Phantoms need a bit of a balance
#1
Posté 07 octobre 2012 - 08:38
Only when I started to compare the Phantom to other Boss Units did I notice that they are, well, too well protected against, well, everything.
Let's compare Strengths and Weaknesses, shall we?
REAPERS:
Banshee:
-Extremely durable
-Can cover large amounts of distance quickly
-Hard to hit due to teleport-spam
-AOE attack
-Weak melee
-Weak ranged attack
-Impervious to physics-based Biotic attacks
-Insta-killl
-Magnet Hands
Brute:
-Tough
-Slow, but capable of charging
-Powerful melee
-No ranged attack
-Hard to miss
-Insta-kill
Ravager:
-Somewhat durable
-Slow
-No melee
-Extremely powerful ranged attack
-Can spawn Swarmers
-Leaves hazard on death
-Easy to hit
GETH
Prime:
-Slow
-Powerful ranged attack
-Weak melee
-Extremely durable
-Can spawn Drone, Turret
-Often travels in packs on higher difficulties
-AOE attack on death
-Capable of stunlock
-Easy to hit
CERBERUS:
ATLAS Mech:
-Slow
-Extremely powerful ranged attack
-Weak melee
-Can deploy Smoke/Frag grenades
-Extremely durable
-AOE attack on death
-Can be "healed" by enemy Engineers
-Easy to hit
-Insta-kill
And now...
Phantom:
-Agile
-Capable of cloaking
-Extremely powerful ranged attack
-Extremely powerful melee
-Can block any power whatsoever
-Insane damage reduction when flipping
-Hard to hit when moving
-Moves a lot
-Insta-kill (with higher rate than other units, bar the Banshee)
-Travels in packs
-Somewhat durable
-Vulnerable to powers when Barrier is dropped, firearms when blocking powers
-Above-average AI
Each Boss Unit has a weakness that can be easily exploited, and there is usually a tradeoff between melee and ranged attack power. There is no such tradeoff on the Phantom. If you get too close, you're dead. If you try to run, you're dead. If you take cover, she'll flank you, and , you guessed it - you're dead.
What I propose is not extravagent, nor weak. I have but a small number of ideas to balance the Phantom. Not all are intended to go at once. Maybe just one or two.
-Reduce ranged attack damage
-Make them grabbable
-Reduce damage reduction while flipping by a small margin
-Power-block serves to reduce damage taken, not a full block (physics-based Biotic powers are still blocked)
TL/DR: See above.
Any thoughts?
#2
Posté 07 octobre 2012 - 08:42
#3
Guest_MasterReefa_*
Posté 07 octobre 2012 - 08:43
Guest_MasterReefa_*
#4
Posté 07 octobre 2012 - 08:44
Also while I am not strictly against nerfing the Phantom, there does need to be consideration in that the rest of Cerberus isn't all that amazing at killing you. I do hope that the Dragoon can fill this role so that the poor girl can take a bit of a rest.
#5
Posté 07 octobre 2012 - 08:45
#6
Posté 07 octobre 2012 - 08:45
I teach her to love by hugging her with my Kroguards forehead.MasterReefa wrote...
Meh. There are so many ways to kill phantoms now all my classes can take care of them. A few of my favorites are explosive blades + heavy melee, stasis + hurricane clip to the face, and my favorite sticking her with 50 scorpion pellets and watch her squirm.
But do remove the 90% DR while they're flipping. Making more difficult shots less rewarding is cheap and stupid.
Modifié par An English Gamer, 07 octobre 2012 - 08:46 .
#7
Posté 07 octobre 2012 - 08:45
All I know is if I play any vanguard, or if I play the paladin I can cut through phantoms like assault troopers.
#8
Posté 07 octobre 2012 - 08:46
Modifié par Heggy, 07 octobre 2012 - 08:47 .
#9
Posté 07 octobre 2012 - 08:51
#10
Posté 07 octobre 2012 - 08:51
If you are fast and dodge back pretty quick it works against a pair of them too.
#11
Posté 07 octobre 2012 - 08:54
#12
Posté 07 octobre 2012 - 08:55
#13
Guest_Flaming Snake_*
Posté 07 octobre 2012 - 08:56
Guest_Flaming Snake_*
#14
Posté 07 octobre 2012 - 08:56
#15
Posté 07 octobre 2012 - 08:57
At the same time, Phantoms, yes they move fast, yes they have the bubble. But those two things play against each other. You use powers on her to get her to stop and bubble, then you open weapons fire on her. You use powers on her to get her to bubble so that you can land that finishing heavy melee on her. When you attack a phantom, use your weapons and your powers, and she'll be caught trying to choose between two poisons. When you need to escape her... use powers on her and you get a moment to make a hasty retreat when she bubbles.
#16
Guest_Air Quotes_*
Posté 07 octobre 2012 - 08:57
Guest_Air Quotes_*
#17
Posté 07 octobre 2012 - 08:58
#18
Posté 07 octobre 2012 - 08:59
danielius wrote...
thats why the first question that comes up when building a class: how does it handle phantoms
and when choosing weapons, "How am I going to deal with Guardians?" I skipped AP mod on a round yesterday, and for some reason the mail slotting was not working... I can only figure there was some lag involved?
#19
Posté 07 octobre 2012 - 09:00
#20
Posté 07 octobre 2012 - 09:00
Air Quotes wrote...
The damage reduction from hit scan weapons is ridiculous (75% and no flipping needed). The damage, accuracy and range of the palm blaster is ridiculous too.
I'd like all boss units to get an accuracy debuff at long range. The only ones that are reasonable to be accurate from a distance are the Atlas missle, the Prime Drone Incinerate, and the Banshee Warp ball.
#21
Posté 07 octobre 2012 - 09:01
Oh. and aim for the ground not directly at them or there barrier will absorb the damage.
#22
Posté 07 octobre 2012 - 09:01
If you play platinum 10 times, you will find them easy to kill in gold
#23
Posté 07 octobre 2012 - 09:01
#24
Guest_Air Quotes_*
Posté 07 octobre 2012 - 09:01
Guest_Air Quotes_*
CitizenThom wrote...
Air Quotes wrote...
The damage reduction from hit scan weapons is ridiculous (75% and no flipping needed). The damage, accuracy and range of the palm blaster is ridiculous too.
I'd like all boss units to get an accuracy debuff at long range. The only ones that are reasonable to be accurate from a distance are the Atlas missle, the Prime Drone Incinerate, and the Banshee Warp ball.
Prime cannon is also freakishly accurate. And Atlas laz0r.
#25
Posté 07 octobre 2012 - 09:02
CitizenThom wrote...
danielius wrote...
thats why the first question that comes up when building a class: how does it handle phantoms
and when choosing weapons,
Sure. For me the weapen is part of the class creation.





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