Why do people hate tactical play so much?
#51
Posté 07 octobre 2012 - 03:24
#52
Posté 07 octobre 2012 - 03:24
Anything that requires a thought process beyond cheese is to hard for the public, so they take the easiest route and fail. I just joined/left 3 games this morning with people camping in panic room FBG on GOLD! Last game I was on krogan invincible and just walked around melee/charging everything and pretended I was playing solo. Didn't even bother to raise them when all 3 of them got dropped in panic room.
keep in mind though that krogans (vanguards especially) are the only race/kit that can actually do that....An asari adept can't go running around out of cover
#53
Posté 07 octobre 2012 - 03:25
Right now, the only advice I have is to run with a tech/overload team and characters that are immune to stun lock. And make sure to complain to BW about the Geth "improvements".
#54
Posté 07 octobre 2012 - 03:34
Farming tends to make the player 'soft'. They believe that the only way to fight the Geth is to cower behind cover and let them come to you. Bad thinking, given initiative to your enemies means you're already half lose. Sun tzu also stated that warfare is based on deception, sitting behind the counter isn't one.
#55
Posté 07 octobre 2012 - 03:40
While its not as bad as it used to be, searching for U/U/G does turn up a large percentage of FBWGG. Luckily I only have to play 2 to 3 PUGS a week because I've built a decent sized group of people to play with. Only downside is I can only play with 3 of them at a time.
#56
Posté 07 octobre 2012 - 03:58
I would define tactical play as working with a group in a manner that brings the most enjoyment within a real game, not abusing a table or corner or room in a farming game.
Example would be 2 novaguards frontline agro.
Drell adept reave mid support
Inf. with sniper for rear support on turrets and straglers, aswell as armored targets.
Constantly moving, and constantly forcing front spawns to avoid a rear ambush.
People use the term speed-run like it's going out of style, good players speed run regardless of map and enemy. Farming is a crutch for players who lack good twitch reaction skill and situational response that make them a good player in the first place.
Good players adapt, not mold into a strategy and use it over and over.
Also didn't read btw.
#57
Posté 07 octobre 2012 - 04:21
Always like people refrencing Sun Tzu.
Thing is there's a metric ton of these games.
And sometimes outside of hosting your own there's a hard time looking for a UUG game.
Once had to drudge through 10 games just to find something interesting.
The tactic is valid and effective but BY GOD IT'S SO DAMN BOOOOOORING!!!
And yes I have no problem with the tactic or the people. They can do whatever they want. But when it gets hard to actually find a lobby with reapers and the thing just keeps searching and searxhing and ends up in FBWGG it kinda starts to chap my hide.
Course I could host, but I really dunno if my connection is good enough for that and try not to host so people don't end up rage quitting due to lag and wasting their consumables.
If I end up in a farm game I'll stay. Consumables are there to be used after all.
Also relevant.
Come farm with me let's farm, let's farm away.~
If you can use some exotic N7 moves.~
There's this Geth far, far away.~
Come on and farm with me, let's farm, let's farm away.~
Come farm with me, let's float down to White.
In counter land there's a one-man pylon.~
And she'll hog her booms just for her!~
Come on farm with me, Let's take off into Geth.~
Once I get you down there where the counters are OP.~
We'll just camp, Fire eyed.~
Once I get you down here I'll be holding you so near!~
You may hear all the Geth scream cause were together!~
Weather wise it's such a flamy, rockety day!~
Just say the words and we'll beat the Geth!~
Down to the consensus!~
It's perfect for a credit honeymoon, they say.~
Oh babe! Pack up let's farm away!!~
And don't tell your elitist friends!~
Modifié par Ziegrif, 07 octobre 2012 - 04:22 .
#58
Posté 07 octobre 2012 - 04:27
Red: Oh you f*cking camping b*tch!
Blue: It's a legitimate strategy!
Sure, it may be legit, but it doesn't make you any less of a b*tch. Having said that, it just gets boring after a while. Then again I don't play MMOs for similar reasons.
