DAO combat or DA2 combat for DA3
#51
Posté 08 octobre 2012 - 01:12
As someone who got a shiny little badge from this site when i got a character through an entire run of Origins on Nightmare without dying, i never found Origins combat tactical.
DA2 did a much better job. Cross class combos are essential, healing is more difficult meaning taking damage is actually meaningful, classes and powers are better balanced. I get why people hated the way enemies spawned, that was a bit clumsy, but so long as you didn't let your followers run off randomly it was pretty easy to contain and control the spawns.
#52
Posté 08 octobre 2012 - 01:17
I generally prefer DAO just because it had a toolset, and I could change everything I didn't like about the combat. The vanilla game wasn't much better than DA2 though, it wasn't outright annoying like DA2 was, but mechanically it was just as simplistic.
Dao was more tactical if you DLed the mods that made it so, or created some yourself, I think that's what many people mean when they say that it was. That's what I mean when I say it anyways.
#53
Posté 08 octobre 2012 - 01:22
Especially when mods are only available on one of the three platforms it is released on.
#54
Posté 08 octobre 2012 - 01:24
relhart wrote...
Can I vote for neither? Is that a thing?
I generally prefer DAO just because it had a toolset, and I could change everything I didn't like about the combat. The vanilla game wasn't much better than DA2 though, it wasn't outright annoying like DA2 was, but mechanically it was just as simplistic.
Dao was more tactical if you DLed the mods that made it so, or created some yourself, I think that's what many people mean when they say that it was. That's what I mean when I say it anyways.
I can agree with a 'neither' or even a 'both' vote, actually.
Neither, because there was some super over-powered skills/spells in DA:O. And potion cooldown was a little ridiculous. And DA2 was an 'awesome' button spam fest.
Both, because DA:O had a pace of play where you can be overrun and outwitted, but DA2 with the implementation of cross-class combos and the STUPID long cool downs of potions.
Both games have a huge area of improvement, but also very good elements that could be implemented in a good way.
#55
Posté 08 octobre 2012 - 01:32
I have to say, setting and killing enemies is so much more satisfying for me in DAO than DA2. In many way combat is a sum of its part for these games. I feel more involved and less frenetic with the slower pace of combat. I feel like I can more easily control my party and get them where I want them to go. Hitting the right moment and killing two mages casting terrible spells at the same time with dual sweep on my new warrior brought a genuine smile to me face, as opposed to disco sliding through a group of templers that I somehow just reduced to human spaghetti sauce.
Things like exploding enemies and whack-a-mole combos made DA2 combat feel too arcade-y for me personally. I want a slower pace both on a macro level (sprinting around and back flipping and such) and mico level (attack speeds and increased ability cool down).
#56
Posté 08 octobre 2012 - 01:33
#57
Posté 08 octobre 2012 - 01:35
Also how the enemy were droping from the sky.. Which give very little meaning to ''stealhing'' or using terrain for strategy.
The combat of DA2 was lacking... Weight ... While the fighting of DA:O had too much shuffeling. I also enjoyed more the fatality of DA:O and the difficulty level (especially before the nerf patch)
The only way for adding weight imo it`s by making each hit more important. They could add positional/reactionary attack .. Which would make player participate more into each fight... Rather than waiting for your cooldown to come back and hitting them between each 10 sword swipe .
Modifié par Suprez30, 08 octobre 2012 - 01:40 .
#58
Posté 08 octobre 2012 - 02:21
Plus combat felt less buggy than DA:O so that is another plus.
#59
Posté 08 octobre 2012 - 02:22
Why is this even a debate?
#60
Posté 08 octobre 2012 - 02:25
AntiChri5 wrote...
Why do so many people think Origins combat was tactical?.
My theory? It's because it was really slow and you had to pause sometimes. Also you could zoom out really far. Zooming out really far is always tactical.
#61
Posté 08 octobre 2012 - 02:28
I play a 360 and am beyond stupid with tech stuff so mods are useless to meAntiChri5 wrote...
