After the patch I've been encountering couple annoying things in multiplayer
-Geth primes putting out more than 1 turret/drone simultaneously
-M99-Saber firing blanks when exiting aim-mode
-Cerberus engineer turrets not disappearing when turret is destroyed.
I'm sure there's tons of other stuff, but these things started to bother me after the patch was installed.
Hopefully these things will be fixed shortly
after patch issues
Débuté par
HT-Thunder
, oct. 07 2012 12:21
#1
Posté 07 octobre 2012 - 12:21
#2
Posté 07 octobre 2012 - 08:46
-Weapon doesn't shoot and can't be reloaded after being revived
-Geth shoot through walls (often)
-A Geth hunter was "stuck", meaning it could not move, get damaged, etc. after it jumped over cover while using tactical cloak (not sure if this is because of the patch though)
-I got sync-killed by a banshee and the animation stopped after I got pulled to the banshee, I could move for a short time and then just died (might be because of the connection but I never had this bug before)
-Geth shoot through walls (often)
-A Geth hunter was "stuck", meaning it could not move, get damaged, etc. after it jumped over cover while using tactical cloak (not sure if this is because of the patch though)
-I got sync-killed by a banshee and the animation stopped after I got pulled to the banshee, I could move for a short time and then just died (might be because of the connection but I never had this bug before)
#3
Posté 08 octobre 2012 - 01:01
Dagger, gold, Reaper
tried map twice and both times stuck on first objective. Escort drone activated and didn't move. Had to time out each time.
tried map twice and both times stuck on first objective. Escort drone activated and didn't move. Had to time out each time.





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