Personally, I don't need a happy ending, and I wasn't going to bother responding until I read through a majority of the posts and decided to give my view on some of the topics.
DAO only has a positive impact for those who survived all the death and mayhem that went on before the final blow, the warden's life ends or continues at that point. So, aside from the blight ending much earlier than those in the past, I see that as a positive but I don't view it as a happy ending. Even the marriage of the female noble warden to Alistair may initially seem a positive thing but I don't think a couple that involves themselves in politics against the "creed" of their order will result in a happy outcome in the long run.
In regards to the ME2 squadmate quests, I did them or not based on what type of Shepard I was playing, but the majority of the time they were all completed because I felt above all else the majority of my Shepards felt it was significant to have everybody prepared for the mission ahead. It's the same way that I played ME3 making sure everybody was prepared for the final battle. I had no idea what that final battle would entail and I don't even learn what the crucible is for until the very end. The fact that the future is determined by my PC's decision at that point does not belittle or negate the effect of the preparedness of those who fought along side me to that point. The impact of my choice has little baring on those who are still fighting against the Reapers and their minions as I make my decision and "we" watch it happen. Once it has happened the choice Shepard made impacts the future of the entire galaxy but still the impact of the previous decisions (readiness) continues to impact the future in the form of who survives or not. Hence the end narratives by the various individuals. The end narratives were a very nice piece of work.
To me the only comparisons that can be made between DA and ME is that the game fundamentals are similiar and that the PC impacts the future. In DA by killing the Archdemon to end the blight, that's only one choice because the survival of the one who takes the killing blow does not impact the future of the many, that we know at that point anyways.

In ME the PC must decide the direction of the galaxy, this is so far beyond the realm of the DA ending that I don't consider them to be remotely comparable.
I had no issues with the original ME endings, but I did enjoy the extended endings. I had no problem with the idea that my narrow view of the ME Universe led me to be surprised about what was going on behind the scenes with the Reapers and the Catalyst, if anything I was impressed and in awe of the whole idea/concept behind it all. I was going to go into details but realized that it might be to spoilerish for ME3. So did your decisions through out ME effect the decision you make in that moment? No, why would they? The only thing they actually effect is your ability to get to that point and the impact your choice has on the future based on your "readiness" (for the purpose of the game mechanics.)
Edit: In regard to DA and obtaining those who you have treaties for: They help to determine how well others survive while your PC is off taking out the Archdemon and the survival of the whole after is impacted by the "completion or readiness" of your army. It's just simple preparedness for what is to come. You don't have to play a PC that prepares completely but that doesn't negate the importance of preparing those you fight with and how your choice to prepare or not prepare impacts the survivability of those involved and left behind.
Modifié par DreGregoire, 07 octobre 2012 - 09:55 .