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DAO combat or DA2 combat for DA3


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#26
Shadow Fox

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DarkKnightHolmes wrote...

garrusfan1 wrote...

HANZ I liked that I had to do something constantly


Funny, I think the oppsite. To me, the only purpose a rogue or warrior had was to protect me and take all the damage while I killed every enemy I saw with a fireball, inferno, cone of cold or crushing prison.

Fuuny because in 2 as a mage player I could get invovled in the combat rather then depending on a warrior to play keep away while I bombed aoes in Origins.

#27
DarkKnightHolmes

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Arcane Warrior Mage Hawke wrote...

DarkKnightHolmes wrote...

garrusfan1 wrote...

HANZ I liked that I had to do something constantly


Funny, I think the oppsite. To me, the only purpose a rogue or warrior had was to protect me and take all the damage while I killed every enemy I saw with a fireball, inferno, cone of cold or crushing prison.

Fuuny because in 2 as a mage player I could get invovled in the combat rather then depending on a warrior to play keep away while I bombed aoes in Origins.


I did feel involve since I was the getting all the kills and the most damages, maybe you didn't. But I defintely did.

#28
formaristarry

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TsaiMeLemoni wrote...

For as much as some complain about DA2 combat, sometimes all you have to do in DA:O is press A once, and then just sit back and let the game win. 


If one wanted to be lazy about it and not use their mapped abilities, then sure. In that respect, the same could be said for DA2, the only difference is tapping "A" more repititiously to affect the basic combat actions.

#29
PaulSX

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DAO's skills + DA2's Talents would be perfect for me. I think they should bring Survival, Trap making, Poison and herbalism back as each party member's skills and also get rid of wave mechanics so the player can plan tactics, they can keep DA2's talent tree though.

#30
Vandicus

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randomlycosmic wrote...

TsaiMeLemoni wrote...

For as much as some complain about DA2 combat, sometimes all you have to do in DA:O is press A once, and then just sit back and let the game win. 


If one wanted to be lazy about it and not use their mapped abilities, then sure. In that respect, the same could be said for DA2, the only difference is tapping "A" more repititiously to affect the basic combat actions.


If one optimizes their character in DA:O non-participation is actually a functional "strategy" in its harder difficulties. This is not the case in DA2. With the better interclass and item balance that existed in DA2, the various difficulties were not balanced against the lowest common denominator(the weakest PC class+average set of items+average optimization level) like it was in DA:O. 

The auto-attack and win is a functional strategy against nightmare mode Harvester in GoA with any character of any class and optimization with the right gear set, or an Awakening archer.

#31
Shadow Fox

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DarkKnightHolmes wrote...

Arcane Warrior Mage Hawke wrote...

DarkKnightHolmes wrote...

garrusfan1 wrote...

HANZ I liked that I had to do something constantly


Funny, I think the oppsite. To me, the only purpose a rogue or warrior had was to protect me and take all the damage while I killed every enemy I saw with a fireball, inferno, cone of cold or crushing prison.

Fuuny because in 2 as a mage player I could get invovled in the combat rather then depending on a warrior to play keep away while I bombed aoes in Origins.


I did feel involve since I was the getting all the kills and the most damages, maybe you didn't. But I defintely did.

Sure I felt invovled having to use Alistair as a meat shield while I chugged lyrium potions and waited for my healing/aoes to recharge a distance from the battle and hoped the big bad boss wouldn't notice me.

#32
Vit246

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I could settle for a mixture. I like the cross-class combos. And the combat speed should be between DAO and DA2, not too slow and not ridiculously anime-fast. However, remove the god-awful auto animations, especially the mage twirling staff, it looks stupid. I lost count over how many times I got screwed over by being forced to wait for the stupid animation to finish in order to finally cast a spell only for it to be too late.

Modifié par Vit246, 07 octobre 2012 - 11:22 .


#33
DarkKnightHolmes

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Arcane Warrior Mage Hawke wrote...

DarkKnightHolmes wrote...

Arcane Warrior Mage Hawke wrote...

DarkKnightHolmes wrote...

garrusfan1 wrote...

