DAO combat or DA2 combat for DA3
#76
Posté 08 octobre 2012 - 08:39
And DA2 had DA2 combat,
Then it logically follows that
DA3 should have DA3 combat.
- Biotic Poet and Philosopher
#77
Posté 08 octobre 2012 - 08:46
AntiChri5 wrote...
Why do so many people think Origins combat was tactical?
If you cannot differentiate between different moves neatly, and if moves don't have a function but rather a "cinematic experience", then that loses all overview in strategy (this was done with the speedy and messy "cool" animations in DA2). DA:O may not be so much "more tactical" but rather it supports a strategic and pause-friendly play-style.
Also, DA2's combat offered less clear choice, from the fact you couldn't cut an animation and run, to the overall speed-driven and *not* "choose-your-skills-wisely" combat, with only HP differentiating between enemies (except "boss" instances which was just wow).
Add to these things well-done in DA:O the horror element of the character being slow and not-all-that-powerful, you get a thrilling experience.
Modifié par eroeru, 08 octobre 2012 - 10:01 .
#78
Posté 08 octobre 2012 - 08:48
Biotic Sage wrote...
If DA:O had DA:O combat,
And DA2 had DA2 combat,
Then it logically follows that
DA3 should have DA3 combat.
- Biotic Poet and Philosopher
Where's the logic?
Modifié par eroeru, 08 octobre 2012 - 08:48 .
#79
Posté 08 octobre 2012 - 08:58
eroeru wrote...
Biotic Sage wrote...
If DA:O had DA:O combat,
And DA2 had DA2 combat,
Then it logically follows that
DA3 should have DA3 combat.
- Biotic Poet and Philosopher
Where's the logic?
Only a joke, but if you want to get technical then the third line should read "then the pattern indicates that" and the fourth line should read "DA3 will have DA3 combat." And I'm so glad you decided to get technical, because getting technical is so great for comedy.
Saltin my game yo.
#80
Posté 08 octobre 2012 - 09:02
#81
Posté 08 octobre 2012 - 09:13
Biotic Sage wrote...
eroeru wrote...
Biotic Sage wrote...
If DA:O had DA:O combat,
And DA2 had DA2 combat,
Then it logically follows that
DA3 should have DA3 combat.
- Biotic Poet and Philosopher
Where's the logic?
Only a joke, but if you want to get technical then the third line should read "then the pattern indicates that" and the fourth line should read "DA3 will have DA3 combat." And I'm so glad you decided to get technical, because getting technical is so great for comedy.
Saltin my game yo.
:happy:
#82
Posté 08 octobre 2012 - 09:26
Maria Caliban wrote...
DA 3 combat for DA 3.
Quoted
#83
Posté 08 octobre 2012 - 09:58
Go back to DAO combat, and add some tactical elements to it. Make it so that your party's abilities and a good formation play an important role in the outcome. Get rid of the waves. Allow scouting and traps and ambushes. Enemy classes should function like player classes.
I have no problem at all with fast action combat, but I didn't care one bit for the party based pop-a-mole in DA2.
#84
Posté 08 octobre 2012 - 10:49
The skill trees in DA II were better, but it lacked some skills for warriors.
And the enemies should be allowed to use the same skills you can use. This would help to avoid having enemies with gazillions of hp.
#85
Posté 08 octobre 2012 - 11:03
#86
Posté 08 octobre 2012 - 11:08
#87
Posté 08 octobre 2012 - 11:32
Exactly!!!Shevy_001 wrote...
Origins style combat with a little more speed and no over the top animations. Teleporting, jumping, flipping rogues and sliding warriors were just awful in DA II.
The skill trees in DA II were better, but it lacked some skills for warriors.
And the enemies should be allowed to use the same skills you can use. This would help to avoid having enemies with gazillions of hp.
The only thing that I preferred in the DA2 combat was the skill trees.
Actually, the DAO system wasn't too slow to my taste but I understand why many players found it too slow (and it wouldn't be a problem for me if the DA3 combats are a little bit faster).
#88
Posté 08 octobre 2012 - 11:55
Shevy_001 wrote...
Origins style combat with a little more speed and no over the top animations. Teleporting, jumping, flipping rogues and sliding warriors were just awful in DA II.
The skill trees in DA II were better, but it lacked some skills for warriors.
And the enemies should be allowed to use the same skills you can use. This would help to avoid having enemies with gazillions of hp.
Glad I am not the only one who prefers a slightly faster DAO combat for DA3 with DA2's skill trees. Also dido on the artificial difficulty that DA2 abused to kingdom come. Rogues backflip stealthing in your face and you can't stop it, mages teleporting all over the place, enemies with massive HPs. DOn't forget the friggin enemy waves spawning out of thin air and dropping from the ceiling. No chance for your rogue to scout ahead and lay traps cause enemies waves are gonna spawn everywhere, even from rooms you already cleared.
