If darkspawn are in DA3 please make them look like they did in DAO instead of DA2
#26
Posté 07 octobre 2012 - 06:19
#27
Posté 07 octobre 2012 - 06:23
#28
Posté 07 octobre 2012 - 06:27
Cthulhu42 wrote...
Comparison time:alex90c wrote...
Psearo wrote...
The only Darkspawn I wasn't too keen on the facial changes of, was the Ogres.
Aside from that, the DA2 Hurlocks looked more like the talking Hurlocks from Awakening, instead of the generic Hurlocks from Origins.
Are you seriously saying the DA2 hurlocks looked like those walking piles of badassery that the Awakening darkspawn were? You're joking right?
I guess they the chainmail headcover thing in common.
Only the chainmail there doesnt look like chainmail. It looks like either part of their skin or something plastered to there skin. Disciples had way more detail:

Origins darkspawn were always pretty pale by the way:

Its just you mostly see them in dark lighting for the big epic battles etc.
DA2 darkspawn are clowns. Not funny or scary clowns either.
#29
Posté 07 octobre 2012 - 06:39
#30
Posté 07 octobre 2012 - 07:02
Granted, now that Corypheus AND the Architect are running around, maybe we'll see more of the scary ones.
#31
Posté 07 octobre 2012 - 07:03
#32
Posté 07 octobre 2012 - 07:36
I think since I realized beyond driving the Hawkes away from Loathering, the Darkspawn were really just a peripheral issue, I didn't really mind the way they looked that much.
Modifié par Fortlowe, 07 octobre 2012 - 08:34 .
#33
Posté 07 octobre 2012 - 07:51
First post in awhile that's made me say "WHAT?!?" at my computer. Yes, the GIANT PURPLE OGRE is really reminds me of an Orc. They're not green. They have rotting skin, which is why I downloaded a texture mod to make the DA2 darkspawn look more like the DAO darkspawn.Wulfram wrote...
Mr Laidlaw said they're going to be more like the DA2 darkspawn, because the DA:O look was too Orcish with the green skins.
Which I think is silly. Darkspawn are equated with Orcs because that's the role they play in the story. Turning them white just means they'll get compared with skeletons as well.
#34
Posté 07 octobre 2012 - 08:12
For the overall look of their skin, Origins is way superior to DA II because the skin looks like rotten flesh. This I would like to see return.
#35
Posté 07 octobre 2012 - 08:22
#36
Posté 07 octobre 2012 - 08:55
#37
Posté 07 octobre 2012 - 09:17
PantheraOnca wrote...
Only problem I had with the darkspawn in DA2 was the "power ranger mook" dance they did and the big brim hats. The actual models themselves are fine.
If the darkspawn had new animations, wore full armor instead of pieces of armour, had new headgear (the chainmail hoods and the bolter's hats were kinda ridiculous), and if the ogre got back their old face (get rid of the derp-face by giving it a chin! How are they supposed to intimidate me when all I can think is "Hurhurhur! Gonna smarsh ya!*), then I think they'd look better than they did in either DA:O or DA2.
*Seriously, give the ogre a bloody chin! Even if it's the only change you make to the darkspawn, I promise you won't regret it!
Modifié par Conall Cameron, 07 octobre 2012 - 09:18 .
#38
Posté 07 octobre 2012 - 09:20
#39
Posté 07 octobre 2012 - 09:28
The Ethereal Writer Redux wrote...
The Ethereal Writer Redux wrote...
Just so this doesn't get lost in the shuffle
hmmm... I might approve of the new Hurlocks, but only if they had these traits:
1) More bloody, dirty, tainted, and less shiny white
2) Had different noses (some being torn or ripped), and have some who have the original Hurlock type nose
3) wore armor that actually looks like the original Darkspawn armor, or something that looks half-assed.
4) had sharp teeth again
5) had monstrous tattoos again
6) lose their hair. That made them look more like Uruk-Hai for me, so the hair needs to go.
7) appeared in high level of detail on all platforms.
and to go even further
For Ogres, they need:
1) Less mushed up face
2) Completely gray or completely purple
3) Soulless eyes
4) A return to the DAO teeth that they had. There is a difference between the two sets of teeth
For Genlocks:
1) Tinker around with the color scheme. Most people would like them to not be beige. Me? I couldn't care less about their color. I love the new design. The Genlocks in Origins were the only ones that needed an overhaul, and the new design works
2) Make the Genlock Alphas taller than regular Genlocks like they are now, but smaller than Hurlock Grunts. Or just make the Hurlock grunts taller than the Alphas, and the Hurlock Alphas are also given a height boost.
For Shrieks:
1) a return to the DAO style (color scheme and sharp teeth included)
2) drop the protrusions from the old style
3) move the ears down
4) give them a more elf-like body. Looking at the old design, they seem to have pointed feet, while the new design has more normal-esque feet.
5) make their heads more narrow and have less of a giant forehead.
In addition to all of this, armor needs to be worked on significantly. During and outside a blight/not being a Disciple, their armor should be half-assed for all types of Darkspawn. When the Darkspawn are a Disciple their armor should look... well... like it did when they were Disciples.
#40
Posté 07 octobre 2012 - 09:35
Modifié par Tommyspa, 07 octobre 2012 - 09:39 .
#41
Posté 07 octobre 2012 - 09:36
The Ethereal Writer Redux wrote...
I like the new Genlock designs and the Hurlock Alpha designs.The Ethereal Writer Redux wrote...
The Ethereal Writer Redux wrote...
Just so this doesn't get lost in the shuffle
hmmm... I might approve of the new Hurlocks, but only if they had these traits:
1) More bloody, dirty, tainted, and less shiny white
2) Had different noses (some being torn or ripped), and have some who have the original Hurlock type nose
3) wore armor that actually looks like the original Darkspawn armor, or something that looks half-assed.
4) had sharp teeth again
5) had monstrous tattoos again
6) lose their hair. That made them look more like Uruk-Hai for me, so the hair needs to go.
7) appeared in high level of detail on all platforms.
and to go even further
For Ogres, they need:
1) Less mushed up face
2) Completely gray or completely purple
3) Soulless eyes
4) A return to the DAO teeth that they had. There is a difference between the two sets of teeth
For Genlocks:
1) Tinker around with the color scheme. Most people would like them to not be beige. Me? I couldn't care less about their color. I love the new design. The Genlocks in Origins were the only ones that needed an overhaul, and the new design works
2) Make the Genlock Alphas taller than regular Genlocks like they are now, but smaller than Hurlock Grunts. Or just make the Hurlock grunts taller than the Alphas, and the Hurlock Alphas are also given a height boost.
For Shrieks:
1) a return to the DAO style (color scheme and sharp teeth included)
2) drop the protrusions from the old style
3) move the ears down
4) give them a more elf-like body. Looking at the old design, they seem to have pointed feet, while the new design has more normal-esque feet.
5) make their heads more narrow and have less of a giant forehead.
In addition to all of this, armor needs to be worked on significantly. During and outside a blight/not being a Disciple, their armor should be half-assed for all types of Darkspawn. When the Darkspawn are a Disciple their armor should look... well... like it did when they were Disciples.
Do you keep all these posts in some word document or something? You seem to always be able to dig them up whenever they're relevant
Oh, and @WelshInferno's post, that Disciple looks pretty damn scary.
Modifié par alex90c, 07 octobre 2012 - 09:37 .
#42
Posté 07 octobre 2012 - 09:40
Modifié par Mr.House, 07 octobre 2012 - 09:41 .
#43
Posté 07 octobre 2012 - 09:45
Tommyspa wrote...
Laidlaw's twitter says they'll stay as they looked in DA2. Obviously they will be improved though. Hopefully that means better armor and animations.

