoughts behind them, they just want self-satisfaction of knowing they've gotten the "best" ending.
Lord knows how they'll react if the Dark Ritual bites them in the ass someday, potentially costing their future protagonist deeply--though I wouldn't be surprised if that simply prompted them to killing off Loghain or something, saying it's the new happy ending.
I think the writers know this considering how many threats I've seen on Tumblr and Twitter, some which are basically death threats if they can't live happily ever after with their waifu/husbano.
Though I'd say to continue doing the bittersweet (as that's mostly what the game's themes are), these people are going to do mental gymnastics to justify whatever endings they want whether or not it's shown ingame.
Modifié par deuce985, 07 octobre 2012 - 03:42 .
Modifié par jkflipflopDAO, 07 octobre 2012 - 03:49 .
Guest_Tancred Of The Chantry_*
Dave of Canada wrote...
If I've learned anything over my years of browsing forums and my attempts of writing, people have no interest in literary themes or have any understanding over bittersweet. Anything which has any punishment is immediately regarded as "bad", ignoring everything else related to the conflict.
I mean, look at how many people which view "Destroy" as the only viable "happy" path in Mass Effect 3 or Dark Ritual in Origins simply because your protagonist/friends live. They don't care about the consequences of their decision or the thoughts behind them, they just want self-satisfaction of knowing they've gotten the "best" ending.
Modifié par Tancred Of The Chantry, 07 octobre 2012 - 08:32 .
Still, there are gamers will go to great lengths to argue that they're preferred ending is the One True Correct one.