Protagonist- pre-designed(like Hawke) or all new(like the Gray Warden)?
#1
Posté 07 octobre 2012 - 08:23
Take note that Morrigans Dragon child will probably be pre-designed...
#2
Posté 07 octobre 2012 - 08:26
#3
Posté 07 octobre 2012 - 08:30
#4
Posté 07 octobre 2012 - 08:37
#5
Posté 07 octobre 2012 - 08:37
#6
Posté 07 octobre 2012 - 08:38
That being said, I'm all for pre-gen character back story (after all it works in every other type of game; see Uncharted, Halo, Gear of War, Legend of Zelda, all the Final Fantasy games, ect) so long as I can change the look of the character which is one of the things that sets Bioware apart.
Edit: I don't care about the character's past, who or what he was. I care about the character's future, that I can control.
Modifié par TCBC_Freak, 07 octobre 2012 - 08:40 .
#7
Posté 07 octobre 2012 - 08:41
Saberchic wrote...
Out of these 2 choices? I'd prefer more of a blank slate character. It allows me to roleplay better.
If you guys have anymore suggestions for the kind of protagonist please feel free and post it. I'd love to hear them.
#8
Posté 07 octobre 2012 - 08:41
viki2011 wrote...
So theres a lot of speculation about who the main protagonist will be(Dragon child, Inquisitor...). Who would you like it to be? and would you like him/her to be pre-designed or all new with a blank slate for you to fill?
I prefer the blank slate - creating my own protagonist, choosing dialogue lines that don't mean something entirely different, and having multiple options that can define who the person is. I was able to have my Surana Warden voice that he agreed with the Libertarians, that the Chantry controlled Circle was a prison and an oppressive place, and voice that belief in the Maker was a "ridiculous superstition."
In contrast, Hawke started off as a Caucasian who looked nothing like I wanted him to (because, apparently, Varric spent the past decade telling people that Hawke was Caucasian regardless of how he really looked), he never said the dialogue lines I chose for him, and I had no control over Hawke's religious beliefs. Considering how irritating it was to play through Dragon Age II as Bioware's Hawke, I would prefer a blank slate, rather than having a pre-made protagonist with a bad paraphrasing system who I have little control over.
#9
Posté 07 octobre 2012 - 08:42
#10
Posté 07 octobre 2012 - 08:42
TCBC_Freak wrote...
Morrigan's dragon baby would only be like ten so I'm sure we can rule that out since even if it aged faster or something it'd still only have the mentality of a ten year old.
Plus, it's a boy no matter what, so unless Bioware want to start mandating the protagonist gender (and that would be a huge step backwards), I think it's safe to assume that the OGB is off-limits as a protagonist.
#11
Posté 07 octobre 2012 - 08:43
TCBC_Freak wrote...
Morrigan's dragon baby would only be like ten so I'm sure we can rule that out since even if it aged faster or something it'd still only have the mentality of a ten year old.
That being said, I'm all for pre-gen character back story (after all it works in every other type of game; see Uncharted, Halo, Gear of War, Legend of Zelda, all the Final Fantasy games, ect) so long as I can change the look of the character which is one of the things that sets Bioware apart.
Edit: I don't care about the character's past, who or what he was. I care about the character's future, that I can control.
Not nessacerily... no one knows if when DA 3 takes place maybe theres a time skip between the games...
#12
Posté 07 octobre 2012 - 08:49
Hawke bothered me alot. She was also fairly stupid, what with the "It's poison. It kills people" type of crap she spewed out all the time. Wanted to punch her when she said that; not like she just killed loads of people to get that shipment.
I've dealt with Bioware's Shepard in ME3. I do NOT want a repeat of that in DA3.
#13
Posté 07 octobre 2012 - 08:55
viki2011 wrote...
Saberchic wrote...
Out of these 2 choices? I'd prefer more of a blank slate character. It allows me to roleplay better.
If you guys have anymore suggestions for the kind of protagonist please feel free and post it. I'd love to hear them.
Like Shevy alluded to earlier, having the options for different backgrounds could be a good compromise. There's already another thread about it, but essentially you could have a Mass Effect like history to choose from.
For a Dragon Age example, one could have:
-A noble
-an orphan
-a mage
-a foreigner
-an elf servant
-a dwarf merchant
-a Tal Vashoth
-a mercenary
People would react to you differently depending on what race you are (if they even let us choose this time), and what background you came from. Hopefully, that would mean special quests for specific backgrounds too. (It would also be epic if you could choose certain races within each background: e.g. nobles not only restricted to human but also available to dwarf but not a kossith or elf).
For instance, if you chose a mercenary background, nobles might look down on you and think of you as trash while merchants might love you and hope to hire you for protection.
