Red Dead sold 13 million, Reach and MGS3 sold close to 5 million.M25105 wrote...
With low sales numbers.
Shadow of the Collosus couldn't break the 2 million mark either.
Not that sales figures are relevant to what I said.
Red Dead sold 13 million, Reach and MGS3 sold close to 5 million.M25105 wrote...
With low sales numbers.
Shadow of the Collosus couldn't break the 2 million mark either.
GodWood wrote...
Red Dead sold 13 million, Reach and MGS3 sold close to 5 million.M25105 wrote...
With low sales numbers.
Shadow of the Collosus couldn't break the 2 million mark either.
Not that sales figures are relevant to what I said.
So?M25105 wrote...
MGS has a large fan base and it's very popular brand in Japan. But it won't ever crack outside its own pool.
Red Dead is a new IP and everyone loves to be a cowboy, considering that it's easy to see why it sold.
Reach, Halo is largely played for MP. You might as well add COD too then since the single player campaigns have a "dark" feel to it, yet no one really cares for the SP everyone buys it for the MP.
M25105 wrote...
Fallout 2 had a happy ending
Warcraft 2
and 3.
Half-Life had an ambigious ending, neither happy or dark, just open for a sequal making the player wondering what happened.
And Metal Gear Solid had a happy ending to my recollection.
M25105 wrote...
MGS has a large fan base and it's very popular brand in Japan.But it won't ever crack outside its own pool.
Red Dead is a new IP and everyone loves to be a cowboy, considering that it's easy to see why it sold.
Reach, Halo is largely played for MP.
You might as well add COD too then since the single player campaigns have a "dark" feel to it, yet no one really cares for the SP everyone buys it for the MP.
Modifié par Dave of Canada, 07 octobre 2012 - 10:18 .
GodWood wrote...
So?M25105 wrote...
MGS has a large fan base and it's very popular brand in Japan. But it won't ever crack outside its own pool.
Red Dead is a new IP and everyone loves to be a cowboy, considering that it's easy to see why it sold.
Reach, Halo is largely played for MP. You might as well add COD too then since the single player campaigns have a "dark" feel to it, yet no one really cares for the SP everyone buys it for the MP.
How is this relevant to your 'rebuttal'? Or you did was offer alternative reasons for why people may have enjoyed the games I listed.M25105 wrote...
People like to feel good about ending a gameGodWood wrote...
So?M25105 wrote...
MGS has a large fan base and it's very popular brand in Japan. But it won't ever crack outside its own pool.
Red Dead is a new IP and everyone loves to be a cowboy, considering that it's easy to see why it sold.
Reach, Halo is largely played for MP. You might as well add COD too then since the single player campaigns have a "dark" feel to it, yet no one really cares for the SP everyone buys it for the MP.
Bioware have no chance of breaking the five million mark.include an option for a happy ending and get more sales rather than always try to appeal to an audience where you never break the five million mark (that's Bioware games).
GodWood wrote...
How is this relevant to your 'rebuttal'? Or you did was offer alternative reasons for why people may have enjoyed the games I listed.M25105 wrote...
People like to feel good about ending a gameGodWood wrote...
So?M25105 wrote...
MGS has a large fan base and it's very popular brand in Japan. But it won't ever crack outside its own pool.
Red Dead is a new IP and everyone loves to be a cowboy, considering that it's easy to see why it sold.
Reach, Halo is largely played for MP. You might as well add COD too then since the single player campaigns have a "dark" feel to it, yet no one really cares for the SP everyone buys it for the MP.Bioware have no chance of breaking the five million mark.include an option for a happy ending and get more sales rather than always try to appeal to an audience where you never break the five million mark (that's Bioware games).
lol.M25105 wrote...
If Skyrim can do it, then so can they.
Modifié par TheJediSaint, 07 octobre 2012 - 10:28 .
M25105 wrote...
MGS has a large fan base and it's very popular brand in Japan. But it won't ever crack outside its own pool.
Red Dead is a new IP and everyone loves to be a cowboy, considering that it's easy to see why it sold.
Reach, Halo is largely played for MP. You might as well add COD too then since the single player campaigns have a "dark" feel to it, yet no one really cares for the SP everyone buys it for the MP.
Origins did what, just over 3 million sales? More than that by now, but probably not 5 million. The problem is it took them 5+ years of development. Those sale numbers for such a long period of development make that sort of game 'unfeasible' to bean-counters, who have a lot of sway with how and where funds are allocated.GodWood wrote...
lol.M25105 wrote...
If Skyrim can do it, then so can they.
Trying to reach Skyrim sales figures is beyond foolish. I've always said they should cut costs and stop with all the pointless features like "fully voiced cast", cinematics and so on and instead focus creating the game for the niche audience that appreciates their original RPGs.
I'm confident that although it'd have fewer sales it'd have a far greater profit.
Modifié par marshalleck, 07 octobre 2012 - 10:38 .
Modifié par DreGregoire, 07 octobre 2012 - 10:45 .
GodWood wrote...
lol.M25105 wrote...
If Skyrim can do it, then so can they.
Trying to reach Skyrim sales figures is beyond foolish. I've always said they should cut costs and stop with all the pointless features like "fully voiced cast", cinematics and so on and instead focus creating the game for the niche audience that appreciates their original RPGs.
I'm confident that although it'd have fewer sales it'd have a far greater profit.
Modifié par wwinters99, 07 octobre 2012 - 11:18 .
That's entirely up to the presentation and receivers mindset. Happy endings can be just as emotional, it depends on the struggle.MillKill wrote...
Tragic endings are far more emotionally powerful and memorable. Bittersweet is the happiest I'd like.
GodWood wrote...
lol.M25105 wrote...
If Skyrim can do it, then so can they.
Trying to reach Skyrim sales figures is beyond foolish. I've always said they should cut costs and stop with all the pointless features like "fully voiced cast", cinematics and so on and instead focus creating the game for the niche audience that appreciates their original RPGs.
I'm confident that although it'd have fewer sales it'd have a far greater profit.
GodWood wrote...
Bioware have no chance of breaking the five million mark.
Modifié par septembervirgin, 07 octobre 2012 - 12:28 .