Overlord_Mephist wrote...
I'm glad my cursed yuri goggles prevents me from equipping nostalgia goggles.
If 3 years is all it takes for something to become "nostalgic game" then I must have many many many many nostalgic games.
Overlord_Mephist wrote...
I'm glad my cursed yuri goggles prevents me from equipping nostalgia goggles.
DarkKnightHolmes wrote...
Overlord_Mephist wrote...
I'm glad my cursed yuri goggles prevents me from equipping nostalgia goggles.
If 3 years is all it takes for something to become "nostalgic game" then I must have many many many many nostalgic games.
Guest_Hanz54321_*
DarkKnightHolmes wrote...
Hanz54321 wrote...
Origins Warriors had 3 choices: Sword and Board, Dual Wield, or Two Handed.
Uh, I'm sure warriors could also have archer talents in DAO.
Guest_Hanz54321_*
Wozearly wrote...
Origins took its flexibility via the weapons system. There was nothing stopping you equipping weapons that you weren't trained in, which could be useful in specific situations - such as having your melee classes switch to ranged attacks rather than move through a trap-ridden corridor, having a rogue (or AW mage) switch to sword & shield if your main tank bit the dust.
DA2 railroaded weapon choices, but expanded significantly within the weapon trees and specialisations to allow for you to more permanently customise a character towards offence, support or defence, and very heavily incentivised companions into certain roles via their unique trees. Much more active choice-making than in DA:O, but IMO less engaging.
Throwing defensive abilities onto a primarily offensive character (or vice versa) in DA2 to give them an element of flexibility (sometimes necessary for higher level talents) always felt more like a wasted skill point rather than an insurance against things going wrong. The same opportunity existed to a lesser extent in DA:O, but weapon flexibility allowed for a lot of low-cost on-the-fly decisions about taking someone out of their primary role without requiring you to burn skill points long in advance in case a hypothetical disaster happened.
Bit too 'vancian' for my liking.