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DAO combat or DA2 combat for DA3


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#101
Guest_Hanz54321_*

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Killer3000ad wrote...

Shevy_001 wrote...
 
The skill trees in DA II were better.


Glad I am not the only one who prefers DAO combat for DA3 with DA2's skill trees. 


THIS

*Both quotes editted to keep my point simple.

#102
XTR3M3

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I doubt they will give us the awesome DAO gameplay. It will be some kind of a console-ificated button mashing brainless combat like DA2 was. Thank goodness the PC at least has way better graphics and can be modded. Lately we are seeming to be getting regurgitated console ports from game devs. ME3 was a perfect example of that.

Modifié par XTR3M3, 08 octobre 2012 - 03:32 .


#103
Alessa

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I hope they'll give us a good compromise between the slow DAO and the rushed DA2 combat style.

Modifié par Alessa-00, 08 octobre 2012 - 03:56 .


#104
Chromie

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Baldur's Gate combat, Origins animations and DA2's um nothing.

#105
Robhuzz

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A combo please. I don't mind it being a bit faster than DAO tbh but please no more hack and slash AWESOME! ™ DA2 combat with no tactics at all and enemies spawning out of thin air. That stuff was simply awfull.

#106
Amycus89

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If I prefer DA:O or DA2 combat? DA:O hands down, if we go by the finished product. However, I might prefer DA2's combat if there were just a few (but very important) adjustments:

1) I liked the way talent trees was built up in DA2, where they were actually lined up as, well, trees instead of straight horizontal lines. However, unfortunately this wasn't brought out to its full potential. Look at the DA2 "vanguard" tree for example. At first look it seems like it offers to paths to receive the "cleave" talent, and personally I decided to invest in "control", and planned to go for the "cleave talent" after that the next time I leveled up - and only then noticed that the talent "cleave" requires me to have already spent 2 points into the "Vanguard" tree - as did any other talent in the same tree, except the other talent, "might", that I had previously decided to not take in favor of the "control" one. This completely negates the purpose of having divergent skill paths for me. So please, avoid using the "you need to have already spent this many points in this tree to get this talent". It's hard to describe this in text, but hopefully you can understand if you have the "vanguard" skilltree in front of you while reading this.

2) Give us back the isometric camera - or at least let us zoom out a little bit more. I played the PC version, and I found it to be almost completely impossible to aim properly with the AOE damage attacks - I want to struggle against the enemies, not the camera.

3) Use a toggle for friendly fire. I have heard a lot of people asking for toggles for pretty much everything lately, but this is a feature I have longed for ever since the release of DA:O.

4) Better talent icons. I liked how the shape of the talent icons were dependant on whether they were sustainable, active or passive, but otherwise they looked pretty mundane, and I had trouble to recognize eaxh symbol. In the end I often had to pause the game just to hoover the mouse over each talent to find the specific one I just needed at the time.

5) Less over-the-top animations. As many others before me have said, we need something in between DA:O and DA2 here. Fast combat is fine, but it should still look realistic, or at least humanly possible. Instead of having a rogue teleport behind an enemy, he/she might quickly leap over the enemy to get behind him.

6) I think you knows this one already, but STOP THE COMBAT WAVES (I never played the DA2 DLCs, so I don't know what changes to combat you did there though).

Modifié par Amycus89, 08 octobre 2012 - 04:32 .


#107
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An improved variant of DA2 combat would be ideal - DA:O combat worked well enough but it was a little stiff - and most people are not familiar with that style of combat, so they found it boring.

#108
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DA:O to the core.

#109
Wulfram

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DA2 combat but:
slowed down a notch
with less over the top and more natural looking animations
friendly fire available below nightmare
waves only used where the story calls for large numbers
more varied enemies, which use talents.

Modifié par Wulfram, 08 octobre 2012 - 04:33 .


#110
wright1978

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DA2 combat tweaked. Carry on from good work in DLC's where waves spawn more naturally and not out of thin air etc.

#111
Ravenfeeder

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DA:O style for everything. Some of the particulars needed tweaking, but the core was just right.

#112
Battlebloodmage

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Let's have a mix between the two.

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#113
Dr. Explosion

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I think it should be in-between the two, but closer to DA2.

#114
Realmzmaster

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Wulfram wrote...

DA2 combat but:
slowed down a notch
with less over the top and more natural looking animations
friendly fire available below nightmare
waves only used where the story calls for large numbers
more varied enemies, which use talents.


I like these suggestions. I also want a few other talents to disappear and some from DAO/DAA to not return like Scattershot, Hail of Arrows, Supressing Fire, Shattering Shot, Arrow Time, Massacre, Burst Shot, Superiority, and Frightening Appearance. 

The animations for spells like Stone's Throw should show the spellcaster sinking into the ground and the circle representing the spellcaster going across the area to the intended destination. The animation for rogue talents like (Back to back or Vendetta) should show the rogue casting the smoke bomb, entering stealth  and running to the destination. The animation for backstab would see the rogue leaping or flipping over the enemy while using a smokebomb.  No class should be  jumping ten feet in the air to strike or kill an opponent which includes kill animations like the one with a melee character killing an ogre.