HANZ I liked that I had to do something constantly


Funny, I think the oppsite. To me, the only purpose a rogue or warrior had was to protect me and take all the damage while I killed every enemy I saw with a fireball, inferno, cone of cold or crushing prison.

Fuuny because in 2 as a mage player I could get invovled in the combat rather then depending on a warrior to play keep away while I bombed aoes in Origins.


I did feel involve since I was the getting all the kills and the most damages, maybe you didn't. But I defintely did.

Sure I felt invovled having to use Alistair as a meat shield while I chugged lyrium potions and waited for my healing/aoes to recharge a distance from the battle and hoped the big bad boss wouldn't notice me.


And Alistair clearly never needed to recharge his talents or needing heal spell/ health poulice because he got beaten up so often? :huh:

Oh and if a boss is bothering you, freeze him.

#34
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Hey now!  B)

My comment about the level of stimulation required to keep people happy was first of all, directed to one poster as a joke.  Second of all, my feelings are not exclusive to gamers.  I draw this prejudice against the West in general, and as I understand sensory overload is a big thing in Asia too.  And I'm not wrong - people are overstimulated and cannot fathom sitting in a quiet room doing nothing for 20 minutes.  Were I wrong then Intensive Gaston Unit would not be such a hit and I could go to the mall without being bombarded by fragrances, flashing lights, and club music blaring out of every store.  Yeah, I admit my age - I'm old enough to remember when the mall was a place where people could gather because a variety of stores could be found all in one place aka it was convenient.  Now it's just annoying.

I could list a hundred examples - but I'll stop with the mall having turned into a Sensory Input Bomb.  The point is it's not personal to DA2 lovers.  It's everyone, and it was really mostly a joke.

As for this accusation of "If you don't like  DA one way or another," - read my other posts.  I liked the mage combat in DA2.  I liked having them swing their staves and have magical energy accompany each swing - it was much better than the "Pew pew" in Origins.  I REALLY liked DA2's combat trees and the way things like lock picking were handled.  Streamlined and one could improve upon existing abilities.  But otherwise I prefer Origins style combat.

And it's a preference.  I liked DA2's combat as well.  I recall a thread where someone commented that they were reluctant to play a warrior because their first playthrough was with a warrior and the combat animations were kind of boring.  I responded by correctly guessing that this person had played a sword and board warrior and then explained all the cool combat animations that the two handed warrior had.  It was a passionate response and I did not **** on DA2.

That said - I think that DA2 combat animations belong in a different game.  They were exciting and flashy, but I do not prefer them for this specific franchise.

Good day Sir/Madam.

#35
ledod

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On a tangent, but related to combat discussion, was it mentioned earlier that the player woud command more allies in combat at a given time?

Posted Image

#36
Guest_Hanz54321_*

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suntzuxi wrote...

DAO's skills + DA2's Talents would be perfect for me. I think they should bring Survival, Trap making, Poison and herbalism back as each party member's skills and also get rid of wave mechanics so the player can plan tactics, they can keep DA2's talent tree though.


See - I'm with this guy on the talent trees.  I hate crafting traps and poisons and runes like in DAO, but I like the talent trees from DA2.

I SAID GOOD DAY!

Modifié par Hanz54321, 07 octobre 2012 - 11:53 .


#37
Kendaric Varkellen

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I prefer Da:O combat by far.
DA2 combat was way too flashy and console-oriented, especially the combat animations really turned me off (yes, I hate over the top anime-style animations with a passion).
Combat animations and combat gameplay will definitely be an important factor for me when it comes to buying the game.

#38
Maria Caliban

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DA 3 combat for DA 3.

#39
Cutlass Jack

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DA2 definately....well once they patched the exploding bodies. Mages were actually fun to play for once. Staff combat was great. Loved archers using the murder knife in melee. Nice touch there. And I Loved rogues fighting more swashbuckling and acrobatic.

But I did not like DA2's weapon restrictions. I missed being an archer warrior, and Duelists not being able to use dueling swords was nearly criminal.

So my vote is going with DA3's style.

#40
MillKill

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DAO had one of the worst combat systems I've ever seen. It's slow speed gave people the impression it was tactical, when really it was just a poorly-balanced, awkward, clunky, shuffling mess with abilities that were either overpowered or useless. Toss it. DA2's system was far from perfect, but it was a huge improvement.

