DAO combat or DA2 combat for DA3
#1
Posté 07 octobre 2012 - 10:04
#2
Posté 07 octobre 2012 - 10:07
What I think DA2 did right though was get your squad more involved and apart from enemy design and spawning made the combat require a bit more thinking.
#3
Posté 07 octobre 2012 - 10:10
#4
Posté 07 octobre 2012 - 10:12
#5
Posté 07 octobre 2012 - 10:13
#6
Guest_Hanz54321_*
Posté 07 octobre 2012 - 10:14
Guest_Hanz54321_*
DAO had the overall more visually appealing combat style.
#7
Posté 07 octobre 2012 - 10:18
#8
Posté 07 octobre 2012 - 10:18
#9
Posté 07 octobre 2012 - 10:19
Exactly and I couldn't help but continuously press the attack buttonTsaiMeLemoni wrote...
DA2 for sure. They can slow it down a bit so it's not so hyper (for rouges at least), but as long as they don't go back to the god-awfully slow combat system of DA:O. For as much as some complain about DA2 combat, sometimes all you have to do in DA:O is press A once, and then just sit back and let the game win. DA2 at least keeps you (or me anyway) invested in being present in combat.
#10
Posté 07 octobre 2012 - 10:23
I'd much prefer Bioware either take the combat from DAO and build off that or do the same with DA2's combat. Nothing between. No hybrids. It just doesn't work, IMO.
Who exactly are you catering to when you make a hybrid system? CRPG purists will want something slower and more strategic and pure action fans will want something with faster pacing. The entire pausing and inputting commands, how does that even work for a combat system that moves so fast and fluid?
I'm aware I'm generalizing. But you know, they must have some reasons why DA2 didn't garner the critical acclaim like DAO. It's probably not one issue and I'm willing to bet, the combat is a big reason why.
DA2 definitely did some things better than DAO though. Mages is one example and spell combos were a bigger mechanic in the combat.
Modifié par deuce985, 07 octobre 2012 - 10:27 .
#11
Posté 07 octobre 2012 - 10:28
Modifié par DarkKnightHolmes, 07 octobre 2012 - 10:29 .
#12
Guest_Rojahar_*
Posté 07 octobre 2012 - 10:31
Guest_Rojahar_*
#13
Posté 07 octobre 2012 - 10:36
Rojahar wrote...
Both had pros and cons. I think both needed work though, and would rather we progress toward something better than both than just settling for something distinctly one or the other.
I agree with this statement, I liked the speed of DA2, but at the same time something felt missing and I could never figure it out.
Edit: I don't mind the combo attacks, but I hope they aren't god moves like when DA2 first released.
Modifié par Sanunes, 07 octobre 2012 - 10:37 .
#14
Posté 07 octobre 2012 - 10:40
I felt that DA2 had way too many sustained or passive abilities for the warrior & rogue and not enough abilities to actually hit the enemy with. If they took the abilities that resulted in a combat animation from DAO(like riposte and punisher), added a few new ones and made the speed just a tad faster with less shuffle it would be perfect for me.
#15
Guest_Hanz54321_*
Posté 07 octobre 2012 - 10:41
Guest_Hanz54321_*
DarkKnightHolmes wrote...
DAO please and I'm a mage player. And what's so bad about it being slow? Is patience non-existant now?
Actually it's attention span. If seizure inducing special effects are not constantly present then brain neurotransmitter levels drop to normal and these people realize what it felt like to be human before a world that barrged people with non-stop . . . ooooooh, shiny . . .
#16
Guest_Hanz54321_*
Posté 07 octobre 2012 - 10:41
Guest_Hanz54321_*
randomlycosmic wrote...
I prefer DAO combat for warriors and rogues, DA2 for mages.
I felt that DA2 had way too many sustained or passive abilities for the warrior & rogue and not enough abilities to actually hit the enemy with. If they took the abilities that resulted in a combat animation from DAO(like riposte and punisher), added a few new ones and made the speed just a tad faster with less shuffle it would be perfect for me.
YES! This, exactly!
#17
Posté 07 octobre 2012 - 10:42
#18
Posté 07 octobre 2012 - 10:44
Remove those things.
Modifié par Vicious, 07 octobre 2012 - 10:44 .
#19
Posté 07 octobre 2012 - 10:46
Dragon Age 2's combat is all flash. It's designed that way on purpose. They wanted to attract people who aren't interested in turn-based combat. This is why the auto-attack was removed for the console versions. It had to be patched in later after fans started complaining of carpal tunnel.
#20
Guest_FemaleMageFan_*
Posté 07 octobre 2012 - 10:46
Guest_FemaleMageFan_*
#21
Posté 07 octobre 2012 - 10:47
Hanz54321 wrote...
DarkKnightHolmes wrote...
DAO please and I'm a mage player. And what's so bad about it being slow? Is patience non-existant now?
Actually it's attention span. If seizure inducing special effects are not constantly present then brain neurotransmitter levels drop to normal and these people realize what it felt like to be human before a world that barrged people with non-stop . . . ooooooh, shiny . . .
I love how you belittle other people's gaming tastes. It doesn't come off as pretentious or anything.
Modifié par deuce985, 07 octobre 2012 - 10:48 .
#22
Posté 07 octobre 2012 - 10:51
garrusfan1 wrote...
HANZ I liked that I had to do something constantly
Funny, I think the oppsite. To me, the only purpose a rogue or warrior had was to protect me and take all the damage while I killed every enemy I saw with a fireball, inferno, cone of cold or crushing prison.
#23
Posté 07 octobre 2012 - 10:55
deuce985 wrote...
Hanz54321 wrote...
DarkKnightHolmes wrote...
DAO please and I'm a mage player. And what's so bad about it being slow? Is patience non-existant now?
Actually it's attention span. If seizure inducing special effects are not constantly present then brain neurotransmitter levels drop to normal and these people realize what it felt like to be human before a world that barrged people with non-stop . . . ooooooh, shiny . . .
I love how you belittle other people's gaming tastes. It doesn't come off as pretentious or anything.
It's not unexpected. Everyone knows that any of us who prefer any aspect of DA2 to DA:O are lesser gamers by default. It's like in the gaming rule book or something.
I mean, heaven forbid if I want a character who doesn't move like their trapped in molasses.
Modifié par TsaiMeLemoni, 07 octobre 2012 - 10:56 .
#24
Posté 07 octobre 2012 - 11:05
Or you know we could enjoy the animations and less tedious feel of DA2's combat more or that staves actually had a purpose and fuctioned more like a weapon in 2 compared to OriginsDarkKnightHolmes wrote...
DAO please and I'm a mage player. And what's so bad about it being slow? Is patience non-existant now?
But by all means continue to generalize us as impatient adrenaline junkies.
#25
Posté 07 octobre 2012 - 11:06
Arcane Warrior Mage Hawke wrote...
Or you know we could enjoy the animations and less tedious feel of DA2's combat more or that staves actually had a purpose and fuctioned more like a weapon in 2 compared to OriginsDarkKnightHolmes wrote...
DAO please and I'm a mage player. And what's so bad about it being slow? Is patience non-existant now?
But by all means continue to generalize us as impatient adrenaline junkies.
I fail to see where I generalize. But please continue to generalize me.
Modifié par DarkKnightHolmes, 07 octobre 2012 - 11:06 .





Retour en haut







