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CEP Hak Edit


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#1
EzRemake

EzRemake
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I'm using CEP 2.3 in the new single player module I'm building, and I liked having the blueprints for the CEP placeables, but not the creatures or items - so I used NWN2 Packer to edit cep2_add_sb_v1.hak and took out the blueprints for items and creatures but left in everything else.

When other people go to play my module, will they have a compatability issue, or does cep2_add_sb_v1.hak deal exclusively with only adding extra scripts and blueprints?

#2
kalbaern

kalbaern
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They should be fine.