#59
Posté 07 octobre 2012 - 04:39
And BW created farming when they created the RND store.
Some people enjoy farming once in awhile, but there are those who take it to the extreme and do it constantly. This is what generates the hate. When half the lobies you find in Plat are FBW or FBG then that is what causes the hate for farming.
The solutions are to either dump the RND store and credit reward system (won't happen) or to add a location filter to the UU search function when looking for gold/plat lobbies.
#60
Posté 07 octobre 2012 - 04:53
outsidefactor wrote...
Star fury wrote...
tl;dr.
And yet you bothered to respond... If you didn't bother to read it, why post? Obviously it wasn't intended for you.
Yeah, I hate that. tl;dr. crap.
I agree with your post, OP. Also, some people (like myself) do a FBWGG run when waiting on the phone with customer service, or calling our siblings or whatnot. It's easy enough to do without needing your full attention, so might as well get some creds while doing other stuff.
Modifié par palmof40sorrows, 07 octobre 2012 - 04:55 .
#61
Posté 07 octobre 2012 - 05:03
#62
Posté 07 octobre 2012 - 05:14
RedJohn wrote...
It depends on what you see as "tactical", for me tactical is effectiveness and effectiveness means kill faster and without too much noise, which means end a platinum game in -18 minutes, that also implies that sit down in a corner is non-productive and makes the game slow and with the time the team could get badly surrounded.
Tactical playing = kill fast.
Camping = not productive.
That's like saying it depends on what your definition of "is" is.
Actions and attributes that are "tactical" are ones that gain advantage in combat. In certain situations camping does exactly that.
Effectiveness doesn't necessarily mean kill faster. Effectiveness can only be measured according to a specific goal. If your goal is the finish the match as quickly as possible, then sure. Not everyone cares about speed, but everyone cares about completing the match successfully. For the latter goal sitting behind the desk on W/G/G is effective.
#63
Posté 07 octobre 2012 - 05:16
OuterRim wrote...
Farming is when you repeat the same thing over and over again to maximize your time to credit ratio to your skill level. This is why camping behind the counter on FBW is just as much farming as doing speed runs repetively on FBG. The only big difference is that the skill requirement for speedruns is greater, but its still about maximizing your credit to time ratio.
And BW created farming when they created the RND store.
Some people enjoy farming once in awhile, but there are those who take it to the extreme and do it constantly. This is what generates the hate. When half the lobies you find in Plat are FBW or FBG then that is what causes the hate for farming.
The solutions are to either dump the RND store and credit reward system (won't happen) or to add a location filter to the UU search function when looking for gold/plat lobbies.
Orrrrr .... people complaining about farming / camping / fbwgg could grow up and realise the following:
My idea of fun is not necessarily the same as others idea of fun.
People doing what they like farming / camping / fbwgg is NOT part of a masterplan to inconvenience you or your way of playing... And it is, at most, an inconvenience, that you have a lower chance of getting your favorite settings when searching among many settings.
It does not prevent you, in any way, from making your own game to match what you want.
If you think the matchmaking feature is lacking. Then complain about that.
#64
Posté 07 octobre 2012 - 05:42
Crouching and shooting over low cover instead of actually taking cover in ME1 wasn't "tactical" either. It confused the AI and caused the enemies to make themselves highly vulnerable.
Did you kill Drizzt in BG1 by "tactically" standing behind a body of water his pathfinding didn't know how to get around?
Modifié par Schneidend, 07 octobre 2012 - 05:42 .
#65
Posté 07 octobre 2012 - 05:59
I guess what I'm saying is it's hard for me to criticize people for maximizing their tactical advantages on that map. But I do find it boring; and it's frustrating if you want to play a random match to see nothing but FBW.
#66
Posté 07 octobre 2012 - 06:02
Schneidend wrote...
Abusing AI isn't a legitimate "tactic."
Crouching and shooting over low cover instead of actually taking cover in ME1 wasn't "tactical" either. It confused the AI and caused the enemies to make themselves highly vulnerable.
