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Phantoms need a bit of a balance


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#76
elessarz

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I agree that their sniper hands ought to get a nerf, but otherwise I think they're ok. You can Stasis them, Net them, control them with Concussive Shot and a combination of weapon fire and power spam. Certain classes just beat them in melee straight up and others are just plain phantom killers (stasis snipers anyone). I think they're more fun to play against than Primes or Banshees.

And I think they're smarter too. You have to appreciate a Phantom who has downed one of your squadmates then cloaked and hid somewhere in the hope that someone will attempt a rescue.

#77
N7 Whiskey

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Phantoms are dangerous opponents but they are also one of the easiest to kill if you know what you are doing. At this point pretty much everyone should know how to quickly dispatch them.

#78
Lord_Dweedle

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gotta remember phantoms have reaper tech, its not at all unviable for them to have lethal accuracy with their hands

#79
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People will find all sorts of excuses to justify bull****. They will justify geth, phantoms, magnet grabs. ALL PURE UNADULTERATED BS.

#80
Lord_Dweedle

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Air Quotes wrote...

People will find all sorts of excuses to justify bull****. They will justify geth, phantoms, magnet grabs. ALL PURE UNADULTERATED BS.


perhaps people who think enemys need nerfs just need to get better at playing

#81
Schachmatt123

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Lord_Dweedle wrote...

Air Quotes wrote...

People will find all sorts of excuses to justify bull****. They will justify geth, phantoms, magnet grabs. ALL PURE UNADULTERATED BS.


perhaps people who think enemys need nerfs just need to get better at playing


Perhaps morons who thinks they are clever should just stop talking about things they don't understand.

Modifié par Schachmatt, 07 octobre 2012 - 10:54 .


#82
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Lord_Dweedle wrote...

Air Quotes wrote...

People will find all sorts of excuses to justify bull****. They will justify geth, phantoms, magnet grabs. ALL PURE UNADULTERATED BS.


perhaps people who think enemys need nerfs just need to get better at playing


Some, yes. Some really know what they are talking about. 75% DR JUST FOR MOVING IS BS.  Palm blaster with Atlas cannon damage and accuracy  and ROF of a Paladin is BS. 

Hey I want my Drell, Fury and Geth have 75% DR just for moving. How about that? I want my Shadow to have 90% DR while doing cartwheels. Why not? And I want to be able to restore shields in cloak. 

If I shot a Phantom with a Claymore she should fkn die. Not take 1 bar of damage. 

Modifié par Air Quotes, 07 octobre 2012 - 10:57 .


#83
Spiffspoo

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I think Phantoms should dodge less, have the accuracy on their ranged attack lowered, health increased, not stand still as long when invoking their power barrier and cloak more often when they still have barriers up. I don't think Cerberus really needs this new Dragoon unit, but I think Shield Pylons/Generators from the SP that engineers could deploy would be cool.

Banshees need higher barriers/less armor with Brutes getting more armor. They also need a Salarian unit that could deploy Barrier Generators, considering the other 2 groups are getting a unit,

Geth Prime Drones should not stagger and stay closer to the Prime instead of wondering off by itself. I think Hunters should have slightly lower shields, but be able to cloak when they have no shields.

#84
Od3at

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Come now, you should be packing at least an acolyte to deal with phantoms. I almost always see at least one person besides myself pack an acolyte, and those babies make phantom's a joke. One pop? Barriers completely down, follow by whoever so desires to eff her up.

#85
mpompeo27

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TheEldrazi wrote...

The phantom can't block energy drain or snap freeze, ever. A couple others as well can get through her bubble. ( I think flamer is one of them.)

All I know is if I play any vanguard, or if I play the paladin I can cut through phantoms like assault troopers.


Pretty sure you're right about Flamer. Also, Annihilation Field.

#86
blue water

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Phantom problems. Invite an AV. They make phantom problems GO AWAY.

#87
Hum4nAfterAll

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This is how I deal with Phantoms. Works all the time. With the Destroyer. I chose the 5 grenade evolution. FYI on gold. First I engage the crazy **** with my N7 Piranha. I just fire away getting her attention and bugging her. Then she comes in for the swing. I play chicken with her and when she's about the swing I just back up and Multi-Frag the **** out of her. 90% of the time it blows away her barrier completely. Also staggers her and after that just heavy melee. Knocks her on her ass and just shoot the **** out of her when she's down and getting up. Of course you can stay ranged but I like to get in close and get it over with.

#88
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Hum4nAfterAll wrote...

This is how I deal with Phantoms. Works all the time. With the Destroyer. I chose the 5 grenade evolution. FYI on gold. First I engage the crazy **** with my N7 Piranha. I just fire away getting her attention and bugging her. Then she comes in for the swing. I play chicken with her and when she's about the swing I just back up and Multi-Frag the **** out of her. 90% of the time it blows away her barrier completely. Also staggers her and after that just heavy melee. Knocks her on her ass and just shoot the **** out of her when she's down and getting up. Of course you can stay ranged but I like to get in close and get it over with.


1 Phantom alone is not a problem. The issue is how to kill her fast when there's Atlases shooting at you, a grenade at your feet and plenty of Centurions also shooting. Do you like how your Piranha do next to no damage to her? Do you think that makes sense? 

Modifié par Air Quotes, 07 octobre 2012 - 11:40 .


