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Single Player Extension Cutscene problem with post-campaign saves


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#1
DarkJin83

DarkJin83
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 I have a module which is an extension of the Single Player Campaign.  Everything works as intended with my cutscenes, but the problem occurs with the post-campaign epilogue save.  With this save, no matter WHAT cutscene plays in my mod, it teleports me to the coronation afterwards.  Can I prevent this?  What's different about this post-campaign save, is there something that says send player to coronation after the first cutscene that plays no matter what it is?

#2
DarkJin83

DarkJin83
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Just for reference, my script involving the cutscene involves no plot flags or anything whatsoever, it's a simple Load and Play, nothing more.