Did you kill Drizzt in BG1 by "tactically" standing behind a body of water his pathfinding didn't know how to get around?
Improperly using a word doesn't magically change its definition for your convenience. I'm referring to your creative definition of abuse.
Is using choke points "abusing" AI? What about spamming a spawn point with grenades at a carefully timed moment? How about Shadow Striking a Brute when he's crouched and just about to charge? Basically everyone who plays with any sort of thought is uitilizing tactics to defeat the AI they're against. One particular tactic doesn't magically become "abuse" because you don't like it.
Modifié par ParatrooperSean, 07 octobre 2012 - 06:03 .
#67
Posté 07 octobre 2012 - 06:03
#68
Posté 07 octobre 2012 - 06:06
Personally, I never understood this obsession some people seem to have with completing games quickly.... to me it just screams 'farming' whether it's to gain XP (and consequently N7 rating) or credits (and consequently characters, weapons and/or equipment).ParatrooperSean wrote...
Effectiveness can only be measured according to a specific goal. If your goal is the finish the match as quickly as possible, then sure. Not everyone cares about speed, but everyone cares about completing the match successfully.
#69
Posté 07 octobre 2012 - 06:15
ParatrooperSean wrote...
Improperly using a word doesn't magically change its definition for your convenience. I'm referring to your creative definition of abuse.
Is using choke points "abusing" AI? What about spamming a spawn point with grenades at a carefully timed moment? How about Shadow Striking a Brute when he's crouched and just about to charge? Basically everyone who plays with any sort of thought is uitilizing tactics to defeat the AI they're against. One particular tactic doesn't magically become "abuse" because you don't like it.
It's not abuse because it is effective, it is abuse because it literally confuses the AI and causes it to make poor decisions that make absolutely no sense, like the desks in White causing geth to suicidally walk right up to you without fail. Granted, the AI already sometimes does silly things, like Cerberus Troopers climbing ladders while you're right in front of them, but as far as I know there's no way to easily reproduce that behavior. If you could reproduce that behavior, doing so would be an abuse.
Spawn points are game mechanics, so taking advantage of them is intentional. Throwing grenades at a spawn point with an Atlas in it causes the Atlas to shoot at you, not spin around in circles or stop attacking. Throwing grenades at a spawn doesn't disrupt an enemy's script or pathfinding.
Choke points are fine, too. Reduce the effectiveness of enemy numbers. But, if standing or taking cover in a particular place, in a particular arrangement makes the AI act like an idiot, and you intentionally reproduce this, it's an abuse. Again, every player taking the desks in White causes the geth to act suicidal and stupid and will make no attempt to flank you like they normally do.
Shadow Striking a Brute when he charges causes him to miss, and he thereafter goes about acting like a Brute as normal. That's strategy. If it caused him to not charge at all or wander off aimlessly not attacking anything because you broke his pathfinding/AI/aggro, then that would be abuse.
#70
Posté 07 octobre 2012 - 06:48
Really? So I must have been imagining all the troopers, hunters pyros and rocket troopers that have shot at me and team mates after sneaking around and in the back door.... or maybe I should check no-one snuck something illicit into my tobacco pouch?Schneidend wrote...
It's not abuse because it is effective, it is abuse because it literally confuses the AI and causes it to make poor decisions that make absolutely no sense, like the desks in White causing geth to suicidally walk right up to you without fail. Granted, the AI already sometimes does silly things, like Cerberus Troopers climbing ladders while you're right in front of them, but as far as I know there's no way to easily reproduce that behavior. If you could reproduce that behavior, doing so would be an abuse.
Spawn points are game mechanics, so taking advantage of them is intentional. Throwing grenades at a spawn point with an Atlas in it causes the Atlas to shoot at you, not spin around in circles or stop attacking. Throwing grenades at a spawn doesn't disrupt an enemy's script or pathfinding.