#89
Horacio Zhao

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I agree that phantoms are a bit overpowered, and I don't know why Cerberus even bother to train Nemesis, if phantom can do same damage from same far away distance and same acurracy, but much faster fire rate.

#90
Neverwinter_Knight77

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People seem to swear by explosive blades, but I never use them.  For my batarian soldier, I use the blades maxed out for damage & bleed, followed by the Revenant and/or Dat Batarian Melee.  Or maybe just two shots of the blades.  It's pretty funny to see a phantom get staggered by my blade armor, btw.  Batarians are the best trolls.  :lol:

As for other characters...

Krogan heavy melee.  Kinda risky, but I've had a lot of success.
Overload + a trusty weapon.  She seems to immune to Warp.  *shrug*
Vorcha flamer maxed for damage.
Reegar carbine (the close range weapon on my quarian characters)
N7 Shadow = Ninja fight!!  And you easily win. :ph34r:

#91
oO Stryfe Oo

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Blind2Society wrote...

ToaOrka wrote...

Phantoms are squishy as heck


What planet are you living on? They have the highest health/barriers of any non-boss unit, they have crazy high damage reduction, they can be impervious to powers/grenades/melee and they're tiny and extremely mobile.

Squishy? I think not.


Depends on what you're comparing them to. Seems like Toa was comparing them to Boss units, while you were comparing them to trooper units. Anyway, they're fine as is. They are the real threat of Cerberus. The others are just...there. They and turrets (and even turret deaths are because I lost track of them while trying to avoid fighting a squad of phantoms) are the only two things that down me or my teammates on Gold. Were they not the psycho ninja they are now, Cerberus would be a complete joke.

#92
oO Stryfe Oo

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Air Quotes wrote...

People will find all sorts of excuses to justify bull****. They will justify geth, phantoms, magnet grabs. ALL PURE UNADULTERATED BS.


Says the person with a "Biotic God" avatar, knowing competent Volus biotics are unheard of.Image IPB

#93
KiraTsukasa

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Phantoms are the only boss level units that I feel comfortable going sword to sword with when I'm using my slayer.

#94
Trogdorx

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I've got their "bit o' balance" right here!

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#95
Josh.de

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For me Phantoms are fine as they are, no need to nerf nor buff.

You play Gold, you know there will be 3 Phantoms at once spawning running all at you at once (if you are close to their spawn), so what, or you know how to deal with 3 at once or run away or die.

#96
N7-RedFox

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baldmop wrote...

Phantoms are okay I think of the bosses brutes need a buff .


They just got one with the patch. It used to be theyd charge you and take off ur shields and you'd have more than ample time to escape. Now they charge you then smack you in the face with their armoured claw. This = death.

Sometimes if ur lucky you can dodge after the new charge hits you but survival is more like 50/50 after the patch. It used to be more like 20/80 in our favour.

#97
Dominoiz

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"STASIS BUBBLE"

End of discussion

topic closed

#98
Bleachrude

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With the introduction of the acolyte, I think there's only 1 kit that doesn't have tools in their arsenal that can deal with the phantom...Female quarian engineer.

And I mean, REGULAR arsenal....(really, is there such a thing as a anti-phantom specialization/loadout that is weak versus the rest of Cerebus?)

#99
stayposi1990

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(Long post, sorry. I'm feeling talkative.)

I used to agree with this very strongly, but lately I'm killing phantoms easily, so I'm not as sure.

Before, I would get OHK'd occasionally but now I can't remember the last time.

Guns in particular that I really like for them are: the Scorpion (my favorite anti-phantom choice, makes them laughable), the Falcon, the Graal (if no lag/hosting), the GPS, Talon, Harrier, and Claymore (wouldn't use this for phantoms unless you're really good at reload cancel though).

Also, powers like Tech Armor's detonation are really great for phantom control, giving you time to counterattack or run away when she gets too close. Also awesome for killing off almost-dead enemies and dropping packs of husks instantly.

If I had to pick one thing, I would say their pew-pew phase disruptor thing needs a damage reduction, but everything else I'm pretty okay with.

I've found that using your powers to control when she will put up her blue hand barrier makes finding time to shoot her pretty simple. I will often 'waste' a grenade just to get groups of phantoms to stop and let me shoot them, or let me go and find my teammates for support.

With grenades in particular, when a phantom is in close range, I target the floor or somewhere to keep the aim box off of her, keeping her from putting up her barrier and letting the grenade hit her as it should.

For anyone who seems to struggle against them, I recommend soloing to let yourself have some no-pressure practice. It's great to test guns and figure out how best to use them against particular enemy units. Recently I was doing this with the Graal and Guardians, practicing headshots. Had a lot of fun actually.

#100
Hum4nAfterAll

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Air Quotes wrote...
1 Phantom alone is not a problem. The issue is how to kill her fast when there's Atlases shooting at you, a grenade at your feet and plenty of Centurions also shooting. Do you like how your Piranha do next to no damage to her? Do you think that makes sense? 


Hey I can manage. I have no problem doing it. I do what must be done. I dunno about your experiences with the Pirahna and the Phantom have been like but I tear that ass up. Break her sword a lot of the times too. Besides what it comes down to is if your team is dealing with all the other stuff and the Phantom is singled out. All about timing. 
:bandit: