If darkspawn are in DA3 please make them look like they did in DAO instead of DA2
#51
Posté 07 octobre 2012 - 10:02
That said, i would not worry about them looking as bad as they did in DA:2. That game suffered from some serious graphical/art issues. [and no, it wasn't the 'style.' i'm talking about. Things just looked bad.]
#52
Guest_Puddi III_*
Posté 07 octobre 2012 - 10:08
Guest_Puddi III_*
#53
Posté 07 octobre 2012 - 10:17
#54
Posté 07 octobre 2012 - 10:20
a12boom wrote...
What is with Bioware's obsession with Dragon Age 2? They hate Origins and will find anything to make it seem they are doing the right thing. People like the origin stories, BW hates those. People like the race options, BW hates those too. People like exploring more than one city, BW hates exploring more than one city. DA 2 ruined everything, especially the Darkspawn.
Really? Seriously what's your problem? Trying to rile up people with lies is not cool.
#55
Posté 07 octobre 2012 - 10:23
#56
Posté 07 octobre 2012 - 10:24
a12boom wrote...
What is with Bioware's obsession with Dragon Age 2? They hate Origins and will find anything to make it seem they are doing the right thing. People like the origin stories, BW hates those. People like the race options, BW hates those too. People like exploring more than one city, BW hates exploring more than one city. DA 2 ruined everything, especially the Darkspawn.
Bioware sees the concept and idea of making Dragon Age more unique and less generic is a good idea. (Stop laughing and here me through). The problem was the execution. However, they HAVE admitted that DA2 was a good example of "great idea but terrible execution"
Origins biggest flaw was the fact it was generic-typical-high-fantasy-fare hence the failed attempt to shake up the series with DA2.
Bioware doesn't hate origin stories. Look at The Old Republic... The problem is resources especially with a voiced protagonist. Bioware is not going to be recording both the male and female voices for six different origins. The cost is too high. The same goes with new races. New origins requires more money which is stuff that they don't have if the want to keep their cinematic style.
As for Kirkwall, ******-off with that attitude. The idea was great as stated. I doubt anyone would have minded if Kirkwall was actually a living, breathing world that changed drastically over time.
In the end, I think it's pretty bull to say that DA2 equals RUINED FOREVER!
#57
Posté 07 octobre 2012 - 10:25
Not a good sign. Not at all.Tommyspa wrote...
Laidlaw's twitter says they'll stay as they looked in DA2. Obviously they will be improved though. Hopefully that means better armor and animations.
#58
Guest_Ivandra Ceruden_*
Posté 07 octobre 2012 - 10:26
Guest_Ivandra Ceruden_*
#59
Posté 07 octobre 2012 - 10:29
a12boom wrote...
What is with Bioware's obsession with Dragon Age 2? They hate Origins and will find anything to make it seem they are doing the right thing. People like the origin stories, BW hates those. People like the race options, BW hates those too. People like exploring more than one city, BW hates exploring more than one city. DA 2 ruined everything, especially the Darkspawn.
I did not like DA2 and I believe that Bioware is trying to attract a different fan base at the expence of the one they had, but I dont believe that they hate any of the systems you mentioned.
If Bioware thought there was more profit in going back to the old style they would gladly go back.
#60
Posté 07 octobre 2012 - 10:41
There is more profit. DA:O is one of the best selling BioWare games in thier entire history. DA2 sold like crap after everyone figured out or heard what it really was.ianvillan wrote...
a12boom wrote...
What is with Bioware's obsession with Dragon Age 2? They hate Origins and will find anything to make it seem they are doing the right thing. People like the origin stories, BW hates those. People like the race options, BW hates those too. People like exploring more than one city, BW hates exploring more than one city. DA 2 ruined everything, especially the Darkspawn.
I did not like DA2 and I believe that Bioware is trying to attract a different fan base at the expence of the one they had, but I dont believe that they hate any of the systems you mentioned.
If Bioware thought there was more profit in going back to the old style they would gladly go back.
#61
Posté 07 octobre 2012 - 10:45
EpicBoot2daFace wrote...
There is more profit. DA:O is one of the best selling BioWare games in thier entire history. DA2 sold like crap after everyone figured out or heard what it really was.ianvillan wrote...
a12boom wrote...