Choke points are fine, too. Reduce the effectiveness of enemy numbers. But, if standing or taking cover in a particular place, in a particular arrangement makes the AI act like an idiot, and you intentionally reproduce this, it's an abuse. Again, every player taking the desks in White causes the geth to act suicidal and stupid and will make no attempt to flank you like they normally do.
The AI programming is every bit as much a "game mechanic" as spawn points, choke points or anything else you care to mention.... and FBW is far from the only map where the Geth will happily plod towards a fortified position to be cut down in droves.
In any conflict, a good commander will adjust his tactics and strategy to take into account the behaviour of the opposing force. If the Geth are stupid enough to perform a frontal assault on a fortified postion then maintaining that position is a tactically sound strategy.
So, basically, your issue seems to boil down to the fact that the Geth's approach to the lab is unrealistic and comes as a direct result of limitations decided upon by the programmers.... well spawn points are also unrealistic and also there as a direct result of limitations decided upon by the programmers. If exploiting one is an abuse then so is exploiting the other.... yet you seem to regard the latter approach as a legitimate tactic.... could that be because it is one you choose to employ?
EDIT: Oh... and, by the way, if you look through history you will find countless examples of armies being wiped out due to the employment of 'suicidal' tactics by terrible commanders.
Modifié par Oz not Ozzy, 07 octobre 2012 - 06:54 .
#71
Posté 07 octobre 2012 - 08:17
Schneidend wrote...
ParatrooperSean wrote...
Improperly using a word doesn't magically change its definition for your convenience. I'm referring to your creative definition of abuse.
Is using choke points "abusing" AI? What about spamming a spawn point with grenades at a carefully timed moment? How about Shadow Striking a Brute when he's crouched and just about to charge? Basically everyone who plays with any sort of thought is uitilizing tactics to defeat the AI they're against. One particular tactic doesn't magically become "abuse" because you don't like it.
It's not abuse because it is effective, it is abuse because it literally confuses the AI and causes it to make poor decisions that make absolutely no sense, like the desks in White causing geth to suicidally walk right up to you without fail. Granted, the AI already sometimes does silly things, like Cerberus Troopers climbing ladders while you're right in front of them, but as far as I know there's no way to easily reproduce that behavior. If you could reproduce that behavior, doing so would be an abuse.
Spawn points are game mechanics, so taking advantage of them is intentional. Throwing grenades at a spawn point with an Atlas in it causes the Atlas to shoot at you, not spin around in circles or stop attacking. Throwing grenades at a spawn doesn't disrupt an enemy's script or pathfinding.
Choke points are fine, too. Reduce the effectiveness of enemy numbers. But, if standing or taking cover in a particular place, in a particular arrangement makes the AI act like an idiot, and you intentionally reproduce this, it's an abuse. Again, every player taking the desks in White causes the geth to act suicidal and stupid and will make no attempt to flank you like they normally do.
Shadow Striking a Brute when he charges causes him to miss, and he thereafter goes about acting like a Brute as normal. That's strategy. If it caused him to not charge at all or wander off aimlessly not attacking anything because you broke his pathfinding/AI/aggro, then that would be abuse.
AI doesn't get "confused," that's a state that requires actual thought. The Geth would be closing the distance on you whether you were behind a counter or not. In fact, if you camp any location on any map against any enemy, they will all come to you. That's not "abuse"
#72
Posté 07 octobre 2012 - 08:20
How is it hard to see how this hurts a community?
#73
Posté 07 octobre 2012 - 08:21
Most people complaining here seemingly don't have the attention span for tactical play. I think if you tossed a crumpled up piece of tinfoil past them they'd leap out of their chair and bat it under the couch.
Simple fix for those bored by the monotony of FBWG ad infinatum: HOST YOUR OWN @$%@$%ING LOBBY.
Modifié par Trogdorx, 07 octobre 2012 - 08:22 .
#74
Posté 07 octobre 2012 - 08:25
#75
Posté 07 octobre 2012 - 08:26





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