Phantoms need a bit of a balance
#26
Posté 07 octobre 2012 - 09:03
#27
Guest_Air Quotes_*
Posté 07 octobre 2012 - 09:04
Guest_Air Quotes_*
Modifié par Air Quotes, 07 octobre 2012 - 09:05 .
#28
Posté 07 octobre 2012 - 09:04
Invincibility
Mobility
Damage reduction
Melee damage
Ranged damage
High barriers/health
Cloak
Numbers
Pick one, and nerf it.
#29
Guest_Air Quotes_*
Posté 07 octobre 2012 - 09:05
Guest_Air Quotes_*
dasfranken wrote...
I think it should be noted Phantoms, despite having a "Health" bar can not be frozen by cryo ammo, cryo blast, or snap freeze (cryo shield oddly works though).
And that makes QFE super dependant on weapons, because all of her 3 powers suck against Phantoms.
#30
Posté 07 octobre 2012 - 09:07
#31
Posté 07 octobre 2012 - 09:07
Cyonan wrote...
You never mentioned that the Phantom is the only unarmoured target on that list. That makes it the only thing on that list that can be hit with Stasis, Submission Net, and a whole bunch of CC once her barriers are down.
Also while I am not strictly against nerfing the Phantom, there does need to be consideration in that the rest of Cerberus isn't all that amazing at killing you. I do hope that the Dragoon can fill this role so that the poor girl can take a bit of a rest.
Fair point yes, but is it really necessary that a clean, point blank head shot with a claymore on host only deals 1 sliver of barrier damage?
There are lots of stuns and staggers and other such shenanigans one can employ versus phantoms, but what about nerfing the GPS, the stasis, which trivialise phantoms, and reward the good old "was skilled enough to pull off a clean headshot on a moving target".
Seems a bit ridiculous that you either take a lolstagger gun, or stasis as your way of dealing with phantoms on host. Sucks if you ever happen to be solo'ing and your claymore rounds don't even scratch a phantom, even for a direct hit....
#32
Posté 07 octobre 2012 - 09:09
If you know you're playing Cerberus, make sure you have someone on your team who excels at killing Phantoms and another who excels at killing Atlases - the rest will fall into place.
#33
Posté 07 octobre 2012 - 09:09
Air Quotes wrote...
The points is why freaking hit scan weapons are so ineffective? Especially on host? GPS staggers them with every shot. Claymore takes 2 bars of barrier. Where's the logic in that? BS.
Its really crazy that bioware had the phantoms perform a convenient flip when you fire a hit scan weapon at them, yet when it comes to the slooooooooooooooow moving projectile weapons (like the GPS culprit you mentioned) they seem to not be able to dodge them?
#34
Posté 07 octobre 2012 - 09:10
Cyonan wrote...
You never mentioned that the Phantom is the only unarmoured target on that list. That makes it the only thing on that list that can be hit with Stasis, Submission Net, and a whole bunch of CC once her barriers are down.
Also while I am not strictly against nerfing the Phantom, there does need to be consideration in that the rest of Cerberus isn't all that amazing at killing you. I do hope that the Dragoon can fill this role so that the poor girl can take a bit of a rest.
I wouldn't propose a simple Phantom nerf either.
I'd propose:
- Phantom nerf
- Engineer AI buff: Make it better at hiding to repair it's turret, or set up it's turret and then follow around an Atlas while hiding/using it as cover and repair it. Yes, they can already repair it, but I've seen that happen only twice in my entier playtime.
- Guardians could use some kind of defensive buff, while maybe but not nessecarely nerfing their offensive capabilities.
- Centurions NEED a buff of some kind. They're Assault Troopers with shields! Distinguish them somehow. Marauders buff their allies, and the shielded Geth units are different from the standart troops entirely.
- Turrets are fine
- Atlases are fine
- Nemesi I'm not sure of. They shouldn't be able to quickscope, which makes them even worse than Rocket Troopers at times since their projectiles don't have travel time and are unavoidable. Remove that, and make them follow around regular troops more. As it is, 90% of the time you encounter a Nemesis it's all alone by itself and serves as free points.
Modifié par BlackbirdSR-71C, 07 octobre 2012 - 09:10 .
#35
Posté 07 octobre 2012 - 09:12
Topographer wrote...
And remember the Phantom is the only thing Cerberus really has going for them
This is such a bull**** statement. Every single unit can kill you in a heartbeat.
#36
Posté 07 octobre 2012 - 09:12
Abuse this, spam a cheap power and poke your .44 in her face.
#37
Posté 07 octobre 2012 - 09:12
- Reduce damage of palm laser cannon whatchamacall it, atleast at range
- Bubble shouldn't block grenades or Shadow strike
#38
Posté 07 octobre 2012 - 09:19
Challenges are welcome. And I welcome the dragoon.
#39
Posté 07 octobre 2012 - 09:20
CommanderPepsi wrote...