What is with Bioware's obsession with Dragon Age 2? They hate Origins and will find anything to make it seem they are doing the right thing. People like the origin stories, BW hates those. People like the race options, BW hates those too. People like exploring more than one city, BW hates exploring more than one city. DA 2 ruined everything, especially the Darkspawn.
I did not like DA2 and I believe that Bioware is trying to attract a different fan base at the expence of the one they had, but I dont believe that they hate any of the systems you mentioned.
If Bioware thought there was more profit in going back to the old style they would gladly go back.
DA:O sold about 3 million over the same time period that DA2 sold roughly 2 million(long run sales are difficult to factor in because of digital downloads and reduced prices).
DA:O had a 6 year development cycle, while DA2 had an 11 month development cycle.
Now I'm not financial analyst(wait, actually I am
Modifié par Vandicus, 07 octobre 2012 - 10:49 .
#62
Guest_Rojahar_*
Posté 07 octobre 2012 - 10:46
Guest_Rojahar_*
#63
Posté 07 octobre 2012 - 10:49
DA:O just kept on selling and still continues to sell. DA2 dropped like a rock only a few weeks after release.Vandicus wrote...
EpicBoot2daFace wrote...
There is more profit. DA:O is one of the best selling BioWare games in thier entire history. DA2 sold like crap after everyone figured out or heard what it really was.ianvillan wrote...
a12boom wrote...
What is with Bioware's obsession with Dragon Age 2? They hate Origins and will find anything to make it seem they are doing the right thing. People like the origin stories, BW hates those. People like the race options, BW hates those too. People like exploring more than one city, BW hates exploring more than one city. DA 2 ruined everything, especially the Darkspawn.
I did not like DA2 and I believe that Bioware is trying to attract a different fan base at the expence of the one they had, but I dont believe that they hate any of the systems you mentioned.
If Bioware thought there was more profit in going back to the old style they would gladly go back.
DA:O sold about 3 million over the same time period that DA2 sold roughly 2 million(long run sales are difficult to factor in because of digital downloads and reduced prices).
DA:O had a 6 year development cycle, while DA2 had an 11 month development cycle.
Now I'm not financial analyst(wait, actually I am) but profit per dollar of expenditure was probably higher for DA2 than DA:O. This is of course contingent on a large number of factors(from team size to salary average, as well as costs for the building and equipment), but its very unclear whether DA:O was indeed more popular than DA2.
#64
Posté 07 octobre 2012 - 10:56
EpicBoot2daFace wrote...
DA:O just kept on selling and still continues to sell. DA2 dropped like a rock only a few weeks after release.Vandicus wrote...
EpicBoot2daFace wrote...
There is more profit. DA:O is one of the best selling BioWare games in thier entire history. DA2 sold like crap after everyone figured out or heard what it really was.ianvillan wrote...
a12boom wrote...
What is with Bioware's obsession with Dragon Age 2? They hate Origins and will find anything to make it seem they are doing the right thing. People like the origin stories, BW hates those. People like the race options, BW hates those too. People like exploring more than one city, BW hates exploring more than one city. DA 2 ruined everything, especially the Darkspawn.
I did not like DA2 and I believe that Bioware is trying to attract a different fan base at the expence of the one they had, but I dont believe that they hate any of the systems you mentioned.
If Bioware thought there was more profit in going back to the old style they would gladly go back.
DA:O sold about 3 million over the same time period that DA2 sold roughly 2 million(long run sales are difficult to factor in because of digital downloads and reduced prices).
DA:O had a 6 year development cycle, while DA2 had an 11 month development cycle.
Now I'm not financial analyst(wait, actually I am) but profit per dollar of expenditure was probably higher for DA2 than DA:O. This is of course contingent on a large number of factors(from team size to salary average, as well as costs for the building and equipment), but its very unclear whether DA:O was indeed more popular than DA2.
Do you have long term sales figures and a way to properly divide sales values for packs?
http://www.newegg.co..._-pla-_-NA-_-NA
DA:O bought at launch earns a lot more revenue per box that can be attributed solely to it then the 20 dollar ultimate edition that can be had nowadays.
