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DAO combat or DA2 combat for DA3


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#151
DarkKnightHolmes

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Overlord_Mephist wrote...

I'm glad my cursed yuri goggles prevents me from equipping nostalgia goggles.


If 3 years is all it takes for something to become "nostalgic game" then I must have many many many many nostalgic games.

#152
Overlord_Mephist

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DarkKnightHolmes wrote...

Overlord_Mephist wrote...

I'm glad my cursed yuri goggles prevents me from equipping nostalgia goggles.


If 3 years is all it takes for something to become "nostalgic game" then I must have many many many many nostalgic games.


If itssssss notttt freeeeeshhh innnnnn yooour memmmmmooooooooooryyyyyyy.   Kindaaaaaaa likeeeeeee witnessssss testimonieeeeeeeees

#153
Guest_Hanz54321_*

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DarkKnightHolmes wrote...

Hanz54321 wrote...

Origins Warriors had 3 choices: Sword and Board, Dual Wield, or Two Handed.


Uh, I'm sure warriors could also have archer talents in DAO.


Yup - forgot about that.  I admit I have a prejudice about archers.  They tend to take the rear in combat formation, which feels more, "companionesque" to me.  All my party members would use ranged attacks when called for in DAO - and I would like the second weapon option back in DA3 - but using an archer as a main was a super turnoff to me.  Oddly, I do not feel the same about mages.

Anyway - yes, I forgot archery.

#154
Guest_Hanz54321_*

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Wozearly wrote...

Origins took its flexibility via the weapons system. There was nothing stopping you equipping weapons that you weren't trained in, which could be useful in specific situations - such as having your melee classes switch to ranged attacks rather than move through a trap-ridden corridor, having a rogue (or AW mage) switch to sword & shield if your main tank bit the dust.

DA2 railroaded weapon choices, but expanded significantly within the weapon trees and specialisations to allow for you to more permanently customise a character towards offence, support or defence, and very heavily incentivised companions into certain roles via their unique trees. Much more active choice-making than in DA:O, but IMO less engaging.

Throwing defensive abilities onto a primarily offensive character (or vice versa) in DA2 to give them an element of flexibility (sometimes necessary for higher level talents) always felt more like a wasted skill point rather than an insurance against things going wrong. The same opportunity existed to a lesser extent in DA:O, but weapon flexibility allowed for a lot of low-cost on-the-fly decisions about taking someone out of their primary role without requiring you to burn skill points long in advance in case a hypothetical disaster happened.

Bit too 'vancian' for my liking.


Well written.

Yes, I do think any character should be able to weild any weapon as long as that character meets the strength/dex requirements.  Your example of ranged weapons in trap ridden areas is great.

As to placing defensive abilities on an offensive character - my point was more about having choices.  I suppose I should've used pommel strike as an example.  Or in the case of mages, I often did NOT upgrade their spells right away.  I would stick with the basics until I aquired 2 different trees that provided mana regen - that way I never had to pot much.

Although I never rally pot'd much in either game.  That's another prejudice of mine - if I'm potioning on anything but a Boss, I'm wasting money I could be using to purchase better gear, ability upgrades, extra skill points, etc.

#155
force192

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I would rather something in between. But, if I had to pick, I would pick DA2 since I could turn off the auto attack.