Bioware needs to drop the God of War wannabe system and make a serious RPG with serious tactical combat. I am inclined to believe that's what they were aiming for with the travesty that was DA2's combat.
Modifié par Killer3000ad, 08 octobre 2012 - 12:01 .
#89
Posté 08 octobre 2012 - 12:08
No more hoards please and don't make the characters able to jump ten miles up in the air or something equally ridiculous. Make it fun, realistic and violent. then I am content.
Ps. bring back the finishers!
#90
Posté 08 octobre 2012 - 12:08
Mainly because it's fun! Top animation is very smooth, battles are fast and less frustrating than those from first game. Last boss was very easy, but random battles from the game was waaay to tuff to handle. I completed first game 2 times now, and always on the easiest diffuculty. Refering to the old RPGs like Baldur's Gate etc doesn't make good game. Balance does.
What I loved in first game, are mages option. Using a lots of powers, having a lot of options it's what I like. In DA2 you have limited points on a level, so you can't have the wide range of abilities. Also, teleporting rogues are ridiculous.
But overall - DA2 system is better and it CAN be tactical if someone likes it. But for heaven's sake - bring back flying camera from the top!
#91
Posté 08 octobre 2012 - 12:10
It was fun back in the day but..yeah, I'm good with something more free flowing.
#92
Posté 08 octobre 2012 - 12:24
Speedy and efficient of DA2 but practical and meaningful of DA:O.
#93
Guest_Sion1138_*
Posté 08 octobre 2012 - 01:22
Guest_Sion1138_*
DA2 for me felt like hack'n'slash. Origins actually involved tactics.
Modifié par Sion1138, 08 octobre 2012 - 01:24 .
#94
Posté 08 octobre 2012 - 01:54
Modifié par snk575, 08 octobre 2012 - 01:55 .
#95
Posté 08 octobre 2012 - 02:19
Modifié par Joy Divison, 08 octobre 2012 - 03:11 .
#96
Posté 08 octobre 2012 - 02:56
#97
Posté 08 octobre 2012 - 02:59
#98
Guest_Hanz54321_*
Posté 08 octobre 2012 - 03:19
Guest_Hanz54321_*
Madosu wrote...
DAO skills, DA2 animations.
Exactly opposite IMO.
#99
Posté 08 octobre 2012 - 03:26
yes spot on mateeroeru wrote...
AntiChri5 wrote...
Why do so many people think Origins combat was tactical?
If you cannot differentiate between different moves neatly, and if moves don't have a function but rather a "cinematic experience", then that loses all overview in strategy (this was done with the speedy and messy "cool" animations in DA2). DA:O may not be so much "more tactical" but rather it supports a strategic and pause-friendly play-style.
Also, DA2's combat offered less clear choice, from the fact you couldn't cut an animation and run, to the overall speed-driven and *not* "choose-your-skills-wisely" combat, with only HP differentiating between enemies (except "boss" instances which was just wow).
Add to these things well-done in DA:O the horror element of the character being slow and not-all-that-powerful, you get a thrilling experience.
as well in DA:2 you losed the ability to scout ahead (with an invisible rogue or using a skill). s
Because your party member could stay away from you,
you could use traps or magic to channel your oppoenents/ protect your rear in conjunction with the map itself.
in DA:0, the protagonist and the companion could use two weapons. so all classes had a potential of range and mele.
So you could "plan" your encounter to a degree than is just not possible in DA:2.
to be fair you had too, if only for friendly fire.
in DA:2 the tactics programation is much better than in DA:0, so it is easier to set up your cross class combo. In DA:0 for all intent and pursposes you had to do it manually, so it is better in that respect
phil
#100
Posté 08 octobre 2012 - 03:26
Yet, they are going with MP. If they don't go with optional co-op campaign and only go with (optional) MP battlefields, they will likely have a single interface and game mechanics in their engine geared for the MP battlefields which is much less likely to be conducive to the commanding strategist that DA:O had in its style.
Of course at this time, we don't know what kind of game DA3:I will be. It won't be DA:O. They've said that (or, rather, that players expecting DA:O will be disappointed). I think we should consider DA3:I to be its own game with its own merits. I like to think of it like TV episodes that often have different writers and directors. They end up with good and bad episodes but many with a different "feel" to each.
For all we know right now, an MP-oriented interface for battlefields might be just was DA3:I needs. It might even manage to make a strategic aspect for SP that I would prefer. There's no way to tell right now.
Modifié par ReggarBlane, 08 octobre 2012 - 03:27 .





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