Why, if you model so few different sets of armor, is it so difficult to make the armor actually hard? It's supposed to be metal. It says so in the name. And yet, when a character moves, everything around the hip moves along. I was frustrated by this in Morrowind where I had to watch my little sod's frisking behind for hours on end while searching for yet another quest location most probably on the other side of the island.
In Dragon Age I was first perplexed, then amused. Is it so difficult to make certain polygons not move about?
That heroic berserker guy looks like he's wearing a skirt to battle!
*making a mental note not to buy this game for myself until this has been patched*
Modifié par Humanoid_Taifun, 29 décembre 2009 - 03:55 .




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