Mods can't really be entered into it. The game has to be judged on it's own merits, before fans "save" it.
Especially when mods are only available on one of the three platforms it is released on.
#62
Posté 08 octobre 2012 - 03:20
I've also played as an archer and a dual wielding rogue and just keep coming back for more. I like being able to see my enemies, count the "red dots," figure out if there is a mage in the group or a templar and plan accordingly. Playing through DA2's combat was exhausting and not in a good way. I played a dual wielding rogue and the jerks and jumps from place to place, although fun for about 10 minutes, made my eyes start to cross after 30 minutes of it, and the characters falling (wave after wave) from the sky/ceiling broke all immersion for me. I just wanted the combat to be over with. Something I never felt, even in the Deep Roads.
Anyway, just my personal feelings toward the combat. I hope DA3 has at least a bit of the DA:O combat "feel" to it. If anyone knows of any indie games that do, I need suggestions. As much as I love DA:O, I would like to mix my gaming up a bit, and I've already played most of the classic titles, so indie is probably the way to go for me.
Modifié par Penarddun, 08 octobre 2012 - 03:26 .
#63
Posté 08 octobre 2012 - 03:44
Modifié par amggrunt, 08 octobre 2012 - 03:45 .
#64
Posté 08 octobre 2012 - 03:49
DarkKnightHolmes wrote...
DAO please and I'm a mage player. And what's so bad about it being slow? Is patience non-existant now?
I totally agree. I prefer the slower more realistic style of DA:O.
#65
Posté 08 octobre 2012 - 03:49
I really, really disliked how DA2's combat was heavily reliant on AOE. Basically the best strategy in any situation was to group enemies together and nuke them; then distract them until your AOE attacks cool down. Add on top of that the ridonkulous animations, huge disparity between enemy and friendly damage numbers, and enemies having next to no abilites, which are OHKO ones aswell, really limited the enjoyment i could get from it.
#66
Posté 08 octobre 2012 - 05:27
#67
Posté 08 octobre 2012 - 05:38
#68
Posté 08 octobre 2012 - 05:45
Personally I do prefer DA:O style combat but with the number of console players these days that's just not going to happen anymore.
Modifié par Aleya, 08 octobre 2012 - 05:45 .
#69
Posté 08 octobre 2012 - 07:28
Some of the mage specializations were really cool like force mage and blood mage
Didn't really care for some of the disappearing rogue tricks or clicking attack so rapidly to maximize the damage.
I wasn't a huge fan of the impermeable shield and the telporting on enemy mages.
Also am hoping they allow us to mix up builds more like dual weild tree for warriors with full swords.
DA:O finishing animations were cool. DA2 crushing prison finsher was also awesome.
I miss the old cone of cold and spell combos
#70
Posté 08 octobre 2012 - 08:31
Ultimately there is not that much difference between DA:0 and DA:2 when I comes to nuts and bots.
The discriminant is in the player experience compared to what he expects/like.
the size of maps on DA:0, the terrain, the ability to keep your companion at one spot regardless on how far you went, you had main weapons trees, you could use skills or stealth to detect enemy in advance and the fact that the companion executed the action you told them to do immediately made the game infinity more tactical and intellectually satisfying than DA:2
yes DA is faster, but you can pause. you can have a modicum of planning and tactics through the tactics (that are better than in DA:0).
I could add that damage inflicted and hit point where not really matched so it really felt either like a massive respective grind or it was over in a flash. the BFS, the pritate-ninja, waves of paratroopers and a few really daft animations did not help.
phil
#71
Posté 08 octobre 2012 - 08:32
#72
Posté 08 octobre 2012 - 08:35
#73
Posté 08 octobre 2012 - 08:35
#74
Posté 08 octobre 2012 - 08:36
#75
Posté 08 octobre 2012 - 08:39
Sylvius the Mad wrote...
I vastly prefer DAO's combat.





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