Without a lot more info I couldn't do a full analysis for which game had a better profit margin, but assuming(this is rather over simplified) similar team size/cost per day of development, Origins would've needed to make roughly $720 million in revenue to match DA2's profit per expenditure.
I expect DA2 actually has a pretty damn impressive profit margins. Producing a game in less than a year that sells over 2 million copies? That's no mean feat. 1 million copies sold is a pretty significant revenue mark for many games that are in for development for longer than that.
*EDIT
Also if you're contesting the "popular" thing in that quote, that was a typo. Meant to type profitable there.
Modifié par Vandicus, 07 octobre 2012 - 10:58 .
#65
Posté 07 octobre 2012 - 10:58
They looked far more corrupted and menacing in the first game.
#66
Guest_Ivandra Ceruden_*
Posté 07 octobre 2012 - 11:05
Guest_Ivandra Ceruden_*
#67
Posté 07 octobre 2012 - 11:09
Ivandra Ceruden wrote...
@Vandicus: Yeah, 'cus money means everything, right? Nevermind making a game that truly has some sense of real artistic integrity and soul. Nope, let's just streamline it into what would be the best cash cow in the shortest amount of time ever!
Despite my personal preference for DA2 over DA:O, that's not what I was arguing about here.
Just making it clear that there's not substantial evidence to indicate that DA:O is more profitable than DA2.
I'd hope that we can have different preferences for games without getting into debates about how profitability makes one game better than another(it doesn't, only affects feasibility) since good and bad in games are pretty much a matter of personal preference, but I do correct what I perceive as misconceptions when I see them.
I also disagree with your assertion that DA2 was lacking in artistic integrity or soul, if anything I found their decision to write a tragic main character rather than going with the mainstream of happy endings again to be rather brave on their part.
#68
Posté 07 octobre 2012 - 11:23
Agreed. I understand defending the design when it's the current game, but now that DA3 has been announced nothing would be wrong with "we'll modify the design to reflect the DA3 art style." One of the very first things people pounced on back when the DA2 demo was released was the darkspawn design.EpicBoot2daFace wrote...
Not a good sign. Not at all.Tommyspa wrote...
Laidlaw's twitter says they'll stay as they looked in DA2. Obviously they will be improved though. Hopefully that means better armor and animations.
#69
Posté 07 octobre 2012 - 11:37
#70
Posté 08 octobre 2012 - 12:15

And have you seen the new shrieks
http://nsm05.casimag...6808555221.png
#71
Posté 08 octobre 2012 - 12:33
#72
Posté 08 octobre 2012 - 12:41
#73
Posté 08 octobre 2012 - 01:48
The irony is that in my mind, the generic nature of every darkspawn bobbing in unison as they tumble down at me made them seem MORE like generic orcs than DAO. In addition, the uniform nature of many groups, the separation of "emissary" into it's own class of darkspawn for some idiotic reason, as well as the super special visual recognition of alphas so we can see them from a moon and a four year old can identify them really killed the atmosphere of the darkspawn for me.
You know, the first time I saw the trailer for DAO many many years ago, the one with the fight at Ostagar, I, like many, thought, "bah, orcs, who cares?". However, Bioware, at least for me, did a great job once I got the game to present something that I thought was pretty dark and interesting. Once in game, I never thought "ugh, more orcs". The first play through in the tower was great, and the meeting with the ogre very atmospheric (also helps that good ole Wolfie the dog got the kill shot for the ogre).
I am really reminded of this I during my recent replay of DAO.
#74
Posté 08 octobre 2012 - 03:02
We could have covered all of the Free Marches in DA II.I don't see a reason why Kirkwall was so important. It's nothing more than a sideshow in a circus when the entire Marches could have been shown some love. Also, I found ACT II very unnecessary.
#75
Posté 08 octobre 2012 - 03:06
EpicBoot2daFace wrote...
Will the real Draon Age team please stand up?Cthulhu42 wrote...
C'mon, can you really say no to this face?
Wow....that is how Darkspawn should look! If I ever saw DA2 style darkspawn I'd probably die laughing before they could actually do any damage. But if I saw the ones from DAO I'd probably ****** myself....seriously....I would. Please Bioware...make them look intimidating again.





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