Subjective opinion... at best.Dominoiz wrote...
Videogames are suppossed to be fun (running around) and not boring (camping)
WOW.... way to COMPLETELY miss the point!Ashen Earth wrote...
78stonewobble wrote...
How camping can be seen to be "exploiting" any more than rushing a spawn (which you "magically") know about is beyond me.
As magical as it may seem, it's really nothing more than a skill you develop from playing faction other than the Geth on maps other than Firebase White while emplyoing a wide variety tactics that don't involve sitting in one location for the duration of the match.
I would argue that the enemy marching towards the camp are considerably less helpless than poor bastards being spawn-raped.mbergeron468 wrote...
Well this is a video game and the enemy has limited intelligence and cannot adapt to a farming method so
to bring up actual warfare is just silly. If the enemies were controlled by human players I am sure that farming would have been stopped long ago. If you want to use the point to wrote then speedrunning does just
that by forcing the enemy into a certain area giving yourself an advantage to kill them, but much quicker than farming. With camping you are simply having the enemy march to their death and you are killing helpless opponents.
And I heard you the first time...Schneidend wrote...
The problem, that I am now restating for the third time, is that the specific actions taken in farming matches cause the AI to make poor decisions that does not match up with what they would normally do. The problem is not bottle-necking the geth, but that this specific bottlenecking technique causes them to walk up to players in a suicidal fashion rather than take cover or attempt to flank like they normally would.
However, having played countless games on every single map against every single enemy.... farming... speedrunning... camping... run and gun... you name it... I've done it.... and I completely disagree with your argument because, with all that experience, I completely and utterly fail to understand how the AI's approach to the counters in the lower lab of Firebase White differs from their behaviour anywhere else.
You say they don't take cover... well I see them taking cover at either side of the doorway at the bottom of the inside stairwell all the time... as well as behind the low walls at the bottom of the outside stairwell, behind the corner of the wall at the top of the outside stairs, etc.
You say they don't flank and, paraphrasing a previous post I made, if that's the case than I guess I must have imagined all those times an enemy snuck in the back door and bit me on the proverbial ass.
The AI does take the same cover and flanking actions if you're holed up behind those counters... it's just that the opportunities to do so effectively are limited by the terrain... just the same as they are by a team holing up in certain places on most (if not all) of the other maps.... this one just happens to have been well publicised.
That is not so much exploiting the AI in as much as it is exploiting the terrain to your best advantage... which is what any good soldier (virtual or otherwise) should do.
Complaining about people employing a tactic that is proven and successful is liable to garner about as much success as launching a campaign against the Borg.... it might work for a few people... but for the vast majority it will be an exercise in futile resistance.
Modifié par Oz not Ozzy, 08 octobre 2012 - 11:16 .





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