Modifié par Realmzmaster, 08 octobre 2012 - 05:11 .


#115
Unata

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The ONLY thing that keeps me from replaying more DA:O is the sllooooww combat, I get so sleepy, DA2 combat is more fun (though a bit over the top with rogues).

Thank the maker for Gibbed or all my DA2 playing would come off just a couple play throughs of DO:A

Still wish warriors could dual wield in DA2 (heavy sigh)

#116
Arokel

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I would like to see DA:O combat but with significant improvements.

Animation quality is a big issue. Those moments were things got stiff as your character switched from running at the enemy to attacking him were fairly immersion breaking.

Pathing/hitboxes were an issue as well. If your rogue identifies a trap (and they called them out verbally when they did) then everyone should stop so the rogue can disarm it. If you want to go on through then you should have to give the order again. Sometimes the character would not hit someone because they were too CLOSE for the combat system. Sometimes they would go around a hill just to solve the problem of being too CLOSE.

#117
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Battlebloodmage wrote...

Let's have a mix between the two.

Posted Image


Thank you!  ZOMG that is perfect!  Tacos!  Posted Image

#118
Mr_Steph

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I enjoy DA2 combat more, but there are elements from DAO I'd like in there. Backstabbing being something you do by positioning instead of being a skill for instance.

#119
dpixie87

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As much as I Love DO:A I felt so much more involved with DA2's combat. Less 'hit a button - wait' and more engaging.

#120
FINE HERE

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Maybe it's because I played on the pc, but I was really bored with the DA2 combat. I found fights to be a chore, especially since they were in waves of teleporting and skydiving enemies. And whenever I played as a mage, I'd just use the Tempest spell, followed by Firestorm, and finally Chain lightning the remaining enemies, and BOOM! Everyone dead. In DA:O, I'd actually switch from character to character and plan attacks, but it was still slow. A mixture of the two would be nice, I guess...

#121
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In DA:O, Morrigan can be a healer, Wayne also can be a healer. If you don't like Wayne don't want to take her in your party, you can set up Morrigan as a healer, if don't like Morrigan and she leave the party, you can take Wayne.

In DA2, only Anders and Bethany are healers or yourself as healer Mage, that is bad, because in one of my playthrough as non-Mage, i ditch out Anders and i lost a healer. Bethany will not be in Act 2 up to the end battle or she dead in Deep Road.

So if you have a party set up that there must be a healer will got a problem. Also it will interfere the role-playing, you might keep Anders just because you need a healer, despite you hate him and want him to get lost after he killing a girl or whatever reason

That is an example of bad design in DA2 system.

Modifié par Nizaris1, 08 octobre 2012 - 06:25 .


#122
nuclearpengu1nn

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I would like a mix of both.
DAOs tactical approach and DA2s fast paced combat.

#123
Realmzmaster

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Nizaris1 wrote...

In DA:O, Morrigan can be a healer, Wayne also can be a healer. If you don't like Wayne don't want to take her in your party, you can set up Morrigan as a healer, if don't like Morrigan and she leave the party, you can take Wayne.

In DA2, only Anders and Bethany are healers or yourself as healer Mage, that is bad, because in one of my playthrough as non-Mage, i ditch out Anders and i lost a healer. Bethany will not be in Act 2 up to the end battle or she dead in Deep Road.

So if you have a party set up that there must be a healer will got a problem. Also it will interfere the role-playing, you might keep Anders just because you need a healer, despite you hate him and want him to get lost after he killing a girl or whatever reason

That is an example of bad design in DA2 system.


It is not an example of bad design. I went through a whole playthrough of DA2 with three rogues and a warrior. One with just Merrill as the mage and three warrioirs. Not having healing just means one needs to make better use of the resources at hand such as bombs (like mythal favor and life ward)and poisons. One simply had to make better decisons on how to attack and defend. That involves tactical planning. 
In DAO the gamer could decide to kill off the only supply of endless elfroot by siding with the werewolves. After that there was a finite supply of elfroot in the game.

How is it bad design to allow the gamer to make a decision? Bethany does not have to die. Depending on your decisions on who Hawke takes with him/her she lives or dies. If Anders is with Hawke she lives.  If   you decide that Hawke does not take her to the Deep Roads she lives. 
She is there all of Act 1 and if a Grey warden shows up in Act 3 ealier than as a Circle mage. That is not bad design that IMHO is good design.

Modifié par Realmzmaster, 08 octobre 2012 - 06:49 .


#124
Wulfram

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I think the bad design was doing a poor job of communicating to people that they really didn't need a healer.

If they'd stop pretending that healing potions are a limited resource - they're really not, since if you're short then more will turn up in the loot - that would probably help. And setting companions tactics to use potions by default would be a good idea, too.

Also, sticking powerful abilities like haste and heroic aura in the same tree was probably a mistake.

#125
Barbantious

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i prefer the warrior combat in Origins, but i'd gladly give that up for the DA2 mage combat, which was HORRENDOUS in Origins.