The Reapers impale people on spikes to make husks. They're kicking the galaxy's ass.
Argument is invalid.
Trogdorx wrote...
In my opinion the game should not be so predictable that you can guess where the enemy is going to spawn and fire a rocket in as soon as the round starts.
Trogdorx wrote...
To me, that smells more like exploiting game mechanics than strategy.
Trogdorx wrote...
In my opinion the game should not be so predictable that you can guess where the enemy is going to spawn and fire a rocket in as soon as the round starts. To me, that smells more like exploiting game mechanics than strategy. Surviving the spread-out horde of enemies requires keeping up a steady stream of DPS while avoiding being taken out, and shifting fire/position to the entrance the majority of the enemies are coming from while not completely ignoring the other(s).
outsidefactor wrote...
Fox-snipe wrote...
CronicleChicken wrote...
Fox-snipe wrote...
(stuff)
How many credits do you have?
What's it matter? I don't play for credits. Should I assume you are just a credit addict that cares nothing about "fun"?
Playing for credits, glory, ego, etc. etc. is the wrong reason to play a game.
Wrong: playing a game and it being fun is reason to play a game. If you enjoy camping, then camp. If you don't, then don't. Just stop telling other people how to have fun.
Trogdorx wrote...
mbergeron468 wrote...
Both methods are only effective is everyone on the team is effective. The quickest way to earn credits would stand to be the better strategy as you will finish when I am already at the half point mark or even finished with my second game.
Not true. Camping allows you to win with a team of poorer quality precisely because it is easier, and therefore, more effective. Therefore your personal success is less dependent on your teammates. Your method probably is more effective, but only under conditions (communication, knowledge of meta-data) that don't happen often for most people. Therefore I prefer the slow-but-steady strategy, rather than risk failure.
Ashen Earth wrote...
Don't try to glorify camping to make it seem more advanced than it is.
Campers on Firebase White sit in the same spot and force the enemies to walk through a choke point. It doesn't matter which of the 4 unblocked spawn points the enemies decide to arrive at, and the players don't even need to know because the enemies are forced through the same choke point. Information like that would be more beneficial to people using advanced tactics (predicting spawns and crushing them before they can spread out) They don't need to "get a better angle" on a target," because it's sitting at a choke point, exposed. Campers on Firebase White don't need to know that waves 5, 8, 9, and 10 will spawn bosses in pairs (three primes vs Geth) because they aren't on a mission to decimate an enemy spawn in 5 seconds, they're trying to survive the onslaught. they're not at risk of turning a corner and running into 2 Atlases and a Phantom spawn.
It's generally accepted strategy to camp on Firebase White because it's so mindnumbingly easy that anyone can do it. If it was the other way around (that is advanced tactics being generally accepted strategy) then the Firebase White/Glacier complaints would be quite different.
tl;dr, you are not a badass because you camp on Firebase White. You are not employing some advanced tactic, you are following an established camping strategy, made popular through Youtube and this among other forums that was created by a player that is better than you'll ever be.
Trogdorx wrote...
Uhh. Winning by exploiting the AI? Isn't that how you win any singleplayer or co-op game? By being smarter than the AI?
Sitting behind specific cover on specific maps, an exploit? You can camp on every map. It's just more or less effective depending on whether your teammates cooperate or go do their own thing.
Modifié par LuckyBullet95, 07 octobre 2012 - 10:02 .
DeathIsHere wrote...
I've wanted to test this for a while. Breaking down the "95% of all gold games are FBWGG!" myth. Let's check it out. I joined 20 games, leaving immediately and waiting a few moments before searching again. Duplicates were discounted (I'd look at the character the leader was using). Here's what I got:
1. Dagger/Cerberus
2. White/Geth
3. Glacier/Cerberus
4. White/Unknown
5. White/Cerberus
6a. --Connection Lost--
6b. Glacier/Cerberus
7. Vancouver/Cerberus
8. White/Cerberus
9. Unknown/Unknown
10. Glacier/Cerberus -- IN PROGRESS
11. Dagger/Reaper -- IN PROGRESS
12. Glacier/Cerberus -- IN PROGRESS
13. White/Geth
14a. IN PROGRESS -- Stuck on "Waiting for other players" until kick timer booted me. Sounded like a Ghost game though (could hear the cars in the background, that's the only map I can think of with cars in the background) but I'm not counting it.
14b. White/Geth
15. Glacier/Cerberus
16. Hydra/Cerberus -- IN PROGRESS
17. Glacier/Reaper
18. Ghost/Reaper -- IN PROGRESS (got dropped in this twice in a row)
19. White/Geth
20. Glacier/Cerberus
4 FBWGG games (20%)
6 FBGCG games (30%)
If you consider all non-farming in progress combos U/U, there would have been an equal number of FBWGG and U/U games in this test. That's an assumption though so take that as you will.
Overall, Glacier seems like the most popular farming map right now. That's backed up as well my my own observations the past few weeks, I get Glacier way more than White. This test just kinda confirms my earlier suspicions. Geth only pop up in FBWGG maps, surprisingly, nobody sets them as the enemy otherwise.
This was only with 20 combos, so take it as you will, but I think the "all gold games are FBWGG" bit is a little old these days. Seems Glacier has stolen that one/
78stonewobble wrote...
