Otherwise if Warde or Hawke are going to speak/act with save import we should have a dialogue wheel pop up to let us do the decisions, I absolutely agree with the OP.
Modifié par Zobo, 07 octobre 2012 - 05:17 .
Modifié par Zobo, 07 octobre 2012 - 05:17 .
Zobo wrote...
Warden's/Hawke's look is not a problem, just put on 'em some Revan-like helmets/masks and we are good.
A common misconception born from ignorance. Actually most of the time engines have nothing to do with animation tools, models etc. It's like saying changing a video card on a PC or a driver for a video card is going to somehow affect said features fundamentaly. No way in hell. Unless we are talking about engines different on a fundamental level, like going from 2D to 3D.Necoc Yaotl wrote...
The biggest problem is that DA3 will have a new engine. So while all these ideas are fun, it's impractical and probably not within the real of possibility.
brushyourteeth wrote...
But.... but.... the taint... and the bonding!Ericander77 wrote...
brushyourteeth wrote...
I don't really understand what 2/3 of this topic's posts are about, but the OP has a really unique and cool idea! I'd even be fine with running into my Warden long enough just for her to try to recruit me, and then saying "No? Well, best of luck to you." and continuing on her merry way.
Though if she and/or Alistair are taking their Calling around this time... that could make a pretty interesting and tragic thing to walk in on if we enter the Deep Roads.
Balls to Hawke. She can slip off into obscurity unnoticed by me.
Calling? NO, NEVER.
It'd be like the ending to "The Notebook" but with more darkspawn and fewer cheesy ducks flying into the sunset!

Saberchic wrote...
Controlling both sides of the conversation? While a creative idea, I don't think that could realistically work. From the end of DA2, it's apparent that something is going on, and the Warden and Hawke are involved in it somehow. We aren't privy to that knowledge, nor should we be, so there's no real point in being able to control what the Warden or Hawke says because there really wouldn't be anything meaningful to say. (And I don't support characters being brought back for no reason at all.)
Also, BW would have to find a way to import the Warden's looks. Can you imagine your Warden in DA2 graphics? They'd look weird, generic, or completely fugly. My characters never wore hats (and they would never don masks), and I don't see the reason to show the characters if you aren't going to see them. BW might as well just leave the Hawke and Warden "cameos" to rumors you hear.
Are you saying in the middle of the game a CC would pop up?Ericander77 wrote...
Saberchic wrote...
Controlling both sides of the conversation? While a creative idea, I don't think that could realistically work. From the end of DA2, it's apparent that something is going on, and the Warden and Hawke are involved in it somehow. We aren't privy to that knowledge, nor should we be, so there's no real point in being able to control what the Warden or Hawke says because there really wouldn't be anything meaningful to say. (And I don't support characters being brought back for no reason at all.)
Also, BW would have to find a way to import the Warden's looks. Can you imagine your Warden in DA2 graphics? They'd look weird, generic, or completely fugly. My characters never wore hats (and they would never don masks), and I don't see the reason to show the characters if you aren't going to see them. BW might as well just leave the Hawke and Warden "cameos" to rumors you hear.
ME3 style. The screen to change their look would pop up when you met them in the game
Felya87 wrote...
What if the player could play, for some missions, as the Warden or Hawke, using them instead ot the Inquisitor? of course in different place, or why not, time.
Modifié par Jerrybnsn, 07 octobre 2012 - 08:53 .
Saberchic wrote...
Are you saying in the middle of the game a CC would pop up?Ericander77 wrote...
Saberchic wrote...
Controlling both sides of the conversation? While a creative idea, I don't think that could realistically work. From the end of DA2, it's apparent that something is going on, and the Warden and Hawke are involved in it somehow. We aren't privy to that knowledge, nor should we be, so there's no real point in being able to control what the Warden or Hawke says because there really wouldn't be anything meaningful to say. (And I don't support characters being brought back for no reason at all.)
Also, BW would have to find a way to import the Warden's looks. Can you imagine your Warden in DA2 graphics? They'd look weird, generic, or completely fugly. My characters never wore hats (and they would never don masks), and I don't see the reason to show the characters if you aren't going to see them. BW might as well just leave the Hawke and Warden "cameos" to rumors you hear.
ME3 style. The screen to change their look would pop up when you met them in the gameThat would be way too immersion breaking. I'm sure I wouldn't be the only one who objected strongly to that. I spend a lot of time creating my characters. To try to recreate one of my wardens would be... problematic. And tedious.
I'd still rather they just be rumors in the background. I just don't think BW can pull it off well with the current direction for the art style.
Modifié par Vicious, 07 octobre 2012 - 10:37 .
Vicious wrote...
There is no such thing as a 'successful cameo' of these two characters. No matter what people will be mad. And giving a voice to the Warden will be horrible, while making him be silent and nod will be a bad joke.
Better to let these guys go and focus on the game itself.
Ericander77 wrote...
No, not re-create. With the import the look woudl change a tiny bit. This would allow the play to just make sure they r happy with their warden's apperence. Plus, they might change their hairstyle if the player wanted. It has been 10 whole years.
Saberchic wrote...
Ericander77 wrote...
No, not re-create. With the import the look woudl change a tiny bit. This would allow the play to just make sure they r happy with their warden's apperence. Plus, they might change their hairstyle if the player wanted. It has been 10 whole years.
Oh. That makes more sense. But can they really import? I'm thinking of the elven wardens in particular. It just seems like a lot of trouble.
Look at the fiasco when the ME3 inporter didn't work... I know I spent over an hour trying to get one of my characters back. Not to mention the backlash on Alistair's and Zevran's import in DA2. I even saw a Morrigan import because someone cracked the CC and saw her face in there.
I think people really need to let go of the warden and Hawke.
Huntress wrote...
You forget that hawke has his iconic face, so doesn't matter if the player colour him red/blue/orange hawke already has a face of his own.
*snipping irrelevant stuff*
Saberchic wrote...
Ericander77 wrote...
No, not re-create. With the import the look woudl change a tiny bit. This would allow the play to just make sure they r happy with their warden's apperence. Plus, they might change their hairstyle if the player wanted. It has been 10 whole years.
Oh. That makes more sense. But can they really import? I'm thinking of the elven wardens in particular. It just seems like a lot of trouble.
Look at the fiasco when the ME3 inporter didn't work... I know I spent over an hour trying to get one of my characters back. Not to mention the backlash on Alistair's and Zevran's import in DA2. I even saw a Morrigan import because someone cracked the CC and saw her face in there.
I think people really need to let go of the warden and Hawke.
Shadowfang12 wrote...
I wondered this too. I assume that you probably won't have a face to face encounter with them. You'll probably just have some people tell you about what the warden and hawke have been doing or you go to where they were last seen and someone says "You just missed them. They left and hour ago." or something like that. I highly doubt you'll actually come face to face with them, simply because of how easy it would be to ****** a lot of people off.
Modifié par Henioo, 08 octobre 2012 - 09:41 .