party of friends who understand and won`t blame me for every action.
Please give us at least 2 or 3 pure evil companions
#1
Posté 07 octobre 2012 - 09:17
party of friends who understand and won`t blame me for every action.
#2
Posté 07 octobre 2012 - 09:18
#3
Posté 07 octobre 2012 - 09:29
Vitlen wrote...
Please give us at least 2 or 3 pure evil companions so if I play as a villain it will be possible to build my
party of friends who understand and won`t blame me for every action.
BioWare hasn't had pure evil (I'm assuming you mean the D&D blackguard who murders five people before breakfast sense) companions or protagonists since Jade Empire. (ME's Morinth is a possible exception, and even she has her sympathizers.) You're never the purely bad guy in DA:O or ME. Even the worst Warden imaginable or the biggest jerkass Shepard still saves the world. I'm guessing the trend will continue with DA3, and in that case, there's no benefit to evil characters in the vein of older BioWare games other than petty bickering. Which doesn't add a lot to the game.
#4
Posté 07 octobre 2012 - 09:31
#5
Posté 07 octobre 2012 - 09:34
These characters don't make good followers. They are (or should be) too willful and independent to merely be following the player around.
Modifié par marshalleck, 07 octobre 2012 - 09:37 .
#6
Posté 07 octobre 2012 - 10:22
#7
Posté 07 octobre 2012 - 10:26
Modifié par Dave of Canada, 07 octobre 2012 - 10:26 .
#8
Posté 07 octobre 2012 - 10:47
marshalleck wrote...
If we accept the standard definition of 'evil' as extremely selfish, with a thirst for power and a lack of empathy, then how are you going to make a party composed entirely of these types of people? It would be chaos. Like trying to herd cats.
These characters don't make good followers. They are (or should be) too willful and independent to merely be following the player around.
This.
Now I wouldn't be opposed to a less morally upstanding, more self centered companion or two. You know someone who's helping you because it is advantageous to them that you succeed not out of any kind of moral imperative.
#9
Posté 07 octobre 2012 - 10:49
Note: For me, Evil generally means selfish. Good generally means altruistic.
Modifié par TheJediSaint, 07 octobre 2012 - 10:55 .
#10
Posté 07 octobre 2012 - 10:50
Characters with motives are far more interesting, and far less lazy. This isn't a childrens cartoon.
#11
Posté 07 octobre 2012 - 10:55
A 'pure evil' character would probably just burn down orphanages and kick ducklings while cackling maniacally. For the lulz is not adequate reason for doing anything (in the real world. The internet is a different plane of existence.)
#12
Posté 07 octobre 2012 - 11:00
She was, incidentally, one of Bio's better characters (and romances). Although I guess you have also to thank Claudia Black for this...
Modifié par Pedrak, 07 octobre 2012 - 11:01 .
#13
Posté 07 octobre 2012 - 11:03
#14
Posté 07 octobre 2012 - 11:06
#15
Posté 07 octobre 2012 - 11:13
Arakiel12409 wrote...
"Evil" is a word used by the ignorant and weak
I'm sure that if you are walking down the streets and a car hits you, you'd notice the difference if a bystander kindly helps you to the hospital or, alternatively, gives you a kick in the head, steals your wallet and runs away.
Modifié par Pedrak, 07 octobre 2012 - 11:14 .
#16
Posté 07 octobre 2012 - 12:44
The only character in Bioware history that I consider to be "Evil" is Xzar from Baldur's Gate, and even he was questionable, considering the majority of his moral degradation stemmed for the fact he was utterly insane.
I don't consider "Pure Evil" characters to be all that interesting, to be honest.
Modifié par Sylvanpyxie, 07 octobre 2012 - 12:49 .
#17
Posté 07 octobre 2012 - 12:55
"3 Sociopaths and some guy."
Modifié par Arppis, 07 octobre 2012 - 12:55 .
#18
Posté 07 octobre 2012 - 01:02
#19
Posté 07 octobre 2012 - 01:13
TheJediSaint wrote...
Personally, I think the only character that should be able to be extremely Evil (or extremely Good) is the player character.. Companions should fall on a spectrum from lighter to darker, but stay within certain bounds that only the player can cross.
Note: For me, Evil generally means selfish. Good generally means altruistic.
Someone unselfishly massacres your family? isn't he evil?!
As someone else mentioned if a Pure Evil exists he wouldn't follow the Porotagonist. It's like you want a Darkspawn General in your Party. Also it's better that only the Protagonist can get near the pure evil status ... I would avoid that anyway.
So we've reached consensus, haven't we?
#20
Posté 07 octobre 2012 - 01:15
See, I have no problem with this.I would like to see a companion or two that really isn't just waiting to be redeemed by the light of pure goodness that is the player character.
Having companions on the darker side of "morally grey" is acceptable, even essential. Ruthless, reckless, self absorbed egomaniacs can work. They can be complex, interesting and engaging, in some cases they can even cause kind hearted, good natured, players to question their own morality.
Questionable morals can make excellent characters that are complex, deep and utterly fantastic. However, evil for the sake of evil never works, it just makes characters shallow and empty.
Modifié par Sylvanpyxie, 07 octobre 2012 - 01:16 .
#21
Posté 07 octobre 2012 - 01:21
Merril and Anders both know that what they are doing is probably wrong. Merrill certainly does and Anders has a clue. But they do what they do in pursuit of 'the greater good' which makes them interesting (Bioware's writers hate idealism and happy families), but also morally reprehensible. Merrill flats out says dealing with the creatures of the Fade never ends well.
#22
Posté 07 octobre 2012 - 01:25
So if you really are such a character, it doesn't matter who your followers are.
Choose them for their abilities.
UUUUSE them for their abilities! Muahahahah!
THEY ARE NAUGHT BUT TOOOOLS
Modifié par Karsciyin, 07 octobre 2012 - 01:26 .
#23
Guest_Lathrim_*
Posté 07 octobre 2012 - 01:29
Guest_Lathrim_*
Sylvanpyxie wrote...
See, I have no problem with this.I would like to see a companion or two that really isn't just waiting to be redeemed by the light of pure goodness that is the player character.
Having companions on the darker side of "morally grey" is acceptable, even essential. Ruthless, reckless, self absorbed egomaniacs can work. They can be complex, interesting and engaging, in some cases they can even cause kind hearted, good natured, players to question their own morality.
Questionable morals can make excellent characters that are complex, deep and utterly fantastic. However, evil for the sake of evil never works, it just makes characters shallow and empty.
This says it all IMO.
#24
Posté 07 octobre 2012 - 01:52
#25
Posté 07 octobre 2012 - 01:56





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