Bubble shouldn't block grenades or Shadow strike
I agree with the above 100%. The fact that it completely blocks all powers is pretty ridiculous in itself, but that it blocks grenades and what is actually a melee attack is just stupid.
Phantoms should definitely have a their damage reduction and their complete immunity taken down a notch or two.
Modifié par Matthias King, 07 octobre 2012 - 09:23 .
#40
Posté 07 octobre 2012 - 09:20
Blind2Society wrote...
Topographer wrote...
And remember the Phantom is the only thing Cerberus really has going for them
This is such a bull**** statement. Every single unit can kill you in a heartbeat.
Well sure they can, and sometimes they do. But they are not the kind really of enemies that will cause your team to wipe. They don't have a lot of health, they are slow and predictable....except the Atlas, but he is the most predictbale boss unit of all and doesn't often cause problems unless there are phantoms distracting you.
Modifié par Topographer, 07 octobre 2012 - 09:22 .
#41
Posté 07 octobre 2012 - 09:20
They have the best balance of anyone!
#42
Posté 07 octobre 2012 - 09:22
DomiroXZ wrote...
"-Can block any power whatsoever"
Abuse this, spam a cheap power and poke your .44 in her face.
Not on host you can't, headshot with a claymore while she's in the hand of denial pose will remove about 1 block of her barrier.
#43
Posté 07 octobre 2012 - 09:23
CommanderPepsi wrote...
- Reduce DR when flipping a bit
- Reduce damage of palm laser cannon whatchamacall it, atleast at range
- Bubble shouldn't block grenades or Shadow strike
agree
#44
Posté 07 octobre 2012 - 09:23
#45
Posté 07 octobre 2012 - 09:23
Annomander wrote...
Fair point yes, but is it really necessary that a clean, point blank head shot with a claymore on host only deals 1 sliver of barrier damage?
There are lots of stuns and staggers and other such shenanigans one can employ versus phantoms, but what about nerfing the GPS, the stasis, which trivialise phantoms, and reward the good old "was skilled enough to pull off a clean headshot on a moving target".
Seems a bit ridiculous that you either take a lolstagger gun, or stasis as your way of dealing with phantoms on host. Sucks if you ever happen to be solo'ing and your claymore rounds don't even scratch a phantom, even for a direct hit....
We shouldn't nerf a ton of stuff just because they hard counter one single unit.
The Phantom can be ridiculous, but she alone is what makes Cerberus a dangerous faction. Take that away and what does Cerberus have?
That's why I'm hoping the Dragoon will be a quick killer, so that the Phantom can be toned down a bit, because right now without her, Cerberus would be an insanely easy faction.
#46
Posté 07 octobre 2012 - 09:25
CommanderPepsi wrote...
- Reduce damage of palm laser cannon whatchamacall it, atleast at range
Make the palm blaster damage based on range, that sounds like a good change. It's also unacceptable that her buble blocks melee.
#47
Posté 07 octobre 2012 - 09:25
Annomander wrote...
DomiroXZ wrote...
"-Can block any power whatsoever"
Abuse this, spam a cheap power and poke your .44 in her face.
Not on host you can't, headshot with a claymore while she's in the hand of denial pose will remove about 1 block of her barrier.
Exception, I guess.
Went with several setups this evening, none of them had really trouble with them. Crucial is that you don't get overwhelmed.
Revenant X on my Turian Sentinel while spamming warp worked very well. Killed 2 at a time, more often than not.
#48
Guest_Air Quotes_*
Posté 07 octobre 2012 - 09:26
Guest_Air Quotes_*
Cyonan wrote...
Annomander wrote...
Fair point yes, but is it really necessary that a clean, point blank head shot with a claymore on host only deals 1 sliver of barrier damage?
There are lots of stuns and staggers and other such shenanigans one can employ versus phantoms, but what about nerfing the GPS, the stasis, which trivialise phantoms, and reward the good old "was skilled enough to pull off a clean headshot on a moving target".
Seems a bit ridiculous that you either take a lolstagger gun, or stasis as your way of dealing with phantoms on host. Sucks if you ever happen to be solo'ing and your claymore rounds don't even scratch a phantom, even for a direct hit....
We shouldn't nerf a ton of stuff just because they hard counter one single unit.
The Phantom can be ridiculous, but she alone is what makes Cerberus a dangerous faction. Take that away and what does Cerberus have?
That's why I'm hoping the Dragoon will be a quick killer, so that the Phantom can be toned down a bit, because right now without her, Cerberus would be an insanely easy faction.
The BS part is gonna be :
They add the Dragoon and leave Phantoms the same.
#49
Guest_Lord_Sirian_*
Posté 07 octobre 2012 - 09:27
Guest_Lord_Sirian_*
#50
Posté 07 octobre 2012 - 09:27
ToaOrka wrote...
Phantoms are squishy as heck
What planet are you living on? They have the highest health/barriers of any non-boss unit, they have crazy high damage reduction, they can be impervious to powers/grenades/melee and they're tiny and extremely mobile.
Squishy? I think not.





Retour en haut