Actually positioning yourself advantageously and forcing the enemy through eg. a chokepoint or with a disadvantage has been used through out the entire history of infantry warfare.
78stonewobble wrote...
How camping can be seen to be "exploiting" any more than rushing a spawn (which you "magically") know about is beyond me.
Modifié par Ashen Earth, 07 octobre 2012 - 10:16 .
Fox-snipe wrote...
CronicleChicken wrote...
Fox-snipe wrote...
(stuff)
How many credits do you have?
What's it matter? I don't play for credits. Should I assume you are just a credit addict that cares nothing about "fun"?
Playing for credits, glory, ego, etc. etc. is the wrong reason to play a game.
78stonewobble wrote...
Ashen Earth wrote...
Don't try to glorify camping to make it seem more advanced than it is.
Campers on Firebase White sit in the same spot and force the enemies to walk through a choke point. It doesn't matter which of the 4 unblocked spawn points the enemies decide to arrive at, and the players don't even need to know because the enemies are forced through the same choke point. Information like that would be more beneficial to people using advanced tactics (predicting spawns and crushing them before they can spread out) They don't need to "get a better angle" on a target," because it's sitting at a choke point, exposed. Campers on Firebase White don't need to know that waves 5, 8, 9, and 10 will spawn bosses in pairs (three primes vs Geth) because they aren't on a mission to decimate an enemy spawn in 5 seconds, they're trying to survive the onslaught. they're not at risk of turning a corner and running into 2 Atlases and a Phantom spawn.
It's generally accepted strategy to camp on Firebase White because it's so mindnumbingly easy that anyone can do it. If it was the other way around (that is advanced tactics being generally accepted strategy) then the Firebase White/Glacier complaints would be quite different.
tl;dr, you are not a badass because you camp on Firebase White. You are not employing some advanced tactic, you are following an established camping strategy, made popular through Youtube and this among other forums that was created by a player that is better than you'll ever be.
Actually positioning yourself advantageously and forcing the enemy through eg. a chokepoint or with a disadvantage has been used through out the entire history of infantry warfare.
How camping can be seen to be "exploiting" any more than rushing a spawn (which you "magically") know about is beyond me.
What you're gloryfying here... is basically what amounts to spawnraping in every other fps... Just versus even more helpless opponents...
Lord_Dweedle wrote...
I dont think people on ME3 like tactical gameplay... I mean.. any suggestion of player buffs is met with happy happy yet the word nerf and people go psycho
mbergeron468 wrote...
DeathIsHere wrote...
I've wanted to test this for a while. Breaking down the "95% of all gold games are FBWGG!" myth. Let's check it out. I joined 20 games, leaving immediately and waiting a few moments before searching again. Duplicates were discounted (I'd look at the character the leader was using). Here's what I got:
1. Dagger/Cerberus
2. White/Geth
3. Glacier/Cerberus
4. White/Unknown
5. White/Cerberus
6a. --Connection Lost--
6b. Glacier/Cerberus
7. Vancouver/Cerberus
8. White/Cerberus
9. Unknown/Unknown
10. Glacier/Cerberus -- IN PROGRESS
11. Dagger/Reaper -- IN PROGRESS
12. Glacier/Cerberus -- IN PROGRESS
13. White/Geth
14a. IN PROGRESS -- Stuck on "Waiting for other players" until kick timer booted me. Sounded like a Ghost game though (could hear the cars in the background, that's the only map I can think of with cars in the background) but I'm not counting it.
14b. White/Geth
15. Glacier/Cerberus
16. Hydra/Cerberus -- IN PROGRESS
17. Glacier/Reaper
18. Ghost/Reaper -- IN PROGRESS (got dropped in this twice in a row)
19. White/Geth
20. Glacier/Cerberus
4 FBWGG games (20%)
6 FBGCG games (30%)
If you consider all non-farming in progress combos U/U, there would have been an equal number of FBWGG and U/U games in this test. That's an assumption though so take that as you will.
Overall, Glacier seems like the most popular farming map right now. That's backed up as well my my own observations the past few weeks, I get Glacier way more than White. This test just kinda confirms my earlier suspicions. Geth only pop up in FBWGG maps, surprisingly, nobody sets them as the enemy otherwise.
This was only with 20 combos, so take it as you will, but I think the "all gold games are FBWGG" bit is a little old these days. Seems Glacier has stolen that one/
There are too many factors to make this a valid point. Bioware has released the numbers a couple of times showing what map is played the most.
Ashen Earth wrote...
Lord_Dweedle wrote...
I dont think people on ME3 like tactical gameplay... I mean.. any suggestion of player buffs is met with happy happy yet the word nerf and people go psycho
Nice generalization there.
Ashen Earth wrote...
78stonewobble wrote...
Actually positioning yourself advantageously and forcing the enemy through eg. a chokepoint or with a disadvantage has been used through out the entire history of infantry warfare.
There are a few fundamental differences between this game, and real life warfare.
The main one being that people don't magically reappear at a predictable location seconds after you blow their brains out in real life.78stonewobble wrote...
How camping can be seen to be "exploiting" any more than rushing a spawn (which you "magically") know about is beyond me.
As magical as it may seem, it's really nothing more than a skill you develop from playing faction other than the Geth on maps other than Firebase White while emplyoing a wide variety tactics that don't involve sitting in one location for the duration of the match.
You should try it sometime.