The Mother demands a source!
Never mind. The Messenger came in with the source.
alex90c wrote...
Do you keep all these posts in some word document or something? You seem to always be able to dig them up whenever they're relevant
Lol nah I just go onto google and look for them. I can usually remember the keywords that helps narrow down which thread it was in.
Modifié par The Ethereal Writer Redux, 07 octobre 2012 - 09:49 .
#44
Posté 07 octobre 2012 - 09:49
Yes genlocks and Hurlock Alphas DA2 look where generally received well, the other darkspawn looks simply where not and people have asked Bioware to go back to their DAO look. Boggles the mind.
#45
Posté 07 octobre 2012 - 09:50
The Ethereal Writer Redux wrote...
Tommyspa wrote...
Laidlaw's twitter says they'll stay as they looked in DA2. Obviously they will be improved though. Hopefully that means better armor and animations.
The Mother demands a source!
Here you go.
#46
Posté 07 octobre 2012 - 09:52
#47
Posté 07 octobre 2012 - 09:54
#48
Posté 07 octobre 2012 - 09:55
This right here, this is a big reason hwy thew Hurlocks need a massive redesigfn, either go back to DAO look, while not perfect did not make people laugh or create a look for them that will put fear into the player.DuskWarden wrote...
I support the general change they made to the genlocks for Legacy, the Hurlock Alpha looked a bit daft to me though. Emissaries and Ogres definitely need improvements from their DA2 versions. In general, you should be aiming to inspire fear, not laughter.
#49
Posté 07 octobre 2012 - 09:58
DAO's darkspawn might not have made me laugh but seeing an army of armored of zombies certainly didn't do me any design favors.Mr.House wrote...
This right here, this is a big reason hwy thew Hurlocks need a massive redesigfn, either go back to DAO look, while not perfect did not make people laugh or create a look for them that will put fear into the player.DuskWarden wrote...
I support the general change they made to the genlocks for Legacy, the Hurlock Alpha looked a bit daft to me though. Emissaries and Ogres definitely need improvements from their DA2 versions. In general, you should be aiming to inspire fear, not laughter.
#50
Posté 07 octobre 2012 - 09:59
In DAO they were these cold, evil creatures, lining up prisoners and slitting their throats. In DA2 they were "OMG EVERYBODY DANCE NOW LETS GET CRAZY AND WAVE OUR ARMS AND SLOUCH AND STUFF WOOOO"





Retour en haut