If you want to make a game that is tactical, make one that is actually tactical instead of trying to recreate Origin's faux-tactical system. If you want to go for a more action-based approach, emulate Dragon's Dogma, or Kingdoms of Amalur. If you don't want to do either, just refine DA2's system. It would be far better than trying to fix the system in Origins.

#41
Melca36

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garrusfan1 wrote...

 I liked DA2 better especially for mages. I only played as a Mage 2x in DAO since it was so ackward to me. I also liked that you had to press a button  instead of auto combat. What do you prefer 




I would not expect DA2 combat in DA3 if I were you. The Developers have stated its going to be different.

And just so you know alot of people did NOT like to button mash. They want depth.

#42
Melca36

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Kendaric Varkellen wrote...

I prefer Da:O combat by far.
DA2 combat was way too flashy and console-oriented, especially the combat animations really turned me off (yes, I hate over the top anime-style animations with a passion).
Combat animations and combat gameplay will definitely be an important factor for me when it comes to buying the game.


DA2 combat panders to the hack and slashers.

I think they are going to take elements that worked from both games instead of catering to one audience.

#43
Morroian

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Melca36 wrote...

I would not expect DA2 combat in DA3 if I were you. The Developers have stated its going to be different.

And just so you know alot of people did NOT like to button mash. They want depth.


The issue with depth is due to the poor encounter design of DA2, not the speeding up of the combat. However I agree that they should take whats bets from both. 

#44
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I would like to see a combo between the two games.

Combat in DAO (referring to the mage especially) fellt really slow while the combat in DA2 was to fast (although the mage really improved). The 'hyper' fightingstyle for the rogue was overdone imho.

Exploding bodies and enemies falling out of the sky are things I would really do not want to return while being in combat.Posted Image

#45
Mark of the Dragon

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A mix of each. DA2's level of involvement(no auto attack) and cooler animations, especially for the mage (DA2 is the only game I played as a mage). However they need to bring in more tactical encounters like DAO andslow down the combat. Plus they need to bring back finishers from DAO :)

#46
themikefest

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a mixture of both
didn't like the jump 20 feet when playing as a rogue in da2
didn't like the slide or whatever its called as a warrior in da2

#47
KiwiQuiche

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DA2, if it was a toss up.

DAO combat was sooooo boring.

#48
Linksys17

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I preferred DAO combat

What I would like to see in DA3 combat:

1. Less over the top combat animations. Seriously Bioware if you want to have a few crazy athletic feats in combat have those in a few combat talents but for basic attacks and magic missiles please stick with a more believable animation

2. MOAR tactical combat, Im talking more skill slots, isometric view, more skills and talents, no enemy spawns or just a few in a situation that calls for it so people can plan out attacks, encourage people to pause and play while selecting party members and their abilities

3. Lose the "sleek" hud and ui, honestly it is terrible... both for consoles and PC,
and for god sakes please make your menus and ui resemble a fantasy game with a scrolly or vellumy look the new look also is bad

4. Better enemies have more unique classes and specializations for both comrades and enemies


anyway there is my view on what Bioware should do but honestly I would have liked improved DAO combat with more features not a more actiony combat with less features

#49
Realmzmaster

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Melca36 wrote...

Kendaric Varkellen wrote...

I prefer Da:O combat by far.
DA2 combat was way too flashy and console-oriented, especially the combat animations really turned me off (yes, I hate over the top anime-style animations with a passion).
Combat animations and combat gameplay will definitely be an important factor for me when it comes to buying the game.


DA2 combat panders to the hack and slashers.

I think they are going to take elements that worked from both games instead of catering to one audience.


I am not a hack and slasher and I like many aspects of DA2's combat over DAO's.

#50
Realmzmaster

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Mark of the Dragon wrote...

A mix of each. DA2's level of involvement(no auto attack) and cooler animations, especially for the mage (DA2 is the only game I played as a mage). However they need to bring in more tactical encounters like DAO andslow down the combat. Plus they need to bring back finishers from DAO :)


I do not mind the finishers in DAO as long as I am not stuck in the animation.