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Phantoms need a bit of a balance


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107 réponses à ce sujet

#101
Star fury

Star fury
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Phantoms are fine for me except one thing - if they melee you first and you didn't immediately roll into safety, tough luck. She will magnet hand you and impale. If your character is krogan, batarian or turian, you're doomed. Even if you run 10 meters from the phantom it doesn't matter. I saw other players instakilled even when they run away.

#102
Guest_Jiovanie-_*

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How this Phantom Wh0re manages to get perfect shots while moving about 85% of the time is beyond me. I have a long seated hatred of her. The only other char I might hate more is Miss wannabe Jean Grey with her Telekinetic Executions. BioWare lied when they said they fixed that, and now this Phantom Wh0re is doing the exact same thing!

#103
XxI EpiK IxX

XxI EpiK IxX
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Drell should have that kind of damage resistance when flipping

#104
wantsumcandii

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Make Phantoms grabbable! If BW is gonna make all armored enemies ungrabbable(pyros via the patch), then all unarmored enemies should be able to be grabbed! Period.

#105
PaperAlien

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My problem with phantoms is that their difficulty feels very forced. They're supposed to be highly trained, agile and experts at hand-to-hand combat. The game tries give this impression by:
Giving them weapons with far more firepower than any of the troopers to make them seem "highly trained".
Giving them 90% (which is completely RIDICULOUS) DR whenever they're not standing still, to give the impression of being hit to hit because of agility.
Giving them to ability to stagger people with their swords at points in their animation where they don't even seem to be hitting with it (like when they do the "turn around and slash attack, they will stagger and deal damage as they're turning around), and also let them hit about 3 seperate times per animation, and also give them the ability to interrupt attacks by just deciding to sync-kill an enemy.
Feels really forced. At the same time, they're still the easiest boss unit to kill, but only to certain classes. While the Claymore dude might be taking off 2-3 bars per headshot, an Adept (especially HA and Fury) with Acolyte can kill them (or trap them in a singularity until they die) in about 1 second. So if you're a mid-level player, your only option is to bring one of these classes or weapons into the fight

#106
count_4

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Phantoms are fine the way they are.

#107
Impulse and Compulse

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I don't really mind most things about Phantoms, but their melee synch kill is almost on-par with the old Banshee magnet-hands.

#108
BiO

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Air Quotes wrote...

CitizenThom wrote...

Air Quotes wrote...

The damage reduction from hit scan weapons is ridiculous (75% and no flipping needed). The damage, accuracy and range of the palm blaster is ridiculous too.


I'd like all boss units to get an accuracy debuff at long range. The only ones that are reasonable to be accurate from a distance are the Atlas missle, the Prime Drone Incinerate, and the Banshee Warp ball.


Prime cannon is also freakishly accurate. And Atlas laz0r. 


Atlas don't have laz0rs.