I know. My examples aren't the greatest, but what I'm getting at is that at least with offering a different type of background, players are more free to choose what kind of character they want to play, and Bioware wouldn't have to do so many different starts to their story.
It's a decent compromise though I really do love the way DAO started.
#14
Posté 07 octobre 2012 - 09:17
Tommyspa wrote...
Pre-defined. I can't pretend that a lack of history makes a character more interesting/easier to play.
Even in origins there was no "Blank State" You had a history and past relationships in all of them. A true blank slate would be no good.
#15
Posté 07 octobre 2012 - 09:23
More the idea of blank slate characters is just awful for me. Opposed to whether they have been used in DA. But I think what we are really get at is...Give us origin stories. Even if we are forced human again, give us the ability to choose a background.Nashimura wrote...
Tommyspa wrote...
Pre-defined. I can't pretend that a lack of history makes a character more interesting/easier to play.
Even in origins there was no "Blank State" You had a history and past relationships in all of them. A true blank slate would be no good.
#16
Posté 07 octobre 2012 - 09:23
#17
Guest_Puddi III_*
Posté 07 octobre 2012 - 09:25
Guest_Puddi III_*
#18
Posté 07 octobre 2012 - 09:27
His/her family was, but what he/she is like is up to you. In the same way that not all Couslands or Broscas are the same, not all Hawkes are the same.
There aren't two kinds of protagonists, predesigned and blank slate, and all fit into one or the other. It's a sliding scale. If it were that way though, Hawke would be much closer to blank slate than preset. Some distance closer to blank slate than Shepard, in fact.
#19
Posté 07 octobre 2012 - 09:28
#20
Posté 07 octobre 2012 - 09:41
Modifié par AdmiralDavidAnderson, 07 octobre 2012 - 09:41 .
#21
Posté 07 octobre 2012 - 09:52
#22
Posté 07 octobre 2012 - 11:46
Upsettingshorts wrote...
Hawke wasn't pre-designed? At all?
His/her family was, but what he/she is like is up to you. In the same way that not all Couslands or Broscas are the same, not all Hawkes are the same.
There aren't two kinds of protagonists, predesigned and blank slate, and all fit into one or the other. It's a sliding scale. If it were that way though, Hawke would be much closer to blank slate than preset. Some distance closer to blank slate than Shepard, in fact.
I'd agree with that statement.
Personally, I found that the dialogue wheel and tone system in DA2 didn't quite offer enough flexibility to allow me to take a fairly blank-slate character like Hawke and shape his or her personality in a consistently satisfying way.
I think that the dialogue wheel as it was in DA2 would probably have been quite effective with a more firmly pre-established character like Shepard, but for a more blank-slate protagonist, I think that more nuance and flexibility are needed.
The dialogue wheel has a lot of potential, but, as I said in another thread, I think it needs to be tweaked so that it's made more clear, for example, whether I'm choosing for my character to respond aggressively to a situation, or to act in a way consistent with being an aggressive person.
Perhaps that could be done by having the personality tracking affect all available responses, so that an aggressive dominant tone for a character would result in a "diplomatic" line being delivered in a terse way consistent with an abrasive personality. Another suggestion that I like even more is the tone toggle suggested by Fortlowe in the "Dialog layout" thread.
Modifié par jillabender, 08 octobre 2012 - 12:04 .
#23
Posté 08 octobre 2012 - 12:05
#24
Posté 08 octobre 2012 - 12:09
viki2011 wrote...
by blank slate I mean Origin style- you get to choose you history.
Origins didnt give you a blank slate.
It gave you a handful of partially pre-designed options to choose from.
NWN gave you a blank slate. It's been a while but I'm pretty sure you just show up without a past at what amounts to Hero School.
...also you will not play the damn old god baby. He has a preset gender (strike 1) and doesn't even exist in many games (strikes 2 and 3).
Modifié par Upsettingshorts, 08 octobre 2012 - 12:13 .
#25
Posté 08 octobre 2012 - 12:12
viki2011 wrote...
by blank slate I mean Origin style- you get to choose you history.
Ah, I see what you mean now. Strictly speaking, the origin stories in DA:O were a bit less blank-slate than games like Neverwinter Nights, where the character's background and backstory were left wide open. [Edit: Ninja'd by Upsettingshorts
Personally, I love being able to choose a background for my character, and being able to choose responses for my character that show how he or she was shaped as a person by his or her background. I appreciate that some players prefer to start with a completely blank slate, but personally, I liked the way that the origin stories made my character feel more a part of the world, and provided extra fodder for my imagination.
Modifié par jillabender, 12 octobre 2012 - 01:22 .





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