I have a module which is an extension of the Single Player Campaign. Everything works as intended with my cutscenes, but the problem occurs with the post-campaign epilogue save. With this save, no matter WHAT cutscene plays in my mod, it teleports me to the coronation afterwards. Can I prevent this? What's different about this post-campaign save, is there something that says send player to coronation after the first cutscene that plays no matter what it is?
Single Player Extension Cutscene problem with post-campaign saves
Débuté par
DarkJin83
, déc. 29 2009 03:07





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