Lilarcor, when equipped, also protects against Confusion, and if anyone in the game is prone to being confused, it's Minsc! Some Named weapons or equipment, as Grim... points out, are worth buying. But on your first run you might want to wait until game play shows you why it's worth spending your money on a particular item.Pangaea wrote...
morbidest2 wrote...
Take another look at what Lilarcor protects against. It and Minsc were literally made for each other, and eventually you want your whole party to be using +3 (or better) weapons.
When you pick up a named weapon as loot (or, gods forbid, buy one), it usually a good idea to try to match its special properties with the various weaknesses of your NPC's.
Sometimes your NPCs have a verbal diarrhea attack just because you are standing around not doing anything. Hitting the Pause "button" while you are trying to decide what to do next will deflect some of the chatter.
The description was pretty funny, the sword for an idiot, but protection from charm isn't a particular weakness of Minsc, is it? Seems like we all fall for it now and then. At least we did in BG1 (not faced those spells yet in BG2), which is why I often preferred to let Minsc in against sirines and such berserking. I utterly hate mind spells though. So bloody annoying when your allies suddenly start whacking at your mage for example.
Do you mean it's not necessary, or even unwanted, to buy weapons?
Cheers for that last tip too, I've started doing that when I remember it, as it's also annoying that the game takes me away from inventory management or looking at the map because some character wants to say something. It seems everybody love this part of the game, so maybe I'm an odd one out, but I'd greatly prefer it if it was mostly initiated by me and they didn't butt in all the time. It's fine when I'm talking to a foe and they butt in, but not when I'm just wandering around or are (virtually) in the middle of a fight. Then it just detracts from the immersion into the game.
BG2 is full of different types of mental attacks, so you are going to be pushed into figuring out how to protect your party against them - or else get used to reloading a lot. For instance, when you get a mage mature enough to cast 5th level spells, you have to start making some interesting choices on what to load up with. It really helps to be careful about reading and remembering every detail in the fine print in an item's description, and to Pause and pay attension to what sort of protective spells a mage - or magical creature - has cast.





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